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vsb

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Everything posted by vsb

  1. invisible walls stop everything, hence why they arent already being used
  2. this would defeat the purpose of the indestructible poles that exist specifically to stop vehicle access to certain areas
  3. something something no special treatment
  4. vsb

    Cooldowns

    i see far more blowtorch/remote det setups now than field supplier, seeing as field supplier is already inherently worse than the resupply box consumable i doubt anyone would use mobile supply unit tho
  5. vsb

    Final stages, why?

    that’s no different from normal tho for example let’s say team a is attacking and team be is defending stage 1 - team a successfully breaks into obj stage 2 - team a successfully burns a vehicle obj stage 3 - team a successfully raids an objective stage 4 (final) - team b successfully defends their vip and wins the mission vs stage 1 - team a successfully breaks into obj stage 2 - team a successfully burns a vehicle obj stage 3 - team b successfully defends a raid obj and wins the mission theres no difference between the two versions except one mission is shorter due to less stages, the attack/defend mission structure is inherently inbalanced and removing final stages won’t do anything to affect that
  6. the ffa hasn’t had value (re: it’s not actually rare) for years, i feel bad for anyone that got suckered into buying it for tens of millions apb’s very own de beers conspiracy lol
  7. vsb

    Cooldowns

    so, just like it is now?
  8. bet we get cat ears and hats before we get headphones and hats god damned degenerates
  9. afaik jericho servers are in houston (texas) and citadel/nekrova servers are in frankfurt (germany)
  10. vsb

    Refer a friend system

    agreed the biggest issue was that new players didnt actually receive anything from the old RAF program, other than an artificially inflated threat from being carried by their veteran friend(s) for RAF points next biggest issue was the ease with which the system could be abused, but i think simply changing it to only give out points for missions played with new players would solve that
  11. i kinda hope you get banned for wasting my time im the only one who gets to waste my time
  12. if someone doesn’t want to play a mission and you force them to play anyway, they’re just going to not play at all players not playing is a bad thing
  13. would be nice iirc it’s already something or it is looking into
  14. i think it was more to promote the faster paced gameplay; cover is useful but its not something you can "abuse", so to speak popping into cover will be useful but attempting to remain in cover will ultimately put you at a disadvantage obviously theres mixed results, but for a direct comparison, i feel gameplay would be very irritating if all crouch height cover acted like the mobile cover consumable
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