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Everything posted by Frosi
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I had this idea floating around in my head for a while so I'm going to try to do my best to explain it. Essentially the threat system is at a point where it is very easy to get gold which also means that being Gold doesn't exactly mean that you're even half decent at the game. A way to fix this would be to simply add another threat as suggested many times before, this is a great idea but it won't work out if it is simply a threat like Gold that you'll eventually hit. I think that Little Orbit should look back at Leaderboards and see if they can be added back into the game so they can have a Threat that works in a similar way as the "Challenger rank" in League of Legends works. This Rank is awarded to the Top 200 players in the "Masters" Leaderboards. I think this could work very well in a game such as APB, taking the Gold threat and being able to gain and lose points depending on how you do in missions, factoring and valuing many things such as Objective Play, KDR, Winning or losing and converting these into points which can be checked via the leaderboards. The top 100-200 players would be given the Platinum or Diamond Rank but can lose it by either losing their points due to playing poorly or due to being pushed out of the leaderboards by better players. It would also be ideal to have a Seasonal reset for that particular Leaderboard. What would this require tho? Leaderboards being added back into the game. A solid formula that doesn't overvalue certain things such as it is now with doing Objectives. A system that removes banned players from the Leaderboard. (So it doesn't get cluttered with cheaters even after their accounts were banned) Active developers listening to community feedback based on point distribution in case things are broken, overvalued or are becoming stale. A patch dedicated to balancing missions. (And also one dedicated to Weapon balance but this has already confirmed to be in the works.) Matt mentioned something along the lines of making the game more competitive and I feel like giving players something to constantly grind and fight for would be a massive step in that direction. Let me know what you think, this is just a general concept I had in mind and would love to hear feedback or criticism.
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Same bug but while only moving forwards / backwards
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Are you Afraid of Change (Dont Whine)
Frosi replied to JackBauer's topic in General Discussion Archive
I am a little worried about an /RTW/ developer who has probably been out of touch with the game for a long time having his take on balancing weapons. Weapons have changed a lot over the past years, TTK's have gotten faster and so has the gameplay. I fear that if they'd take the direction of increasing the TTK's of most guns would make the gameplay become boring and slow as the fast-paced gameplay is what kept a lot of players including myself around for all these years, the combat is one of a kind and I would've preferred if they may have looked at the obvious weapons such as the HVR and adjusted them slightly rather than going for an overall weapon balance pass. (While we still have no idea how many weapons will be adjusted I'd imagine that it'll be quite a few to bring balance back in line with each other) If they increase the overall TTK of a lot of guns it will not be a simple task, especially for a single developer. Things such as Shots to Kill and Rate of Fire would be the two obvious things to change, however, it is really not as simple as a simple increase in Shots to Kill could cause weapons to become useless if the overall Bloom of the weapon isn't adjusted as well while Rate of Fire could turn weapons that are supposed to Bloom turn into actual laser beams. Another factor to consider is how hard damage would work, imagine taking out a Pioneer or Espacio with Steel Plating 3 with a gun that fires slower than it's previous iterations, imagine taking out a deployable shield with a slow firing OCA that still had the same hard damage as before. You'd have to consider and adjust all these things accordingly if changes to those two factors would be made so I'd rather have them try to bump underused guns up a notch or nerf those who are clearly too good and overshadow other guns in the same category such as it is right now with the N-tec when it comes to Rifles. Gun balance is definitely an interesting topic to talk about and while I am worried about what might happen I am still very excited to see what they come up with. Communication is key, they need to listen to the community before changes go through to the live servers. -
You won't get banned for changing any settings in the "APBCompat.ini" which is the file that the Advanced Launcher uses.
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Another example
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While I personally never felt or noticed any issues due to DDoS on Citadel, I still hope that you can get these new solutions put in place within a reasonable amount of time! DDoS has always plagued APB during the past couple of years and it would be a huge step to have these attacks finally sorted out.
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Using Bloom will make it transparent while not using it will cause a black background.
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They said that they don't approve of shaders as its a slippery slope to go down.
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The N-tec is far too versatile in my opinion as you can effectively use it in any situation and have a reasonable chance of winning your fight even against Shotguns in close-range. I think the N-tec on range is fine as it is but there needs to be a bigger penalty in close range, I'd love to see them make it less accurate while jumping and penalize spray with it far more since even with IR3 the gun will melt people in close range while just spraying.
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Will you guys wipe the unmerged names?
Frosi replied to Swibby's topic in General Discussion Archive
That's what happens to unmerged characters that will be forced to rename their characters upon logging in with them for the first time. -
May have just been a coincidence but this happened to two friends when they whispered me a previously blacklisted word, could it be that it is simply a auto-reply for filtered messages? I know the N word has been filtered out in the past.
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I personally think that BattlEye will be more noticeable in a few weeks from now when these Cheat developers either increase their prices by a lot or just give up on bypassing BattlEye entirely when it comes to APB. Either way will probably reduce the amount of cheaters / closets drastically.
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There will always be cheaters, I don't mind the occasional low-rank Shaw Copter but hopefully people can't comfortably get away while closeting anymore because imo that was the bigger issue.
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So after messing around on OTW earlier, I noticed that because of the nature of Battleye some Temperature monitoring programs such as CAM or Corsair Link will have a fairly high CPU usage as they're constantly trying read out your Temperatures while Battleye doesn't allow them to. The best way to check if you're affected by this is simply opening your Task Manager and checking for programs using an unnecessary amount of CPU (Mine were usually sitting at roughly 12-15%) and simply closing them while you're playing APB. Edit: Turns out you can fix this by updating these programs to the newest version. My point still stands tho, if you happen to have fewer frames after the update, check these programs to see if they're causing unnecessary CPU load.
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Plis don't ban
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I have yet to play against a single SWARM after over 10000 hours of playtime. But when it comes to underrated stuff I'd definitely go with the ISSR-B Dog-ear.
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It doesn't because it is client side. It's a bug that's been in the game for ages. He's all over the place on his screen but on everyone else's screen he's still under the bridge.
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I'm sorry Matt, Shini is not on NA so it being on Mitigation doesn't affect him whatsoever. Not to mention that no one else seemed to be lagging and pedestrians and cars who are also SERVER SIDED weren't affected by the supposed DDoS / Mitigation. Additionally, people KNOW this was a GM because Speed hacks make the player warp all over the place while the GM command to set your running speed does NOT do that. Also, another massive factor is that Shini spawned a thousand meters away twice, this DOES NOT happen unless teamkilled and unluckily spawning in a car spawner across the map which wasn't the case.
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What Tobii is saying is that a cheaters speed hack will warp you all over the place while GM's modified sprinting speed won't.
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All I'm saying is that evidence in the past of players being teleported on stream point towards this being a GM. I don't believe that it was DDoS until proven otherwise there are just too many things pointing towards it being a GM.
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So DDoS is basically being blamed here but Spawns are not affected by it whatsoever. It's too much of a coincidence that Shini gets spawned 1000 Meters away from the objectives twice, then rubber bands to the same spot 3 or so times (while DDoS would make him warp all over the place) and as soon as he gets into a Car everything is alright. Not to mention that no one else was having Network issues, warping or was being spawned 1000 Meters away. The fact that an actual GM was speeding past him makes it even more obvious. I am not trying to start a witch hunt here but I hope that Lixil doesn't go out of her way to lie about the fuckups of their new GM's that are messing around with players. Here are two Screenshots of Lixil blaming Lag/DDoS and saying that it wasn't a GM messing with Shini. Don't lie and pull of the same stuff that G1 did in the past, be honest with us.
