Jump to content

vsb

Members
  • Content Count

    14270
  • Joined

  • Last visited

Everything posted by vsb

  1. SPCT doesn’t ban people, and i’d wager they still get harassed ingame because there are numbnuts who don’t understand they just test stuff
  2. probably to avoid the ingame or irl harassment that i think we both know is all too common amongst the apb community
  3. explosives are already a niche weapon class, even more so now that they can't resupply via ammo box new players not being good with the tools they have available is one thing, but actively removing those tools from a majority of the game will only broaden the experience/contribution gap between players who already understand these weapons after owning them for years and players who have to figure it out one use per every five missions there are certain locations that many weapons make borderline untakeable, that's a map balance issue not a weapon balance issue rocket launchers excelling at single point area denial seems pretty support to me, they're already much more of a deterrent than a directly offensive weapon
  4. seems like it would be a little too niche to the point where they aren't worth picking up aside from opp potentially delivering vehicles while your team is off chasing down an osmaw pickup, unlimited delivery vehicle respawns and limited osmaw uses mean you'll likely need to fall back to other av weapons even with a team of four it sounds nice in theory to allow new players to contribute with explosives, but in practice i feel all this mechanic will lead to is inexperienced players wasting mission time picking up single-use consumables and then proceeding to waste those pick ups anyway because they don't have the necessary skills to effectively use them explosives are already slightly underpowered so i disagree that nerfs are necessary, aside from the volcano being reworked to only fire one rocket at a time
  5. why not simply bring the 0slot version unlocks closer to the same rank as a majority of the other f2p weapons?
  6. im not really trying to defend either one tbh, imo the only acceptable "wallhack" mechanic is tagger and any others should be reworked to be in line with that my only issue is that these items are balanced around tags showing through walls, and with that removed they'll likely join the large pile of stuff that no one bothers to ever use again - tagger is useful more because it indicates a damaged enemy than for any actual locational information, and neither spotter nor flare gun are really intended to have a damage component
  7. flare gun has limited ammo, limited range, enemies know they are tagged, it replaces your secondary, and using it also reveals your own location even if only temporarily spotter might require slightly more brainpower since you actually need LoS to tag people, but aside from a 45s cooldown (which imo is irrelevant when spotter is used correctly and causes enemy teams to wipe, respawn, and return) it has almost no tradeoffs
  8. considering apb has proven how unsuccessful it is over the years, are drastic changes really the enemy?
  9. i don’t think the shaw is terrible, or even underpowered tbh it only seems like it because g1 got greedy and released a $700 shaw 2.0
  10. it has trouble actually marking people on radar sometimes, but if you happen to spawn within its radius you’re marked on radar until you respawn
  11. i find its usually slightly slower, altho that's probably just because whenever i do it im also abusing cover to corner pop
  12. no way to get rid of them without redeeming them saddle up, cowboy
  13. yeah us veterans with ten thousand hours obviously know better but i don't this is a good "excuse" when it comes to new players just completing the initial tutorial - if they aren't still mislead by the flat out incorrect ingame stat bars, i'd wager most end up either picking a weapon they recognize from being killed a lot by or just snagging the permanent version of whatever weapon they've enjoyed renting the most
  14. the issrb still has an 83m (90m standard minus 7m from sniper silencer) dropoff range, and if you fire it in quick bursts of 2 (which you should be doing anyway due to bloom) its perfectly capable of easy corner peaking the dmr av is a decent alternative but it lacks the mobility and lower ttk that allow the issrb to remain viable at closer ranges
  15. perhaps we have different definitions of “steamrolling” but if a team is being ground into dust so badly, instead of hoping for a lucky bounty situation shouldn’t the optimal solution be ending the mission as soon as possible so that both parties can get more equal opp?
  16. again, that's not how the threat system works
  17. that's not really how the threat system works, so probably very hard
  18. ah god we did it anyways n5/p5 was not solely based on current mission performance and the debatable "balancing" that occurs when one team is dominating isn't worth the frustration of dealing with n5/p5 while not dominating, or even while being dominated also there's absolutely no balance involved when a random uninvolved bounty interferes with your mission
  19. apologies if some of this has already been addressed, i typed it up hours ago and then forgot to post aside from my personal reluctance to remove personal explosive weapons i don’t think simply allowing such free explosive use would really change much, most players who know what they’re doing don’t use explosives (except perhaps the volcano, which needs a rebalance regardless) for av in the first place i do have several questions: would it only be provided for vehicle delivery missions? would it replace a players primary/secondary weapon or be an addition 3rd weapon? how does the game determine who gets the rocket launcher? how does the game determine what explosive weapon fits which mission? is it a forced equip? if it’s a random pickup item (as someone above suggested) does it spawn randomly? can anyone pick it up? will it respawn? is it limited duration? will it have the same balance as current explosives? and while some may find it “pathetic” to inquire about, the fact remains that players have spent large amounts of money and joker tickets in order to acquire explosive weapons and i think there does need to be some for of compensation in place - total removal of personal explosives is very different from the normal balancing guns receive as a matter of course i think the easier (and less drastic) solution would be to allow explosives to be unlocked at a lower rank, even so low as all the other original apb weapons
  20. p5/n5 has seen numerous suggestions and complaints since the score update that rendered it largely irrelevant i wasn't aware 30 year old genre descriptors were now considered buzzwords
  21. i don’t remember the issrb getting any changes aside from its rework which i would only consider a buff, the gun was absolute bottom tier before that as a 3stk
  22. hvr for people since it’s still an 850 damage cannon dmr av for cars honorable mention to issrb for versatility and the scout for (imo) the most fun gameplay
  23. yeah it’s fun to watch people run away from your car for no reason but just like actual remote det explosions you really only get to surprise someone once since the topic is about balance beyond weapons i’d really like to see some map balancing at some point - riot clearly showed that the devs have room for a ton more props on the map (probably the only good thing to come out of that mode tbh), and most troublesome map spots could be “solved” with creative prop placement the old thread by @Ellix has probably been lost to time on the old forums but it had a lot of good suggestions if anyone can dig it up
  24. i believe orbit has stated before that ue4 apb would require them to rewrite all code from the ground up, for all intents and purposes it would be less like the current engine update and more like a complete engine replacement
  25. probably whichever region has more active players
×
×
  • Create New...