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BlatMan

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Everything posted by BlatMan

  1. I've only trialed the LCR. Putting it in the trash would be giving it a compliment, but at the same time I didn't have trouble landing shots at range. I have not used it since it's ttk reduction.
  2. This isn't COD. Bullets come out of your barrel. You're not going to hit anything shoving it into a wall. Just one night? Every other district would get that way.
  3. Just use custom shad*#.... choking I mean the bloom is so beautiful. G1 made the graphics so much better!
  4. All semi-auto rifles range were reduced by 5M. Even with the IR range buff, they all have about 1M less range with IR3 than previously. However, all automatic rifles received a slight range buff, and the LCR got a ttk reduction. Congrats, all you people complaining about IR on the N-TEC just buffed it.
  5. The LCR needed a slight TTK decrease regardless of the IR change, but it's per shot modifier should have remained the same at 0.60 instead of being changed to 0.53. 1.08s TTK at 75M with no bloom is a bit too OP for an Armas weapon. The range nerf to rifles also means it has a lower TTK on average past 60M or so. IR3 on new patch means it will do the same at 89M, although I'm not sure on the accuracy at that range. It's range was reduced to 55M. With the IR3 buff, it's only 66.2M, 0.8M less than pre IR patch.
  6. Whoops. Read that as if it was borken in the last patch, not fixed. My mistake.
  7. If it's using the regular AR dropoff then I would report it as a bug since it's suppose to use the 50/75M range.
  8. Displaying stats won't really change much. The paranoid players will then claim there's way more not getting caught, and the cheaters will claim BE is false banning. Most cheaters don't need to step forward. They play with the same few players who already know they cheat and promote it.
  9. Where are you pulling these stats from? I'm not questing your info just wondering because the new APB vault does not display minimum damage properly. I'm not being totally serious with the scoped N-TEC. I know it's barely better at range just from using it.
  10. I feel the current threat system does not show skill. Anyone can easily get gold if they get a few lucky wins with high score. I see it all the time. I see players increase in threat when scoring the lowest in the mission. I think threat should be removed entirely, and matchmaking should focus on matching equal number of players to keep missions balanced. If there's a group, prioritize them to be matched with another group instead of randoms. Also, I have 0 confidence in latency based matchmaking. The player population is too low for that to work. I quit playing PUBG because of their failed attempt at it. They have 100k+ players in game, yet most matches are filled with players from outside my region, even during my region's prime time.
  11. If you play fightclub you can't rank up as fast,. Tou cannot earn enough joker tickets to rent the mods each week if you don't get gold rank in fight club, so you're stuck playing fightclub 24/7. It's counter productive.
  12. But now it has even more range! The movement modifier doesn't really affect it if you're not moving while shooting. It was designed to be more like a rifle. Granted, it had more range pre damage dropoff change in beta.
  13. Only on LMGs, and ARs. Semi-auto rifles and shotguns got a range nerf. Now the N-TEC also functions as a longer range rifle. The scoped N-TEC is back to being good! I'm wondering. What if IR only affected the firerate of automatic weapons, but only 3, 5, and 7%? Nothing extreme, but enough to reduce the ARs capability up close, while pushing it into the long range rifle class.
  14. That sounds better than just reverting. Hopefully the final change doesn't freak everyone out.
  15. What need is a way to disable the bloom without disabling eye adaptation. You can do this via shaders, but I doubt LO would be supportive of that.
  16. LO reduced the ranges because the new IR changes would have increased range too much. Pre patch was 60M stock, 67M IR3. Post patch 55M stock, 66.2M IR3. LO also reduced the range of the carbines like JOKER Carbine and OSCAR to make up for the IR change, but it didn't make sense to put IR on them after the patch due to the excessive TTK increase. I'm not for or against the rifle/carbine range change. The shorter range still makes IR3 a good choice once IR is reverted, but it also makes HB on the CR762 a more viable choice if you need minimum ttk in a closer combat area. The only weapon I see it being an issue with is the 'bullshark', since you can't put any red mod on it. At least shotguns will now have a useful red mod again. I still think HB should reduce spread to provide an alternative mod.
  17. You could use the same excuse to any kind of false ban. Any false ban is a lost customer and bad rep for your company. LO are currently cleaning up G1's mess, they can't afford any bad rep. Temp hardware bans for a week or two is the furthest I would go, and even then only if it blocks you from connecting, not ban your new account.
  18. Funny you say that. I preferred CJ3 on the N-TEC, pre and post patch. Also, if you place IR3 on the NSSW/VAS SW2 you have 0 bloom due to IR3 slowing down the reduced rate of fire. I wonder what other weapons benefit from that? The CAP40 with IR1 cancels it's bloom, but it's not really a good choice since the OCA has better accuracy, lower ttk, and zero bloom with no mods.
  19. Every single time I play there's players accusing me of cheating. It's usually when I'm having a bad game too which really doesn't make sense. APB does have a cheater problem, all games do, but the number of real cheaters is a tiny fraction of those who get reported. What I would like to discuss more on is the reasoning behind making such drastic changes to weapon balance. The community seems to only want the N-TEC and N-HVR 762 nerfed, and a few vocal lower skilled players wanting IR nerfed. What LO implemented was an overnerf to the only useful red mod which indirectly nerfed all preset weapons with it. They gave a range nerf to shotguns and rifles, and a slight nerf to the OCA's ttk. This indirectly buffed the N-TEC and other ARs. The N-TEC also got it's dynamic bloom removed, so now it's even easier to tap fire. We did get a nerf to the N-HVR 762, but it's buggy. Sometimes the crosshair is fully closed but it deals minimum damage. I never felt the N-TEC was OP. I do think the HVR was OP. It used to be balanced when we had the steady damage dropoff years ago. When G1/Reloaded implemented the new dropoff system, they nerfed the usable range on all non snipers, and basically made weapon damage make no sense. A weapon shouldn't all of a sudden lose over 50% of it's damage after 10-15 meters. The only exceptions were the CR762 and OBIR, but LO then nerfed their ranges with the last patch. rldr. Weapon balance changes do not make sense.
  20. Then players buying used hardware get banned because it happened to be flagged. From my perspective, there's a huge cultural problem with modern gaming. It seems like less and less people play for the fun of it.
  21. 1. Shotguns are more reliable while in hugging range, but less reliable at 10+ meters. I never felt shotguns were right in this game, and I don't see how they can be in a good place with only 100M of range to work with. The N-TEC has normal bloom now, making it more tap fire friendly but slightly less accurate spraying on the 3rd and 4th shot. Basically, this gives SMGs more purpose. I disagree with the IR mod firerate change. It affected too many preset weapons. I think it should have reduced ttk by 3, 5 and 7%, not 18%. 2. The anti-cheat was always easy to bypass because it didn't exist client sided.. At least now we have a client sided anti-cheat that's not a pile of doodoo. Can't comment on FF since it doesn't announce bans. 3. I'm bouncing off the 145fps limit with a few configs edits, on an 8yo old CPU. AMD's CPUs have low single thread performance compared to Intel's offerings of the same year. It's been this way since APB's been around. However, AMD's latest Ryzen CPUs should be able to achieve +120fps on a non software bloated PC. There's really not much more optimization LO can do to the current game that won't be a waste of development time. They allow modifying the configs for users who need to go full potato to play. As for your other points: UI scaling was suppose to be done by G1 but was abandoned (no further discussion in blog). Can't blame LO for it. I haven't had any glitching with the IR mod. Temptress was broken OP with it's 0.65 ttk and 47M range. The ttk nerf kind of makes it an n-tec with less range now. Swapping the IR mod to CJ or just make it an open slot would be better. As for missions, they would need to rework the entire mission system. After that I feel you're looking for things to whine about.
  22. The weapon balance changes were kind of out there and just seemed like change for the sake of change. Their initial actions like unbanning players, adding battleye, and looking into server performance were good step in the right direction. We finally got a trading system in place. Weapon test districts are on the live servers which makes testing changes way easier. Overall I'd say they're doing a decent job. Currently, I'm waiting for the engine upgrade. I don't expect to see much progress on it for at least 6 months, if not more. LO basically have to go over the whole project and fix whatever G1 broke. Seeing the few bugs popup from the current live patch shows just how bad G1 has the game configured.
  23. They could add an achievement called, "Really a big deal", since getting gold is, "Kind of a big deal." Or just call it "Gat Gud".
  24. I never used this weapon. I'm guessing it increases the starting recoil too much? It recovered most of it's recoil if you tap fire. It's not as effective as an N-TEC, but it's easily serviceable beyond 30M.
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