mechanics can be changed without directly interfering with the game's code
a macro that fires, switches weapons, and fires again is changing a series of actions from 3 manual initiations to 1
no one has mentioned yet that despite the fact that theres a human skill cap, the semi-auto guns are all balanced around the optimal ttk?
perhaps if theres a gun that you think is too powerful while scroll wheeling its just because it actually is too powerful?
theyre fun guns to use because of the unique playstyle the large ammo pool gives you, but im not sure id call them competitive in the current cqc environment