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Everything posted by Frosi
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I feel like bringing up issues such as this is always hard on the Forums since it isn't exactly the right place and people that like to live in their perfect little wonderland will immediately downvote and disagree with you even if you happen to bring up a serious issue. As it stands Little Orbit are doing their best to make things right, they're trying and working hard but issues such as the current cheating situation still stand and will only become more of an issue if nothing is done about it. They tried implementing BattlEye but the way things are right now it seems to struggle a lot. This could have many reasons such as carefully tweaked and less aggressive settings or even the current engine being too old for BattlEye to properly detect things in general. The other solution to getting cheaters banned would be through support and while LO is also trying their best here the wait times for tickets to be looked into are still a far too long for this to be a proper solution to the cheating issue. I can't speak for every server but at least on Citadel cheating is becoming quite prominent once again on the top level in the ways of "Closeting". This time around with a lot less effort actually being put into hiding it. People are quite literally uploading videos of them cheating to YouTube or stream their gameplay under the APB section on Twitch, showing off their cheats on stream, playing under blatant settings and even going as far as showing the injection process to their viewers. In fact, a lot of the recent, top viewed clips in the APB section are of people showing off their cheats or having extremely fishy plays to the point where they could be called blatant. I would personally like to see a reintroduction of FF under its original settings before it was tuned and made automated because I still feel like FairFight even with its later flaws has been the best Anti-Cheat the game has ever had as it actively dealt with players that run their cheats on all kinds of settings, from very low and to absolutely blatant. And as it stands right now players don't seem to be punished under BattlEye at all once their cheat has bypassed it as there are numerous blatant cheaters that go as far as speed hacking since BattlEye was released that have yet to be punished at all. No Anti-cheat is perfect, there will always be delays and the occasional false-positive ban but FairFight was simply what worked best for APB and with a faithful team behind it such as Little Orbit I could see it work out great, even in the case of a rare incorrect ban as they have really shown to care about us as player base and help out wherever they can. I don't necessarily like to bring things such as this up and I already expect negative responses coming my way but I felt like this had to be said so LO can act and improve upon it. I am willing to provide evidence of my claims to the LO staff if they happen to be interested.
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I believe FuManchu had a working queueing system ready for testing before he left the company and it's likely what Innova used for their queueing system. (If they had one, I never bothered to check but I've been told they had a queueing system a couple of times) It's likely that it's still there in the unused bits of code and I agree that in its current state with no cross district matchmaking in sight a queueing system for districts would be a welcome addition to the game.
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I believe that all Scavenger stages that have a passive stage are affected. Missions like Pineapple cocktail aren't affected because the stage before the Scavenger one requires players to break into an objective which then spawns the item and transitions the mission into it's last stage.
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GM's do not have the power to ban players as they usually are VOLUNTEERS and not actual LO Employees. Even GM's have to go through support to report a cheater so sadly there's not much they can do. Although it would be nice to see updates on how BE is really doing. Being active ingame and watching streamers in the APB section on twitch isn't exactly reassuring that BE does anything once bypassed.
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The Halloween event broke some of the Scavenger mission and made it so picking up the item won't progress the mission into the next stage, they quickly fixed that bug and ever since that picking up the task item in a passive stage (both teams attacking) which should progress the mission will instead make the attacking team lose. To note is that I am not 100% sure if it works that way, I've been told that it is whoever picks up the item in a passive stage first wins but I've had a scenario in which it simply did nothing when I picked up the item but as soon as the enemy team did the mission was counted as a win for them.
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I'm happy to hear about the progress that has been going on, knowing that there's a Team behind the Engine upgrade that actually cares about polishing it before release is really reassuring.
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If I remember correctly they currently are very limited to what they can do with the Inventory in itself. I'm fairly certain they're currently at the absolute limit when it comes to Inventory space and I'd imagine that them being so limited in what they can do is also the reason why a sort functionality has never been implemented. Fingers crossed for 3.5 adding those features down the line.
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I've been getting a lot of random disconnects when selecting characters, connecting to the world server or are in the very first district select of the startup.
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I think that any ban over config/file edits right now would be nothing but silly. Leave things be and accept that G1 tried to stop this but couldn't do it since people found new ways to achieve the same thing. Encrypt the files in the 3.5 update and be done with it, don't ban a big part of your player base over nothing.
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In relation to the event, where are the GMs / tGMs ?
Frosi replied to CookiePuss's topic in General Discussion Archive
They're in Disney Land together with Tiggs, gotta have a vacation every second week after all. -
My idea for something they could do with shotguns is to revert them to their old state before G1 nerfed them all the way back in the day, which means giving them their damage and set pallet pattern back. Now if they mess with the damage values (or just apply the current live ones) and then apply their current system that increases the damage of the earlier pallets but change it in a way that makes the CENTER pallets deal more damage then I think that shotguns could be pushed a little further in terms of consistency. When they first changed shotguns they were too forgiving and had far too much range, to fix that they changed the guns rate of fire and harshly lowered the added damage the early pallets deal which meant that right now shotguns could be considered worse than what they were before LO first messed with them. All in all, I don't think shotguns needed much of a buff/change to begin with but ended up in a very wonky state due to the changes they applied which they then had to balance. Although I would really prefer if they reverted the shotguns to their old state before LO touched them and then maybe tinker with them in a few months from now when they're feeling more confident in changing things regarding gunplay (Hopefully with the help of dedicated community members).
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What Kevkof said, you need to progress through both contacts that award the first character modification which is Clotting Agent 1 from Shift on Financial at contact level 3 and Kevlar 1 from Byron Bloodrose on Waterfront at contact level 3.
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Massive bug with the new game mode (Hotfix needed)
Frosi replied to Frosi's topic in General Discussion Archive
To be honest I couldn't give two shits whether or not my stream grows, in fact, today was the first time I was streaming APB in the past 30 days. I was simply giving an introduction on how the bug was discovered although I feel like even the twitch clips would've been enough to make you jump to that conclusion. -
Massive bug with the new game mode (Hotfix needed)
Frosi replied to Frosi's topic in General Discussion Archive
While true both of you need to realize that this was done during a live stream that was broadcasting to 100+ viewers. This will become public knowledge just because of that, people see it, look into it, and tell their friends while I'd be sitting here waiting 3 months for a reply from their support just so "people don't know". -
Massive bug with the new game mode (Hotfix needed)
Frosi replied to Frosi's topic in General Discussion Archive
Because it is very unclear whether or not my support ticket will be looked into anytime soon. I'm posting it publically so this can be hotfixed as it is a limited time game mode which will now be unplayable since the bug was broadcasted to 100+ viewers. -
So while I was streaming today I wanted to mess with a friend of mine that was streaming the new event at the time. I had the intention to simply arrest him in the new mode and mess with him that way, however, while doing so we stumbled over this game breaking bug that will ALWAYS crash the district server. This bug is incredibly easy to recreate because all you have to do is arrest a criminal in the new mode, as soon as the arrest is about to go through the district server will crash and boot everyone inside the district to the login screen. Below I will provide video evidence of said bug but I want to note that I did not intend to crash the district on purpose during attempt 1, I didn't know about this issue and was simply messing with a friend of mine. We went onto crashing the district 2 more times, once to confirm that it really was the arrest crashing the server and the other time showing a GM called Motegi how to reproduce it. This isn't an easy bug to squish, you can't simply disable LTL due to other non LTL guns having the ability to stun such as the OCA Nano and DMR AV / SD. I will put the clips in a spoiler to avoid clutter. @MattScott
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Sorry
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ARMAS Store refresh and pricing changes
Frosi replied to MattScott's topic in General Discussion Archive
I'm glad to see another reduction in price although I've noticed two quirks with the new layout. First off all I can't seem to see how many days of Premium I have left, all it says is "Active". Allowing Players to see their exact time they have left of their Premium status will likely be a common request. The second quirk would be that the way to view your Loyalty rewards is a little confusing. The yellow arrow underneath the name makes it look like the whole line or the arrow are supposed to work as a drop down menu for you to look at your Loyalty rewards but instead you have to click "View All" which is greyed out, I suggest giving the "View all" button the same yellow color so it's less confusing and can be seen easier. All in all things are looking great tho. -
Always sprint and hold to crouch!
Frosi replied to collectmoments's topic in General Discussion Archive
Can't have nice things or expect common settings in games to be put into APB. -
Is Mission script allowed???????????
Frosi replied to TrashCan's topic in General Discussion Archive
It's fine, one day you'll realize that a bit of text that you can access without editing game files won't make you an amazing player. This whole thread and your responses to people disagreeing with you make you look nothing but delusional. It's like you're getting beaten by better players but then blame it on text edits or them "picking" their mission to have an advantage, completely ignoring that the majority of top players that are also known for being experienced with the game agree on the fact that the majority of end stages are broken and simply do not play out well. Two examples would be any 2 vs 2 VIP (5 lives to 12) or 5 Minute Scavenger missions such as "Pineapple cocktail" which also requires you to move a single heavy item as part of its 5-minute Scavenger stage which basically means that whoever gets it to their point first automatically wins. (The exact thing the "Your drop / Their drop" stage rework tried to fix). -
Is Mission script allowed???????????
Frosi replied to TrashCan's topic in General Discussion Archive
I can see where you're coming from but player behavior such as this should probably be looked into by LO at some point. A lot of missions and last stages need to be rebalanced or even revamped. The way I look at it is like not wanting to play a select few maps in CS:GO, you just toggle them off but instead of toggling them off you just abandon them. -
Is Mission script allowed???????????
Frosi replied to TrashCan's topic in General Discussion Archive
Pretty much what I said, no? -
Is Mission script allowed???????????
Frosi replied to TrashCan's topic in General Discussion Archive
It's something that should be in the game by default and is more or less a bandaid to quickly be able to check and abandon a mission if it's one of the bad end stages such as VIP, Bomb or our all-time favorite the Bank truck hold. In either case, most of the long time players know the end stages to each mission by heart anyway so it's technically just a quick way of learning them, and even without configs people can just use things such as the Steam overlay and sit on apbvault searching for the mission and end-stage while they're respawning. -
Did we trade lazy anti-cheat into lazy anti-cheat ?
Frosi replied to MartisLTU's topic in General Discussion Archive
The current engine due to it being so dated is a reason why BE isn't doing a great job as of right now. Fingers crossed for improvements to BE after 3.5 even if it's just a small jump. I really want them to reintroduce FairFight with its original settings and have it run silently in the background for a while so it can flag players and help them fine tune it. BE can only do so much and I have yet to see a shaw copter since it's implementation, however, the amount of returning closets is scary as BE doesn't seem to be able to detect their cheat or flag them for whatever else it's looking. FF was pretty efficient at detecting closets over time even if they ran on less "aggressive" settings.