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vsb

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Everything posted by vsb

  1. i believe this was outright stated by mattscott at one point, i'll try to find the quote edit: from the first q&a, altho there's no mention of financials
  2. knowing exactly where your enemies are is easily the strongest advantage anyone can have imo - no need to worry about aim when you can always get the jump on opp, no need to worry about your positioning when you know where everyone is at all times
  3. i don't know much about anticheats but i assume there's no a whole lot of adjusting that can be done, other than tacking on the anticheat in the first place if an anticheat doesnt work well with the game or if it has significant breaches that either can't or won't be fixed (like punkbuster) then companies will switch products afaik anticheats also cost a good chunk of money, probably via recurring licensing, so a company is not going to want to continue to pay for what they see as a subpar product i've seen the least amount of cheaters under easy anticheat so far in apb, but that could also be due to the lack of interest "public" cheat companies currently have in the game nothing with eac specifically, but i believe a competent client side anticheat like eac should be paired with a competent server side anticheat (something like fairfight, altho obviously fairfight didn't work well for apb) for maximum effectiveness at the end of the day its a matter of money, if i continue to see little to no cheaters with just eac then i'm not going to insist little orbit takes on the additional cost of another anticheat license this is kind of a vague question in regards to cheating if apb does have a population resurgence then its likely that the number of cheaters will increase, a sizable increase in player count would likely make it profitable for public cheat companies to dust off their discontinued apb cheat offers if eac can hold up to the increased "strain" then that would be great, if not then perhaps other options need to be explored this is basically the same question i think just the update to 2.1 should knock most current cheats offline for a bit all on its own, and the switch to 64 bit will probably close some security holes (maybe, hopefully?) most eac updates are probably out of little orbit's hands, but iirc i think mattscott has mentioned some sort of inhouse anticheat a few times
  4. this wasn't said in any of the q&a's as far as i can find
  5. any damage modifiers, especially headshots, would be affected by customization - everyone forced to use the shortest characters possible or risk getting headshot more is the opposite of apb’s customization concept damage modifiers like headshots will require pretty extensive work to the hitbox system - we’re talking probably months before we see any progress on this compared to high priority fixes like the engine upgrade, matchmaking, threat, etc the game does not need more unique/random weapon mechanics - this recent(ish) pattern of balancing things by ignoring or circumventing the few simple rules apb was designed around needs to stop imo, it’s only bad for the game lol you haven’t given any potential damage numbers and i’m assuming you don’t intend for headshots to be one hit kills so it’s a little difficult to discuss anything beyond this also this isn’t the suggestion subforum
  6. even with a macro it’s not all that reliable, it’s just a meme loadout
  7. i think i'd prefer new players get one of the raptors as a starter weapon, as they aren't quite as reliant on mods as the atac to be serviceable
  8. i would think this is the base problem which we should be trying to solve is this a visual freeze only, to prevent people from punching down into lower threat districts? if this actually affects MMR then it will only lead to massive threat inflation - it might only last for a season (however long that is) but i very much don't think that's any healthier for the game than the current situation
  9. g1c is permanently cheaper, and everyone currently still has free premium (another 20% off) i think
  10. at the risk of being a flamer, i've been playing fairly regularly for weeks now and have yet to see anyone i would even call suspicious i am on NA for whatever that's worth
  11. half the “english speakers” can’t even type in english, what’s the difference?
  12. i don’t pay much attention to chat, so i don’t find the community all that toxic tbh
  13. it requires a GM to start the minigame in a district, iirc times are usually announced beforehand here on the forums
  14. put ur right hand on the right side of your monitor, and your left hand on the left side of your monitor then pull each arm away from each other as hard as you can, repeat until ur monitor is at the desired stretch
  15. we need less abusable spawns, not more
  16. bold of you to assume i have no performance issues irl :^)
  17. lol what, half the people in this game use their grenades more than their secondary they had lower damage (still a 2 grenade kill tho) but the same radius as frags, with the lower fuse time, faster throw speed, and extra grenade they were pretty much a direct upgrade
  18. special treatment for the furries? way to out yourself bro lmao
  19. recoil scripts are a legitimate issue, but that's generally far more in-depth than what a majority of mouse software allows as far as my opinion on rof macros, most weapons just aren't as useful when fired at max rof and even if they were those weapons are balanced around that max rof - sure a person might be able to undeservedly win fights they may not have otherwise, but at the end of the day they aren't really doing anything that anyone with decent muscle memory couldn't thats not to say that macros should be officially allowed, but i don't think they're anything near a priority all of those people are reportable so i'm not sure what that has to do with anything if you're complaining that they are still in the game, keep in mind that some offenses start off with lighter punishments (temporary bans) and escalate possibly several times before a permanent ban is issued
  20. frags are the default grenade type and as such need to fulfill a similar role as the star, an all purpose option their wider radius allows new players to maybe still hit other new players despite poor mechanical skills, and lets veteran players use them as area denial tools against other veterans who know not to stand around for 10s and get killed by 2 frags not really sure what else to say since frags have remained unchanged since release iirc, why are they suddenly a problem now?
  21. i thought i made my opinion pretty clear, but let me help out those among us who are a little slow frags are fine, and have been fine for almost a decade
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