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Everything posted by Frosi
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There will always be cheaters, I don't mind the occasional low-rank Shaw Copter but hopefully people can't comfortably get away while closeting anymore because imo that was the bigger issue.
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So after messing around on OTW earlier, I noticed that because of the nature of Battleye some Temperature monitoring programs such as CAM or Corsair Link will have a fairly high CPU usage as they're constantly trying read out your Temperatures while Battleye doesn't allow them to. The best way to check if you're affected by this is simply opening your Task Manager and checking for programs using an unnecessary amount of CPU (Mine were usually sitting at roughly 12-15%) and simply closing them while you're playing APB. Edit: Turns out you can fix this by updating these programs to the newest version. My point still stands tho, if you happen to have fewer frames after the update, check these programs to see if they're causing unnecessary CPU load.
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Plis don't ban
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I have yet to play against a single SWARM after over 10000 hours of playtime. But when it comes to underrated stuff I'd definitely go with the ISSR-B Dog-ear.
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It doesn't because it is client side. It's a bug that's been in the game for ages. He's all over the place on his screen but on everyone else's screen he's still under the bridge.
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I'm sorry Matt, Shini is not on NA so it being on Mitigation doesn't affect him whatsoever. Not to mention that no one else seemed to be lagging and pedestrians and cars who are also SERVER SIDED weren't affected by the supposed DDoS / Mitigation. Additionally, people KNOW this was a GM because Speed hacks make the player warp all over the place while the GM command to set your running speed does NOT do that. Also, another massive factor is that Shini spawned a thousand meters away twice, this DOES NOT happen unless teamkilled and unluckily spawning in a car spawner across the map which wasn't the case.
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What Tobii is saying is that a cheaters speed hack will warp you all over the place while GM's modified sprinting speed won't.
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All I'm saying is that evidence in the past of players being teleported on stream point towards this being a GM. I don't believe that it was DDoS until proven otherwise there are just too many things pointing towards it being a GM.
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So DDoS is basically being blamed here but Spawns are not affected by it whatsoever. It's too much of a coincidence that Shini gets spawned 1000 Meters away from the objectives twice, then rubber bands to the same spot 3 or so times (while DDoS would make him warp all over the place) and as soon as he gets into a Car everything is alright. Not to mention that no one else was having Network issues, warping or was being spawned 1000 Meters away. The fact that an actual GM was speeding past him makes it even more obvious. I am not trying to start a witch hunt here but I hope that Lixil doesn't go out of her way to lie about the fuckups of their new GM's that are messing around with players. Here are two Screenshots of Lixil blaming Lag/DDoS and saying that it wasn't a GM messing with Shini. Don't lie and pull of the same stuff that G1 did in the past, be honest with us.
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This counts as stunts, right?
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Old or new spawn system discussion thread
Frosi replied to KyoukiDotExe's topic in General Discussion Archive
Both systems have their flaws. The old Spawn system was very predictable and often spawned you extremely far from the objective, really making you feel like you're getting handicapped by the random nature of the system. While the new Spawn system gives you multiple spawns to chose from, many areas have very one-sided spawns which means that one team spawns west and the other on the east side of the objective. (Same with North and south side, duh) While the new spawning system made spawns much less predictable it also introduced Car Spawners which in my opinion are just something you can't balance properly while keeping it viable. Car spawners along with a few other things have also changed the Car Meta as there are very few Vehicles who can actively cause the enemy team to 'waste' resources to take out said Car spawn. Not to mention that the whole Grid-based system behind Car spawners is fundamentally flawed. I personally don't mind the current Spawn system as it was a step up from what we had many years ago, it fixed issues but brought its own. I think that working on the current spawning system and making improvements to it can have a huge impact on how the game flows and overall player enjoyment. The main points to look at are shifting spawns, when spawns should be pushed out and therefore further away from the objective, some areas that have very few viable spawns to take and therefore leave you with very predictable ones, spawns after being teamkilled and then Car spawners itself. -
Thank you for letting us know.
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Small concerns regarding no client modification with Battle eye
Frosi replied to iMiss's topic in General Discussion Archive
You should honestly consider making Shaders free to use until the engine upgrade is there. Right now simply removing the fog can give you 10-20 extra frames which is just ridiculous and aids as a band-aid for the games pretty bad performance until the engine upgrade is out. I can see why it is a risky thing to permit but it would make sense as it makes the game more enjoyable to play and gives you guys the opportunity for a completely fresh start when it comes to modifying game files after the 3.5 update. (Could also simply encrypt the files) -
I like quite a bunch of those new features such as the inbuilt Admin Tracker, custom member titles and custom profile headers. Keep it up!
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Really liking the design.