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Everything posted by ZoriaDunne
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More weakness than slow movement, having to not move + crouch to have a "decent" accuracy?
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What Alig needs is better accuracy, it gets outshoot by any other weapon. While you can't even move with it while shooting.
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What's your favorite weapon/car and why?
ZoriaDunne replied to MrM0dZ's topic in General Discussion Archive
Car: Seiyo Espacio, I love big, heavy cars that can take a few rounds and also I love hot tall Seiyo is so I can use it as cover. Weapon: Alig/Case KO, LMGs are my thing in any shooter, the slow firerate ones so I don't waste ammo. But I kinda hate how most games punish you in accuracy and other things. -
You can notice it way more with slow firerate guns, where every shoot counts, and you end up missing half of them.
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When are we going to get new updates? Real, important updates for the game.
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Most people just use 1 PIG hit + Perc to stun, while carrying a good primary like Ntec.
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Cooling Jacket & Improved Rifling
ZoriaDunne replied to ZoriaDunne's topic in General Discussion Archive
Alig? CJ in Alig makes it miss almost every shoot over 30m. That of my hit reg is f*cked up. -
Cooling Jacket & Improved Rifling
ZoriaDunne replied to ZoriaDunne's topic in General Discussion Archive
The only weapon I find it useful is HVR tbh. -
Now that IR reduces your Firerate to give you some extra range, why don't you rework Cooling jacket so it doesn't worsen your base accuracy? It makes any weapon kinda unplayable.
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Anyone has noticed that, since shotguns reload shell by shell, having a mod that increases or reduces your ammo amount, and also touch your reload speed animation, breaks it a little? Extended Magazine 3 on JG: Increases your shells by 2, which means in your reload animation you have now to reload 10 shells, which is already slower than reloading 8, but, it also makes your reload animation slower, taking way longer to reload every shell. In result it takes way too long to reload the shotgun. In the other hand we have the opposite: Magazine Pull 3 on JG: Decreases your shells by 2, and makes your reload animation really fast, making you reload in literally 1 second. Shouldn't they tweak this mods function in Shotguns? Thanks for reading, have a nice day.
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The dislikes are from RFP users who want to keep using this broken weapon.
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I'm still waiting for LO to see this post.
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Same as always, bad.
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IMO there shouldn't be Civillians taking walks around and doing normal life in a city that has criminals and enforcers shooting around, blowing up cars, everyone should be moving away from San Paro, or just hiding in their houses. It totally kills the immersion for me to be literally blowing up the entire street and some NPCs are just taking a walk like nothing around. You missed the point so much. I am using GTA as an example that shows AI isn't that demanding or hard to make. In the case of pedestrians suggested actions, that's implemented in GTA San Andreas, it's 2004 technology that even a PS2 can handle, so the point is how demanding it is to add the AI. Also improving AI =\= copying GTA. Don't waste your time, players around don't want this game to be upgraded at all, they always come up with "Too much work" or something like that, like working on a game isn't the Devs work.
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Nothing worse than ppl defending a system that works so bad, instead of asking for upgrades. I agree with you, I'm tired of cars killing me without even touching me, that my player dies in ragdoll with no external force moving it. @Adawon
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Light machine guns in apb.
ZoriaDunne replied to Defibrillator's topic in General Discussion Archive
I like the idea of Alig getting an accuracy buff, the base accuracy is pretty bad having in mind that you have to: 1-Not move. 2-Crouch. In order to get a "good" accuracy, you end being an easy target to enemies because you can't move and you can't even hit. -
No problem, IMO the downvote system in this forum just makes this community more toxic.
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No it's not, they just ignore you while trashtalking about nonsense stuff.
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The problem about usables is that you run out of them so fast and you don't get them back in several weeks of playing. The only usables I get a lot are Boomboxes, Adenalynes and Satchel charges. That'd be cool, but I'd rather make it a weapon with termic vision or something like that. *Or even a new weapon mod, like a hunting sigh but that can see through smoke. Also we could have Smoke grenades that damage enemies per second in smoke, that way we could have a Green Char. Mod called Gas Mask, that way you could avoid smoke damage or, see through it. Could be a good way to break the domination in green mods by Clothing Agent.
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Are you tired of getting snipped because there's no cover in 100 m around? Do you need something to cover your retreat? Do you want to lag your enemies because the game is optimized like a potatoe? Then we need Smoke grenades.
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what about a -50% stored ammo? I mean, why would it have to touch anything out of health properties? Clothing agent only makes you reg slower and start regenerating faster. Kevlar should give you damage reduction/extra health, and just regenerate slower or start regenerating with more seconds. If you make a health mod touch something else, like flak jacket, removing 1 nade, or the actual kevlar, making you slower, ppl just don't use it.
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And turn social in a more weird nest of weaboos with neko ears hugging and kissing each other?
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Use detonator and blow up your car when ppl steal it
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IMO that would make Kevlar even less used as is it now. It's already a pain to use Flak Jacket to have "Explosive" damaged reduction, and 1 single Conc nade + 1 shoot still takes you down. and carrying 1 less nade sucks. Imagine having no grenades, no secondary, only your primary just to have some extra health or damage reduction, totally not worth.
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A simple fix would be to be able to get on a ladder from any point, not the bottom, so this way you could jump and grab the ladder.