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Ketog

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Everything posted by Ketog

  1. Event powered by Wave Lounge! A new type of clan made to preserve citadel's community, and unite them! learn more here. End of the year meet Hello everyone, welcome to one of our events! I will just stop calling them bimonthly from now on, i just can't respect deadlines This year in APB has been quite a tough one, Wave Lounge is a family, but so is the whole APB Community, maybe we all get rage whispers, or maybe have bad days, but in the end we've all been playing that game for years, and for some, almost a decade... What is this event ? This meet is similar to the last one we did, just a laid back event, simply because, there is no reward at all. This event will simply be a car/hang out meet, with maybe some minigames, and other fun things to do, there won't be any competition, and if there is any of those, it will be a surprise ! At the end of the meet, we all hope to take a high resolution screenshot, with the citadel community, to sum up the year ! Talking about summing up the year, maybe you guys can have some creations to do so What are the rules and requirements ? The only requirement is you, you need to be a human, and be nice ! You creativity level doesn't matter, as long as you like to show or appreciate your own/other's work , you're welcome ! When and where will the event happen ? This event will happen Tuesday 31 at 20:00 UTC in Citadel Waterfront1 and last for about an hour. The meeting spot will be here on the map : Hope to see you guys here ! Here's a countdown for people that have trouble with timzeones ! https://www.timeanddate.com/countdown/generic?iso=20191231T20&p0=1440&msg=Wave+Lounge+End+of+the+year+Meet&font=cursive
  2. yeah i didn't even mention the multiple bugs i encoutered in the event, i added them in the main topic
  3. And i thought epidemic was bad, but this event is just "shoot other people with your semi auto hohopgl" It's cool that you guys tried to add a little bit more by adding teams outfits and all, but in the end, all modes have exactly the same core concept. Im gonna be the classical "it was better before" guy, but well i think it's justified in this case. 12 Deaths of Christmas at least had a unique mechanic of the weapon switching and felt actually fun and dynamic. here you just see mass of people following a VIP and melting them down as the role passes from player to player while struggling with the shooting delay of the hohopgl. It feels clunky, unfinished and slow. Those modes should have been there in addition of the old ones, not to replace them. -Daily activities aren't counted -The VIP gamemode is broken -The achivements/roles don't progress -People have terribly low framerates in the district -When 3 instances are full other players just can't enjoy the event anymore because the server doesn't create any more instances; This event is just an absolute mess, and that's ignoring that citadel is still hosted in NA...
  4. Not a really smooth way to come back, but i hope you get things resolved!
  5. i actually don't see any reason why not, there's literally a way to bypass all role levelups except for explosives, i honestly don't see why it would be a problem to have them there im guessing the people above that are against it are just scared of going out of their comfort zone. It's obvious that new players would jump on those offers, and that it's gonna annoy people that vote against it. But in the end, if you compare it to all other types of weapons, it's only fair that explosives go to armas.
  6. Pretty sure the 5 is a Thursday Nvm didn't see it was edited sowwy
  7. Finally, we've waited for so long I was waiting for ogre to finally have the same damage stats as nfas like it did before, it was so bad after the lo changes Also on the spreadsheet below the topic, is it me or the spread values are off? It shows that jg and nfas ans ogre got the same spread, but that doesn't seem right, as far as i know the ogre has insane spread and nfas has rather large spread, but certainly not the same as jg
  8. Pretty much that yeah, only i feel it, and people think i just have a terrible reaction time https://www.youtube.com/watch?v=AxvFPL6OaQc&feature=youtu.be
  9. im gonna be that annoying guy here but i disagree: High latency is not annoying, having high packet loss and an unstable network is, i played apb from Reunion Island for 5 years with 230ms but 0packet loss at all times (with my ping pretty much never fluctuating more than 3-5ms) No one were able to tell that i play with such a high ping due to me having a very stable connection and thus no teleports or weird warps. tldr: unstable internet and packet loss causes, high ping and teleports, but high ping is not the main cause.
  10. Welcome to the forums mate, here you will see the most dedicated APB fans, sadly that doesn't necessarily mean positivity all the time, but more like honest and in depth discussions about the game, oh yeah also, most of us barely play the game anymore, but still follow the apb news every day. Enjoy your stay
  11. As good as the engine upgrade will be i think you're a little bit too optimistic...
  12. I mean look at the bug reports sections lol There's even exploits being posted there, but it's pretty much like no one reads it.
  13. probably less than a million, as i pretty much never do impulsive trades, also when there's a new weapon ingame, i got a couple of very nice friends that lets me try them so
  14. What about you tell us what's wrong here, instead of insisting that we must be silver for not understanding. Who knows, maybe you are wrong. Clear me up please, tell me what's wrong in that picture
  15. what. OP, i don't even remotely see how you can compare both guns ACT has a range that goes from 0 to 70meters SS has a 0-23 meters range ACT kills in 4 shots SS kills in 3 ACT is a long range pistol, fires one bullet at the time. SS is a shotgun, it has spread, so the further you are the harder it is to kill due to pellet spread. ACT kills in 1.5 seconds and has somewhat slow bloom recovery. SS Kills in 1.02 seconds and pretty much has no bloom. And you tell me those guns are similar? What kind of drink you had while making this topic, those guns have no resemblance whatsoever other than they're both secondaries
  16. functions that i would love to have with the engine upgrade: -Multimonitor support -FOV Change -Custom Crosshair support (png files?) -Abillity to have uncapped FPS / Choose your FPS limit with a slider -Abillity to use Hold/Toggle for Both Crouch and Aim
  17. Yes i do: Here's a wide one: But in case that's not wide enough: Oh come on, wider?!, okay okay: OH,you meant the other way, oooh yeah i see: Are we wide enough now?
  18. Oh, i was about to make the same post i checked every day and i didn't get the skin activity once and that skin is one of the things i want the most in that event. I usually finish all the achievements of the events i do, but when RNG is involved and i just happen to not be lucky, it is really frustrating.
  19. APB Was always capped at 101 before, because going higher would cause physics issues, as physics of APB are tied to the Framerate, it was already very bad, when we did the switch to 101fps to 144 So i belive that the reason the game is capped is more than just framerates.
  20. They simply join as silvers, and they farm starters and they become gold, while they're still in the server.
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