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vsb

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Everything posted by vsb

  1. zlayer at an insane level as usual, 10 / 10 animals today, folks
  2. those vocal samples hnngh / 10
  3. honestly im fine with the heavy barrel change, but im all for removing the unnecessary curve mechanics from apb
  4. Yes No they dont really work for these kinds of questions do they hm
  5. theyre not just unbanning falsely banned players, they're unbanning nearly everyone
  6. thatd be cool too, but they need sony/microsoft approval for that id assume although they prolly need that for every single patch so idk
  7. seems like a weird thing to ban people for tbh, why not just ask orbit to map a lean function for controllers
  8. no lower one of the particle sliders too low and smoke goes away you also cant see when cars are smoking or on fire tho, so it has pros and cons
  9. nah aside from a few badly balanced vehicles (e.g. cisco) i very much enjoy the fact that apb has semi-realistic steering wheel turn speed and you cant just instantly rip a 90 degree turn at 50mph apb vehicles are never going to stand up to any dedicated racing games, but most "similar" games (GTA, watchdogs, wildlands, etc) have cars that feel like cheap remote control toys
  10. i would assume so, im not good at math so i dont see how score would factor in to the formula unless top 50% got the win
  11. how do you know whether the people who voted yes meant "yes buff SNR" and not "yes nerf SNR" ?
  12. it will happen in a full district as well, it will just depend on which team has better players
  13. i’m not sure it’s a choice it’s just how they are if it is a choice this is a godly baiting skill
  14. you realize he’s disagreeing with you right? i can’t do this for much longer it’s slowly killing me inside
  15. mods to increase damage were always a bad idea imo cant remember too much other than that tbh
  16. both ltl and ramraiding have been nerfed though - ltl saw the energizer mod added to every character by default, and ramraiding (and mugging) is now witnessable any time you have more than 2500 on your character instead of actually needing to be caught red handed
  17. i’d argue that explosives have a higher skill ceiling, especially at higher levels of play - it’s far harder to use these weapons effectively in equal matchups aside from vehicle delivery missions of course
  18. without concentrated objectives the fighting in anarchy districts tends to gravitate towards spawn killing whichever faction has less people
  19. i would assume that’s the trade off for a money printing press, is that it gets far more grindy
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