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vsb

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Everything posted by vsb

  1. i remember seeing ffas for like 5-6 million on na at one point the market price has managed to mostly recover, i think its great that this small time game has managed to recreate its very own debeers price fixing situation lol
  2. eac isnt busted like ff was, it just sounds like they can't get a part of it up and running, i doubt there will be a mass unban its not like there was a mass unban from battleye to eac either
  3. tbh i dont see why its not just on armas by now, its not like the gun is actually rare nor is it really something i would consider a "legendary"
  4. ah that explains why it was discontinued, can't have the players getting uppity and expecting good events
  5. quick google search says its 1 lira = to .15 USD, are you saying that armas prices should be redone to be based on lira or are you asking for something like steam's regional pricing?
  6. opinion seems pretty split (imagine that lmao) on the gun games - on one hand its a good source of JT which is great for f2p players, on the other hand the events always have massive performance issues
  7. the reward reduction mechanic was probably the single worst anti-dethreater solution we've had, other than not doing anything at all
  8. both the aces rifle and smg either need less bloom per shot or better starting accuracy
  9. in one of the q&a’s mattscott confirmed that the vendetta trailer was all that was ever created for that game
  10. this is not correct at all, please don’t spread misinformation there is no “jam” mechanic and trying to fire at the wrong time has no effect on when the carbine can be fired again if you set up a macro (or use your finger because you’re a big owner) that clicks every .01s it will fire at max rof, regardless of the hundred times it tries to fire during the carbines fire interval the only jamming mechanic is in your head - since no one’s brain can process “oh damn i clicked at .14s and not .15s, quick finger click again in .01s” in .01s, if you click too early you’ve doomed yourself to whatever your reaction time is this goes for all semi automatic weapons in apb
  11. i’d like orbit to put the mask on armas just so there’s no more entitled threads whining about “exclusives”
  12. crosshair overlays are officially allowed as long as they don’t interfere with game files
  13. there is no significant change without the engine upgrade it's less of a "the engine upgrade will save apb" situation and more of a "no engine upgrade will kill apb" situation
  14. the engine is necessary to make the significant changes that would affect matchmaking and threat distribution, among other much needed revamps
  15. the atac was not nerfed within a month of its release, in fact it received several buffs within a year afaik
  16. by that logic a triggerbot is only doing what a player can accomplish by clicking, and an aimbot is only doing what a player can accomplish by aiming better - the advantage of perfect recoil/spread management with the push of a button is not something that can be duplicated by just "pulling down" and you don't balance weapons around what cheats can accomplish, that's a terrible idea
  17. i have a corsair scimitar with push2talk, change weapon, grenade, shoulder swap, walk, and probably something else i’m forgetting
  18. i doubt its going to end anytime soon afaik g1 sold the console publishing rights to another company, so it’s probably up to that company to pull the plug
  19. apb doesn’t recognize any mouse inputs past m4 or m5 (i forget which), so to get around that i have to bind functions to a keyboard key and then remap my mouse button to that key i also have various macros set up for symbol designer shortcuts, but those aren’t something i’m concerned about
  20. i think that’s kind of the point avoiding rng by using the weapon “correctly” should reward the player with accuracy, maximizing their control during an engagement the choice of either relying on their own skills to out aim/track their opponent or relying on the rng of max bloom to out ttk them, something that won’t always work in their favor instead many weapons either start off with spread and get worse while firing or they start off with spread and remain the same, neither of which is ideal for a game that wants to rely so heavily on player skill this is a large reason why balance is such a mess and why the meta has remained the same for so long, because the guns with the least rng are generally the guns that scale the best with player skill rng (along with other factors like ttk and range) should be more of a subtle guideline to indicate when a player is pushing their weapon too far outside of its niche, rather than the brick wall of limitation that it’s usually used as in apb
  21. i’m curious as to how this would even be fixed? bolt timers on shotguns? nerfing the already underpowered snub?
  22. to use my example in particular, i have a mouse with thumb buttons that are not recognized by apb unless i rebind them to function as a keyboard key press using the built-in mouse software its technically a macro, which is why i'm wondering how strict orbit is going to be
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