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Remove Explosive Weapons in FC ?  

145 members have voted

  1. 1. Remove Explosive Weapons in FC ?



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Posted
3 minutes ago, CookiePuss said:

ftfy

#explosiveweaponssuck

 

petition to remove cookiepuss from the game

 

preferably via battleye

Posted

Or we keep them in FC have certain gold crims on Jericho nading team members in cramped hallways and blaming the ones he kills 😄

 

Always good for a laugh.

 

Posted
18 minutes ago, Nanometic said:

Quadruple(if not more) the price of the ammo, you wanna get cheap kills? Then it'll actually cost you :^)

id argue that using something like an oca or a shotgun in asylum are far "cheaper" kills than explosives

 

not even sure how explosives would be cheap kills in missions, aside from maybe vehicle deliveries 

  • Like 2
Posted
2 minutes ago, VickyFox said:

Remove explosive weapons then we have to remove grenades too because of spam?

lets make a list

  • osmaw/opgl/volcano
  • grenades
  • satchel charges
  • supply box consumables
  • cars

i move to have all of these things immediately struck from the video game, on the basis of cheap explosive kills

  • Like 1
Posted
18 minutes ago, BXNNXD said:

lets make a list

  • osmaw/opgl/volcano
  • grenades
  • satchel charges
  • supply box consumables
  • cars

i move to have all of these things immediately struck from the video game, on the basis of cheap explosive kills

Seems all fine to me.
Taking the post literally.
Or I guess people could start using Flak, and vary up the game, but w/e :')

Posted
Just now, ✖️AyeVilkas said:

Seems all fine to me.
Taking the post literally.
Or I guess people could start using Flak, and vary up the game, but w/e :')

i find your perfectly viable suggestion to use the gameplay elements that were designed to counter explosive issues to be highly offensive

Posted
1 hour ago, ✖️AyeVilkas said:

Seems all fine to me.
Taking the post literally.
Or I guess people could start using Flak, and vary up the game, but w/e :')

Now, if they buffed flak to actually be useful against explosive weapons, that'd be the day. The 40%(?) reduction isn't worth losing 1 nade and the ability to use CA3, possibly one of the strongest mods in the game.

Posted
12 minutes ago, Nanometic said:

Now, if they buffed flak to actually be useful against explosive weapons, that'd be the day. The 40%(?) reduction isn't worth losing 1 nade and the ability to use CA3, possibly one of the strongest mods in the game.

So being saved from 1 shot from osmaw or opgl is not that good... okay.

Posted
Just now, LuzExtinguido said:

So being saved from 1 shot from osmaw or opgl is not that good... okay.

When you're trading off of CA3, no, because 9 times out of 10, they'll just rush you after that and since you're tagged, you're probably going to lose the fight.

 

Also need to take into account how few people are running explosive weapons, excluding nades, flak is just too situational. You're not going to take it to counter that one guy with an osmaw. At least talking from a fight club perspective here.

 

tl;dr, flak is good, just not good enough.

Posted
1 hour ago, Shozonu said:

You're not taking away half-bricks from me.

Bricks are art 🙂

 

Im talking about opgl/osmaw

The opgl spam in asylum is just griefing........nothing more.

 

Btw i respect every opinion .....

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