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vsb

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Everything posted by vsb

  1. you can full auto all the way out to its 65m dropoff, basically giving you an ntec with more range and more bullets
  2. idk if you can change the nametag colors, i think the only way would be to use a shader config to overlay a colored "filter" over the entire game
  3. chargebacks were removed because gifting and then chargebacks resulted in everyone involved getting banned, it was obviously very abuseable and so the whole process was canned
  4. vsb

    bring beacon back

    isnt beacon just asylum but rotated 90 degrees? remove kebab
  5. what? pretty sure people analyze the pop of absolutely every game, its just a thing players do
  6. im pretty sure most people would agree that the nano is a secondary version of the condor, a gun with a low skill floor and a low skill ceiling given that the fbw has better accuracy, a shorter ttk, requires less stk, a faster equip time, and a similar kills:mag ratio all in exchange for slight bloom i find it odd you feel the nano is so much better as to be op - the need to learn proper fire rate isnt a real downside, especially not when several other weapons require the same skill tbh now that we have both showstopper variants i wouldnt even list nano as top 5, let alone top 3
  7. arent tracers back on 3.5? edit: nvm i get it, fuck this thread just makes me lose all brain power
  8. just removing a grenade wouldnt do much to balance their gameplay effectiveness lowering damage to 495 and reducing radius to 5m would balance low yields by turning them into the perc/frag hybrid they were intended to be
  9. the nano isnt a top tier anything, unless ur running an all ltl team i guess
  10. im confused, arent the nametags the same color as the crosshair?
  11. that would still leave them as better frags so not really balanced, 175 damage doesnt matter if its still a 2 grenade kill
  12. aside from low yields grenades are pretty well balanced, if you're going to sit directly on a corner for 5s then you probably deserve to lose that health chunk
  13. the aim (haha) is to make colorbots less easy to use, something that could be done by simply disabling ahk and autoit
  14. -10% effective range will barely do anything to smgs or pistols but no radar pings is a huge cqc buff, not sure this is an equal tradeoff even if you also cant use cj3 snipers will lose an additional 2m of range and get +50% recoil (realistically only a negative for issrb), further relegating silenced snipers into the garbage can
  15. would have to change the crosshair, long range would get hit hard since pixel accurate crosshairs cover what you're aiming at
  16. i guess there’s no reason not to why not just add it ingame?
  17. a couple 100k turn ins with clans when ramraiding was still a thing, can’t remember biggest busts since i don’t usually witness people edit: i remember racking up a lot of cash being a scumbag and mugging my way through missions back when that exploit was possible
  18. why bother, its doubtful they read reports anyway lol
  19. the oca is simply being returned to its pre-buff state (.7s ttk, slight accuracy and bloom recovery "nerfs" iirc), which imo was perfectly balanced if need be the accuracy and bloom recovery can be tacked back on, but the ease of use that the oca has means it should have a relatively higher ttk
  20. the pmg isn’t being changed as far as this says, and it’s already pretty broken tbh the oca is more forgiving because a missed shot affects ttk far less than a missed pmg shot
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