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Leefekyn

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Everything posted by Leefekyn

  1. There are a ton of great ideas in this thread, and I'm sure I'm restating more than a couple here, but it's still good for emphasis I suppose. -Start with less people At least on Jericho, it can be near impossible to start the game. Start with less players and block off a larger portion of the map. -Groups vs Randoms This will always be out of balance. The bare minimum for the current iteration of the game to correct this is to auto-fill partial groups. -UI rework The text is extremely intrusive and distracting. For critical alerts, a small alert noise with some text in the corner should be plenty to notify the player. Also, if this game mode is truly to help bring in new players, it's going to need give some brief info on weapons before picking them up. (Single fire/burst/semi-auto, effective range, shots to kill). Also, let the players know where the money they're getting is coming from so they can strategize better. -Account Progression If people are expected to buy a battle pass, Progression should be account wide. No one wants to finish a long grind only to think, "Great only 4 characters to go." -Hazmat Rework I don't know how everyone would like this approached, but it seems everyone agrees that spawning in only to realize they can't possibly reach the safe zone with the allotted time, is a bad idea.
  2. Managed to get into a riot server, no one joined, tried changing districts, stuck in the infinite screens again.
  3. Found in the localization files: RedeemableRewards_WeaponSkin_HiTechBlue_MailSubject=Short Circuit - Blue Weapon Skin edeemableRewards_WeaponSkin_HiTechGreen_MailSubject=Short Circuit - Green Weapon Skin RedeemableRewards_WeaponSkin_HiTechRed_MailSubject=Short Circuit - Red Weapon Skin Assuming that's one of them.
  4. Would it be possible to get these downtime extension messages before the actual time the patch is supposed to finish? I feel like these things must be caught at least an hour or so beforehand, but we only hear about them just as the downtime is supposed to end. Just a little frustrating sometimes.
  5. I completely agree, not sure how they'd go about current inventories though. I doubt they'd want to go around deleting weapons from individual accounts, and I don't think they have a way to do that on the scale required.
  6. 1. Star LCR 2. Weapon Tracers 3. Little Boots - No Brakes
  7. After the extremely extended maintenance last month, I would have been alright with option 1. I like that LO is trying to move the game forward, but I think these patches are too ambitious. Legitimately feel let down this time around.
  8. Lemme join, I'm sure I could make that 9 game streak into like a 3.
  9. Only if it has the same aim by moving the tablet like in Splatoon.
  10. A lot of missions won't start with a group past 3 members anyway. I feel like that should be the default group size cap, with a prompt before adding a 4th member. "Adding a 4th member may restrict your matchmaking pool as well as available missions. Continue?" With a check box to not see the message again, of course.
  11. I'm going based on the ESRB. I should have looked a little closer at your statement. Guess I'm part of the:
  12. Forums are 13+, the game is 18+.
  13. I've seen grenades clip through the ground and deal no damage, so that may be what's going on.
  14. Leefekyn

    Daily log in bonus

    I think the "Daily Activity" system just needs some tweaks. -While I personally don't have all the things I want from the JTs Store, I know many players do. So we could use more items in there to spend those tickets on. Maybe add Joker Boxes and Gold Joker Boxes, but with a daily purchase limit of 1. -Better rewards for consecutive days, or for a set amount of days (better rewards after 1 week / 1 month accumulated). -The missions are all pretty reasonable, but I'd like to be able to complete daily activities from contacts in waterfront/financial even if I'm in the other one.
  15. I just need them to keep it until I hit 20k arrests. After that, I'll probably find some other dumb, self destructive way to play.
  16. I would really like to see if all the building / object geometry is going to stay the same. Like, all the little window and door ledges and if they'll still be usable to skip climbing ladders and jumping fences.
  17. Leefekyn

    Spotter

    Not against a cooldown increase, but maybe the problem is with spotter itself?
  18. That's just the other people trying to connect
  19. Before any other changes to LtL, the stun grenades and pig could use a bit of a nerf. As it stands,they can feel pretty cheap to those on the receiving end. I'd like to see open slots at some point in the future, but perhaps with the restriction of no red mods. (Via some placeholder red mod.) Increasing the firerate or the max distance could result in them being a little too good for what they're meant to be. Lastly, it doesn't appear that all normal weapons have the ability to finish a stun, even with 1000+ stamina damage done. (I.E. Hitting with a scout then pig stuns, while the reverse does not.) I'd like to see this reworked, but can't imagine it being completely fair for all weapons. So to start, I'd like to see that category expanded little by little.
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