N0rbat Posted June 22, 2018 Posted June 22, 2018 If you will remake threat system one day maybe look at the Quake Champions.. There are ranks+MMR numbers besides them but over the nax rank player can achieve infinite rise of this number.. For example imagine in APB being like: 0-50=green 51-400=bronze 401-700=silver 701-~=gold And match golds according to its number and never let silver to join a game with only gold members.. Good premade teams will reach high numbers over 1000 for sure so casual golds will play more against casual golds while other players with higher number will play against high tier golds imo this will reduce dethreating a bit and with this i would lock districts/threat and boost rewards on gold district drastically so people will stick to it and will be happy about it
Excalibur! Posted June 22, 2018 Posted June 22, 2018 (edited) How does it work? I dont think it would solve anything honestly. Rank needs to be tied to threat. And thinking it good, a new threat colour should appear... Edited June 22, 2018 by Excalibur!
Vahnilla Posted June 22, 2018 Posted June 22, 2018 I for one, think all gold players should automatically win a basket of fruits and a thank you note for enduring this community. 1
Samuwai Posted June 22, 2018 Posted June 22, 2018 (edited) Methinks we need a Diamond rank , though in general I don't think there are enough players to sufficiently balance matchmaking at the moment within the current system. Would rather have more missions than waiting a long time for them, if only to achieve more balanced missions. Edited June 22, 2018 by Samuwai Addition
Triksterism Posted June 22, 2018 Posted June 22, 2018 There's not enough people per district for this to work. 1
Vahnilla Posted June 22, 2018 Posted June 22, 2018 11 minutes ago, SelttikS said: Make everyone Green, problem solved. honestly i am baffled as to why we have a green rank at all. Threat ranks are really badly distributed, nobody should get gold/silver that quick.
Fr3e Posted June 22, 2018 Posted June 22, 2018 i think we should just ban weebs give a new rank above gold will solve everything 100%
Keshi Posted June 22, 2018 Posted June 22, 2018 u know it honestly doesnt matter if u keep the threat or not. If you remove the threat its the same as playing in open conflict, you be playing with or against anyone. You just wouldnt know if someone is silver or gold so
sundere Posted June 25, 2018 Posted June 25, 2018 On 6/22/2018 at 7:09 PM, Fr3e said: i think we should just ban weebs give a new rank above gold will solve everything 100% lol i say that before
Zolerox Posted June 26, 2018 Posted June 26, 2018 Make gold harder to get and Drop some threats (under lvl 100's shouldent be Gold you re rolls.)
illgot Posted June 26, 2018 Posted June 26, 2018 no threat system or match making system will work until the population is much higher because of the way districts are split up. With a population of 40/40 per district, you are not going to get a good competitive match until we can fill each bronze, silver, and gold district only with the listed threat level players.
NotZombieBiscuit Posted June 26, 2018 Posted June 26, 2018 For the hundredth time: THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT.
AsgerLund Posted June 26, 2018 Posted June 26, 2018 5 minutes ago, NotZombieBiscuit said: For the hundredth time: THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. THE COLOUR OF YOUR THREAT IS NOT YOUR ACTUAL THREAT. JUST A REPRESENTATION OF THE ELO/MMR BEHIND IT. What do you mean? 1
NotZombieBiscuit Posted June 26, 2018 Posted June 26, 2018 (edited) 8 minutes ago, AsgerLund said: What do you mean? Threat in APB is still just a hidden elo/mmr number. The colour is just a visual representation of it (Gold 1-10, threat 15, Bronze). Edited June 26, 2018 by NotZombieBiscuit
Owimi Posted June 26, 2018 Posted June 26, 2018 12 minutes ago, NotZombieBiscuit said: Threat is APB is still just a hidden elo/mmr number. The colour is just a visual representation of it (Gold 1-10, threat 15, Bronze). What do you base this on?
NotZombieBiscuit Posted June 26, 2018 Posted June 26, 2018 1 minute ago, Owimi said: What do you base this on? That APB uses the Glicko Rating system.
Owimi Posted June 26, 2018 Posted June 26, 2018 12 minutes ago, NotZombieBiscuit said: That APB uses the Glicko Rating system. Do you have a source that you can link me? ^^
NotZombieBiscuit Posted June 26, 2018 Posted June 26, 2018 4 minutes ago, Owimi said: Do you have a source that you can link me? ^^ "APB Reloaded now uses a Bayesian enhanced version of the Glicko rating system to determine the relative skill of players, based on the outcomes of opposed missions. The believed skill of the player is known as that player’s Skill Rating, which is then translated into the player’s Threat Level (shown on the UI), and also used by the matchmaking system to construct matches where the skill of each side is as evenly matched as possible." From patch 1.5.1 It has then be adjusted over the years such as the 50% score system, readjusting of the bell curve, and likely updates to Glicko 2 or other tweaks.
CookiePuss Posted June 26, 2018 Posted June 26, 2018 8 minutes ago, Owimi said: Do you have a source that you can link me? ^^ https://apbreloaded.gamersfirst.com/2011/03/missing-skill-ratings-and-thanks-to.html
Owimi Posted June 26, 2018 Posted June 26, 2018 27 minutes ago, NotZombieBiscuit said: "APB Reloaded now uses a Bayesian enhanced version of the Glicko rating system to determine the relative skill of players, based on the outcomes of opposed missions. The believed skill of the player is known as that player’s Skill Rating, which is then translated into the player’s Threat Level (shown on the UI), and also used by the matchmaking system to construct matches where the skill of each side is as evenly matched as possible." From patch 1.5.1 It has then be adjusted over the years such as the 50% score system, readjusting of the bell curve, and likely updates to Glicko 2 or other tweaks. 24 minutes ago, CookiePuss said: https://apbreloaded.gamersfirst.com/2011/03/missing-skill-ratings-and-thanks-to.html Thanks ^^
AsgerLund Posted June 26, 2018 Posted June 26, 2018 1 hour ago, NotZombieBiscuit said: "APB Reloaded now uses a Bayesian enhanced version of the Glicko rating system to determine the relative skill of players, based on the outcomes of opposed missions. The believed skill of the player is known as that player’s Skill Rating, which is then translated into the player’s Threat Level (shown on the UI), and also used by the matchmaking system to construct matches where the skill of each side is as evenly matched as possible." From patch 1.5.1 It has then be adjusted over the years such as the 50% score system, readjusting of the bell curve, and likely updates to Glicko 2 or other tweaks. I don’t get it.
vsb Posted June 26, 2018 Posted June 26, 2018 22 minutes ago, AsgerLund said: I don’t get it. go back to ur pretty moving pictures sweetums
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