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vsb

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Everything posted by vsb

  1. i’d argue that macroing won’t actually provide them with a real advantage, a max rof carbine is still going to get slammed by cqc weapons and will be useless for anything else player might have been scroll wheeling, that’s something i see every so often
  2. you shouldn’t have to i think are you starting apb through the launcher?
  3. but if you know it then why not do it? a majority of the minutia is “unconscious” tactics imo, so at that point your consciously choosing to do the “wrong” thing
  4. if you don’t play for kills how are you supposed to get an impressive scoreboard screenshot after the mission?
  5. technically wouldn’t that be interacting with the game tho? its firing your gun after all
  6. nah, fc is def where explosives need the least amount of skill imo, there’s little to no teamwork or situational awareness from anyone and the chaos allows you to just fire whenever u want and tag/kill multiple people edit: this is true of any weapon in fc to a certain extent
  7. we also still have fairfight for server sided statistical analysis, not sure what other side there is how is it unbalanced?
  8. battleye is client side, and that’s exactly what it’s purpose is ntec is pretty balanced
  9. but knowing the minutia is exactly the knowledge that would separate a gold from a silver, how can it not change the principle
  10. if we’re talking switching guns every stage then sure that could def be tryhard, i rarely see any people i’d consider “high golds” do that tho
  11. my raw animal magnetism has derailed sidezz’s thread back on track guys
  12. i like debates i personally don’t really care what anyone does, but let’s not pretend that circumventing a very purposeful gameplay design - regardless of how bad it may or may not be - isn’t cheating
  13. how is changing guns to suit the objective tryhard lol, i think the real issue is clearly some people see “playing well” as “tryharding” and vice versa when they’re two different things
  14. hard landings is pretty underrated tbh, as long as you don’t go leaping off buildings it comes in handy more than one would expect
  15. i think your definition of tryhard is skewed honestly, i see far more borderline gold/high silvers cheesing the game as hard as possible vs the high golds who don’t id also argue that wanting a game that has stable performance isn’t really try hard either
  16. if you’re looking for a concrete example ‘The Division’ handles phasing incredibly well imo, altho multiplayer servers are limited to 20-30 people iirc
  17. i find your perfectly viable suggestion to use the gameplay elements that were designed to counter explosive issues to be highly offensive
  18. im not super technical but i would assume shorten, unless it had both decent hardware and a decent cooling system otherwise the excessive heat for excessive periods would probably degrade components on the other hand i have a shitty dell student laptop that lasted years playing apb "full time", and still functions fine to this day
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