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Everything posted by vsb
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its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
are you just stating really obvious stuff or am i missing something? they clearly already have people for new content creation because the new contacts have new content, the engine upgrade should just allow those same people to release new content more often -
its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
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its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
a large part of the point in upgrading the engine is to enable new content (and any changes in general) to be created and implemented easier im almost positive i’ve already explained this to you -
its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
the minor graphical changes aren’t the point -
it's been a while since i used it, but doesn't the vbr still have the same 35m range it's always had?
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its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
they were ready during g1 but they didn’t have enough content to fill the level unlocks iirc -
you mean you don't have an obsessive compulsion to read all the shitposting being done in another language? but that's, actually that's pretty normal
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where did i say i don’t play na?
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i’m sure the russians wonder why you’re on their server too
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so dethreaters killed the server population and the proper response is to reward them? thats definitely a big brain move, i’ll give you that i’ll pass on the feedback loop
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its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
if the engine upgrade doesn’t improve performance then the game is dead new contacts or not, so idk what your point is yes the new contacts are finished already -
the rifle silencer does not affect anything but tracers, muzzle flash, and hard damage with no reduced bloom/spread or recoil, the rifle silencer is very close to being a straight downgrade
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i know of at least one which is better than none i think, not that i really bother to keep track of everyone still on na not having to risk a ban and still getting to stomp bronzes, even if it’s only every other mission, sounds like dethreater heaven to me
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what’s the difference between half my missions being against dethreaters and half my missions being against bronzes? its not like either are fun but at least i can report the dethreaters with segregation, whereas with no segregation they get to face bronzes without having to break the ToS
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its time for new contact ( not engine update )
vsb replied to Donjae's topic in General Discussion Archive
and it cost us performance maybe you’re one of the 1% that magically has no issues running apb, but more performance hits are not what we need plus new contacts are needed after the engine upgrade to give players something to come back to, wasting them now won’t benefit the game in any way -
op isnt asking for the huntress tho, he's asking for the temptress
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Can Cyrillic alphabet be romoved from names
vsb replied to TzickyT's topic in General Discussion Archive
i think it's probably because it kind of sounds like you're implying anyone with a cyrillic name cheats -
this is what i feel when no n-tec nerf
vsb replied to RedEYEvan's topic in General Discussion Archive
interesting -
kevkof is the ceo of little orbit
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the exact number is 1%
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no, each box has a 1% chance that's unaffected by other boxes to think of it another way, you aren't guaranteed to get one heads and one tails every 2 times you flip a coin
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The hell did you do to the bounty system
vsb replied to TheHidden-Tember's topic in Social District (General Discussion)
the disadvantage lasts until you die as long as you continue playing missions as you were, therefore it has a theoretically infinite duration we're just going in circles at this point, because enforcers being intended to reach bounty more often for the same mission gameplay as criminals is still poor game design there is no need to consider the entire picture - a successful ltl takeout requires a stun and an arrest vs a successful lethal takeout that only requires a kill, and players that are arrested still receive a grace period before they are completely removed from combat the only mechanic i can think of that compliments enforcers being p5 is the ridiculously small boost to kill rewards yes all of those were intended, other than the xmas contacts which was likely a bug - little orbit owns the game, whatever the original creators intended for the bounty system is irrelevant once little orbit modifies it a bounty can have a large (negative) impact on a mission, this is not equivalent to the outcome of a mission being decided as soon as bounty is earned understanding how to use modifications and aiming at an enemy are basic game skills, that doesn't mean spotter's advantage is acceptable for that level of engagement 2d radar is considered a wallhack even tho it doesnt show players through walls yes i think the bounty system is more poorly implemented than the spotter modification, no i don't think the spotter modification is balanced - yet again these things are not mutually exclusive you spoke as if bounties were automatically free kills, i guess we're both spinning things around i can get more objective then - having an out of mission player being able to participate in any mission is an unfair mechanic, as it entirely disregards the game's attempt at matchmaking most enemies won't allow you to just walk away from combat i've already addressed the "assumption" there's no contradiction here tbh, bounties can hang around or they can blast through an area i simply chose the highest potential option which is something that needs to be taken into account for any balancing, but even one extra person fighting against you regardless of matchmaking is generally unfair there's no need for anyone to specifically hunt you down for this to become a problem, the nature of almost every mission requires players to move throughout the map how am i wrong? if the bounty system is intended to balance "too good" players, then allowing players that are not "too good" to receive the same balancing is a failure of the system you're quoting my summarized list of different explanations in this thread about what the bounty system is "intended" for, obviously i'm going to use the word intent when discussing them the quote doesn't mean they are mutually exclusive as stated above there's no need for anyone to chase down an n5/p5 player, just being vulnerable to 40 people instead of 4 is a significant risk increase and the rewards are not proportional over time is the same as "in the long run" but we can disagree if you want i'd argue a slow steady increase in rewards over years is the opposite of high risk/high reward mechanic values not being optimal is a system failure, to use your previous example shotgun rayscaling was a failure because damage was frontloaded - a value that was easily changed and yet it was still a failure factionkilling is not intended so im not sure this example makes sense, but i'm all for fixing this uneven punishment -
g1 sold the game, little orbit sold the ip, it’s no secret that apb hasn’t brought in the big bucks for a long time