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Noob_Guardian

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Everything posted by Noob_Guardian

  1. When will clan symbols be visible to others in the tab HUD? The space for them have been there since forever, but it's never shown the symbols, only the player symbol. I have always wondered if it was ever going to be fixed. see image https://steamcommunity.com/profiles/76561198052985085/screenshot/764975317491934741 You can make it appear for yourself by going into clan tab/change symbol. But noone else can see it to my knowledge.
  2. I got a ryzen 7 2700x and it works well. I don't know how much of a difference the r5 is but it if it's better than the FX8350 you shouldn't have much issue.
  3. i wouldn't say that they lost a lot of money honestly. Newer players who make use of it will work towards it, but ARMAS items tend to be a tad better in terms of mod slots unless you grind for several months for one. I'd say that they really didn't "lose" much. Those who have a ton of tickets already bought stuff, or won't buy anything already, so it's not really an issue there either
  4. Nah, from what I remember it was in a general forum post comment by a red name in a forum about threat but not an official blog post or anything. I remember a number of things as well about discussions, but i remember this one specifically because it's what made me end up deciding dethreating during gold lock wasn't worth the effort. xD Things may have changed after settle the score, however, form what I know, all that did was make threat levels based on score, rather than the win/loss type ratio. So they may have ditched that aspect, but it may still be there in the background. I havn't heard anything about it since, so I assumed it was still there. I remember no such mentioning of threat decreasing over time for APB, and I've gone through bouts of not playing and no such decay seems to have happened. I know Overwatch had it, but removed the system recently. I wasn't sure how they had calculated it, so it wasn't dynamic. RIP, I had hoped it was, but i guess i was wrong.
  5. the old threat system with this few people? you've got to be joking. The only thing that would make that even have a semblance of worth is leaderboards. Noone has cared about threat for years. Bringing back threat level symbols and colors litterally means nothing at this point.
  6. this is already known to my knowledge by the SPCT and so the game mods. It'll probably be fixed sooner or later.
  7. That really is a fun fact O<o Everyone tries to win, the difference is how much sweat they drop when trying to win.
  8. NFAS is litterally the most meta weapon right now. Just sayin
  9. Tryharding is litterally toxic behavior in APB:R's standards. The difference between trying to win and tryharding is the amount of sweat induced.
  10. i have like 8 but only play 1 and off and on 2 HA!
  11. Often found using ntec or jokercarbine/oscar. Spams GG or GG EZ when winning. Sometimes GG EZ when losing (no clear reason as to why) normally silence. Generally has some edgy name/clanname, mocking clanname, or wears the lame "hoodie style" ingame. Often found to be consistently 2-4v1ing at all times being in voice chat, can't 1v1 to save their life. Consistently kills people who just spawned while traveling to obj because killing the spawner (even if a newbie) and hurting the games outlook and population is more important than the objective. Generally cheeses item hold missions in extremely hard to break locations(financial park ledge) and switching to 1 ntec/obeya, 2 snipers and an osmaw or running with several explosives in a pio pushed by a vegas with blowtorch.
  12. There's 2 ntec nerfs. I have a feeling they will go with the ammo one rather than b. However if you try test B, honestly you'd be hard pressed to call it overnerfed. Its bloom recovery is pretty much a prebuff star version statistically.
  13. Silver waterfront and Social have people in em, but fightclubs are down completely, no bronze financial, no gold districts and no financial for green. edit, look to be back up
  14. No, but if they were changing anything for threat they'd probably announce it as an update as Settle the Score did, and the adjustment for gold to be top 20% rather than 10%, no such changes have been announced, so i'll take it that they havn't actually touched the threat system unless they have mentioned it.
  15. Except that g1 had expressly stated that they did look at a number of previous matches to determine threat, and since the point system, no such changes have been announced to the threat system to say they changed the system to the one you describe, without the match averages. Nor did they say that the system changed to not include the previous match information (not that they had to, but it would seem odd that they'd leave it out) I believe that this was also said around the time if not after Settle the Score came out as I've known about the ~50 match tracking ( since the summer/fall of gold lock because I HAD tried to dethreat during that time after learning about it, but decided it was too much effort). I forget when Settle the Score came out exactly. The system to my knowledge runs similar to what you're saying, but it accounts for your overall progress over a number of matches. You also talk about CV but how is it calculated? You simply talk about the glicko values. How does the confidence value change? What is that based on? Over how long is that CV based? How does it know that its confident? You can't have that value without some sort of performance over time basis can you? What about them trying to keep a ~20% gold pop ~30%-40% silver whatever it is for bronze and gold. How is that handled?
  16. to be fair, that has a lot to do with people not helping newbies but stomping them consistently in silver xD
  17. A hard counter completely prevents you from being able to use the gun. No OCA doesn't do that to ntec. Oca users barely bother me when using ntec. That's probably not the same as others, however my playstyle is more of a reactive "hide behind cover and ambush the defender" rather than "push in and get ambushed" type style. Which is likely why the oca doesn't bother me (I don't try to run facefirst into other players). NFAS counters almost everything in cqc due to its stupid amount of strength atm. But saying that the OCA is just as strong as one is sub10m is lol. Shaw does make you a sitting duck. That does not prevent its kill potential at times, however it makes it extremely weak in several key situations and more difficult to use against the players who know how to play around the shaw's weaknesses (mobility IS one of them). "kill potential" =/= mobility, I don't quite understand why you think they are the same thing. I've gotten rank 15 LMG primarily from the shaw, and a little bit of the AMG. I prefer AMG simply because you have more mobility with it. (btw all my roles are 15 except rifleman which is max so I do actually know a few things about weapon handling and weaknesses lol it's why I change gameplay styles depending on the gun I use)
  18. I don't know about you, but using det, kev, and medusa is fair. Teamkilling isnt though, buuuut i do it consistently at times
  19. okay, i wasnt sure about that, I always wondered about spawn cycles though. They do feel broke AF sometimes. I've killed someone and see em spawn in a few seconds, leaving me like wtf Pretty much. I know the respawns about the same but you also sit around doing nothing for 6 seconds before then
  20. can you imagine all the crying about it? Getting stunned already takes you out of the game, and to my knowledge causes longer spawns. Unless they rework the spawn system as needed...
  21. dear god, that's hilarious. It's a shame you cannot do that anymore easily. All vehicles now have a big mod header when you hover over them (unless someones driving it?), it's a real shame.
  22. true.... but we're also talking one of the highest ttk weapons in the game where if you get hit, you're dead anyways from a single shot xD
  23. oh no, hes talking about actually stopping people from sprinting into you after getting hit with a strife. He's not talking about making the strife stun. Would be an interesting bonus to it's high ttk, but it might be too strong unless tuned right. (plus it's pistol switch is slow af so stunning would be difficult if you werent in a team anyways)
  24. ". Simple, efficient, and rewarded actually trying to win." uh, it had to do with that section. The system got changed because of it being easily exploitable and abusable and encouraged bad and unfair gameplay. The old team had mentioned in a post that it averaged threat around ~50 matches this was not a blog post, but an actual comment in a forum post. You're threat "always" changes, and it has to have a baseline to go by and read the statistical average from. Where do you think the CV stat baselines are and how it determines if it increased enough to threat up to silver from bronze You can't have CV determine threat with certain CV baselines, and not have the average "cv/point gain/loss" over X time (well... you can but that's not how the system works). The X time is the average over X missions. It's not simply "score high get cv, score low lose cv". (That's a gross oversimplification of the system) It's "score high/score low to change the overall "average" CV enough that was netted over x amount of missions". Your "cv" IS an average. Otherwise it would be piss easy to dethreat over a small number of missions by scoring really low. The average is the average of how well you did over like 50 missions, which is why it can take days to dethreat.
  25. you're right, they should have just fixed the ntec correctly the first time, instead of attempting to psuedo fix it.
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