Jump to content

vsb

Members
  • Content Count

    14213
  • Joined

  • Last visited

Everything posted by vsb

  1. i like debates i personally don’t really care what anyone does, but let’s not pretend that circumventing a very purposeful gameplay design - regardless of how bad it may or may not be - isn’t cheating
  2. how is changing guns to suit the objective tryhard lol, i think the real issue is clearly some people see “playing well” as “tryharding” and vice versa when they’re two different things
  3. hard landings is pretty underrated tbh, as long as you don’t go leaping off buildings it comes in handy more than one would expect
  4. i think your definition of tryhard is skewed honestly, i see far more borderline gold/high silvers cheesing the game as hard as possible vs the high golds who don’t id also argue that wanting a game that has stable performance isn’t really try hard either
  5. if you’re looking for a concrete example ‘The Division’ handles phasing incredibly well imo, altho multiplayer servers are limited to 20-30 people iirc
  6. i find your perfectly viable suggestion to use the gameplay elements that were designed to counter explosive issues to be highly offensive
  7. im not super technical but i would assume shorten, unless it had both decent hardware and a decent cooling system otherwise the excessive heat for excessive periods would probably degrade components on the other hand i have a shitty dell student laptop that lasted years playing apb "full time", and still functions fine to this day
  8. 6 / 10 from me 1 / 10 from my newly deaf ears weekends are for chillaxing
  9. friendly reminder that im still aiming for 1 billion rep, support the cause!!!!!!
  10. lets make a list osmaw/opgl/volcano grenades satchel charges supply box consumables cars i move to have all of these things immediately struck from the video game, on the basis of cheap explosive kills
  11. planet RealNigga, located in the Who Up system
  12. where did 5 even come from lol, even visually theres only 4 threats with each color visually representing 10 different skill levels iirc, thats 40 different skill levels the disparity between a gold 9 and a gold 2 is therefore addressed within this system (within the limits of 40v40 matchmaking ofc), your proposed 4 level system is a drastically simplified version that would end up with terrible matchmaking in practice, albeit all the pretty colors would likely match up
  13. how exactly is the slowest "high performance" car OP?
  14. any matchmaking system that only uses 3 levels of "skill" tiers would be so inaccurate that it would nearly be like not having a matchmaking system at all lmao
  15. id argue that using something like an oca or a shotgun in asylum are far "cheaper" kills than explosives not even sure how explosives would be cheap kills in missions, aside from maybe vehicle deliveries
  16. so that you can aspire to greater heights than a mere 60
×
×
  • Create New...