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Everything posted by Nanometic
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Move your monitor closer.
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How to really use Obeya Cr762
Nanometic replied to Zuri's topic in Fan Sites & Communities & Promotions
Nice play-doh stop motion animation. Givin the Wallace and Gromit guys a run for their money. -
Whilst we're at it can we make a petition to change the title 'Mods' to 'Lads'?
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Promote them to CEO effective immediately.
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Yeah, corners are the strongest thing in apb.
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This is just wrong. For comparison, both the jg and the oca have a TTK of 0,7. So for you to beat a jg, you need to not miss a single shot, shoot first and hope they don't hit their min ttk. i remember when i used to see ntec hvr every mission... now i see different weapons i barely saw that is not only a shotgun I see JG almost every single match and if its not their at the start its usually there by the end. Citadel btw.
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Game Struggles in Today's Marketplace
Nanometic replied to gordoIsMyName's topic in General Discussion Archive
"""""""""No one is cheating""""""""" -
Never heard of any of these people ;^)
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We need to get the ocean under control, have it answer for its crims, delet it. delet osean.
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Wheres that clip of sevaht shooting right through a green several times.
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1.19.6 Weekend Follow Up and next steps
Nanometic replied to MattScott's topic in General Discussion Archive
IR is still good(if not better) on guns like the n-tec and the RFP. The obir and cr-762 are the ones that are suffering from this change the most from my experience, only gun it seems to have actually balanced is the Oscar so you can't snipe with it. -
I just finished demo too and don't wanna use explosives either :L
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Showstopper now available on ARMAS
Nanometic replied to Nanometic's topic in General Discussion Archive
I was thinking the exact same thing, it feels a lot better pricing to me, hoping to see more of this in the future. -
For those of you who didn't know the newly introduced showstopper is now available on the ARMAS marketplace Link
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I just finished getting to pointman 16 so i refuse to use pointman guns for now. I'm scared to go in to asylum.
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Am i the only one happy with changes?
Nanometic replied to Eixo's topic in General Discussion Archive
I feel like when headed toward the final stages of this change, the quickest way to that is by thorough testing, i.e. porting it to live, now yes it will cause some discomfort but it'll get us toward that end goal faster with the use of a much wider variety of data on the changes, more people means more testing. Just my 2 cents. -
Yeah.. You're right. but, the whole cars getting buffed with certain mods? Smaller cars, like the Calabria and the mikro wont receive a penalty for using blue mods but a buff to them instead. And on a pioneer running a blue mod with this penalty wont be much of a detriment. Going back to this vehicle category/mod buff thing, you could separate the cars into groups like; tank, agility, ace((?) like the 4x4 vegas, just well rounded) then that group could correlate to which mods they have benefits and detriments from.
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> CAR SPAWNER: Disable the ability to spawn if the vehicle is moving with the possibility to counteract this if you use muffler I think this is a good idea but I think making all blue car mods give a minus to trunk slots is a quicker, simpler fix imo > CAR SURFER: Make this an activation blue mod (we'd need another keybind). Ride on top of vehicles for x seconds (10 sounds good) with a x minute cooldown (1-2 seems right) I do think car surfer needs a downside/nerf, I dunno about this one though, seems a tad harsh, maybe make the user less accurate(I mean come on, they're shooting on a moving car) > REMOTE DETONATOR: Give it a longer cooldown and/or make it also increase brick's cooldown. Agree. > BLOW TORCH: Reduced the usage time by half. If used while car surfing or while hanging out of a window, reduce the effectiveness by 25-50% Agree. > LOW YIELDS: Increase their resupply time by 50-100%. Reduce their number to 2 but if you use flak jacket, they dont get their number reduced (2 instead of 1). Agree. > RADAR TOWER: Pretty balanced imo. Keep it as is Same response to car spawner above. > YELLOW MODS: Just make them permanent already Agree. > BOOM BOX: Make this useful by making it an AoE anti-radar tower / anti-car spawner deployable. Or make it a 'decoy' object (makes random gunfire noises). Agree. > MED SPRAY / MOBILE COVER / RESUPPLY BOX (both) / EPINEPHRINE INJECTOR / SATCHEL CHARGE: These all feel pretty balanced as-is. Maybe add a despawn timer to deployables Agree. > VEHICLES: Give different vehicles bonuses/penalties to certain mods. Some examples: Mikro gets a range bonus to radar tower but a penalty to car spawner Pioneer gets a bonus to fast fix but a reduced effectiveness penalty to steel plating Kurai gets a bonus to steel plating (mod penalty reduction perhaps) but a penalty to fireproofing Agree to an extent, I like it, but I don't want the game to become over complicated, its already quite complicated for new players to learn the game as is. Maybe instead give cars mod specialization? So for example make the Mikro a blue specialization, giving it a buff to all blue car mods, simpler change but no idea if it'd be broken or not.
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motorbikes Iamthefirstpersontoeversuggestthis
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Yikes On topic though, good riddance, I think anyone who uses the hvr and thinks that its okay has something wrong with them, hopefully this will reduce the amount of people who use it if even a little.
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Are you guys ready for tomorrow? (Well...in 6hours?)
Nanometic replied to Keshi's topic in General Discussion Archive
Wait. What. Already? uh oh -
Why are people so scared of changes ?
Nanometic replied to Ebola-Chan's topic in General Discussion Archive
People are scared they're going to lose their crutches and have to actually play on a even field. -
Wouldn't mind getting my character "Nano" Boosted to max, please and thank you.