Hexerin 1140 Posted September 4, 2019 Literally like the core selling point of the weapon. Let's not even get into why you'd nerf the weapon at all in the first place. 5 Share this post Link to post Share on other sites
VanilleKeks 737 Posted September 4, 2019 If by mobility you mean the sprint speed I agree that shouldn't be touched. If you are referring to the insane jumpshot accuracy, the almost instant zoom in allowing for corner popping with zero risk or the fact that you can insta pistol swap after a 450 damage burst, then yes, one of these things should be looked at imo. The burst pistol swap cqc OBIR is so braindead that even I can do well with it. Then again I really dislike that forced delay they put on snipers, that's the main reason I use a DMR now. Honestly if they make it so you can't jumpshot as easily, I'm fine with the rest. 6 Share this post Link to post Share on other sites
Goabea 196 Posted September 4, 2019 they're not nerfing the mobility. They're nerfing the ability to swap weapons after it's been fired. 2 Share this post Link to post Share on other sites
vsb 6171 Posted September 4, 2019 why the hell did this need its own thread instead of just being posted in the patch feedback? 5 2 Share this post Link to post Share on other sites
Acornie 490 Posted September 4, 2019 (edited) Adding a 0.5 second delay to the ability to switch to 2ndary doesn't sound too bad, we'll see if it adds to the 'clunkyness' once the patch goes live (^: Edited September 4, 2019 by Acornie Share this post Link to post Share on other sites
crusade 89 Posted September 4, 2019 1 hour ago, Hexerin said: Literally like the core selling point of the weapon. Let's not even get into why you'd nerf the weapon at all in the first place. The 'core selling point' of the OBIR is the burst damage for cover popping. It's meant to be a support weapon. 47 minutes ago, VanilleKeks said: pistol swap after a 450 damage burst 495 damage burst. Share this post Link to post Share on other sites
Frosi 722 Posted September 4, 2019 (edited) Most weapons that have a high damage output in a single shot/burst have a delay that prevents you from switching to your secondary, great examples are the Scout, STRIFE, and HVR. All of these weapons have a long TTK that could be less than half of what was intended by switching to your secondary immediately after firing. This has been done for the longest time with the OBIR, turning it from a support weapon to one of the most versatile and possibly the best weapon in the game if mastered. We'll see how this change turns out and if it affects the OBIR's mobility too much. If so they could consider lowering the delay before being able to sprint again to compensate. Please remember this change is in a testing district for a reason and not pushed live immediately. Edited September 4, 2019 by Frosi Share this post Link to post Share on other sites
SKay 207 Posted September 4, 2019 4 hours ago, Hexerin said: Literally like the core selling point of the weapon. Let's not even get into why you'd nerf the weapon at all in the first place. You really do need to read the patch notes son. This kind of whinging is the kinda thing I'd find from a baby stuck in a pram. A direct quote: "In both districts these guns will both now prevent you from weapon swapping while the re-fire or burst fire timers are active." This is the same treatment the HVR got. It prevents you switching to a sidearm while the action is engaged, i.e you fire, and have to wait for the burst delay to be passed before being able to continue. Please don't make threads as if the forums can be a place for a cult of outrage. There is a thread specifically for this kind of material right here. And that is where it should be. 3 2 Share this post Link to post Share on other sites
supermariobrothe 80 Posted September 4, 2019 on a side note, when they made you unable to switch to pistol after firing the HVR, why didnt they do it the otehr way around as well, firing pistol and switching to HVR, same result, this half measure is doesnt fix the problem and is annoying in a self defense situation Share this post Link to post Share on other sites
CookiePuss 5378 Posted September 4, 2019 Another gun that will now gather dust in my locker. 1 Share this post Link to post Share on other sites
fragmeister 37 Posted September 4, 2019 (edited) Now that FFA 3 slot will sell like cookies ! For a lower price i mean... Edited September 4, 2019 by fragmeister 1 Share this post Link to post Share on other sites
Sayori 311 Posted September 4, 2019 Literally no one asked for this. I'd like to see them nerf the ntec...forums will be flooded with tryhards complaining. 2 1 Share this post Link to post Share on other sites
TheJellyGoo 343 Posted September 4, 2019 It's a terrible mechanic that makes the game feel clunky and everything but smooth. One of the worst tools to balance guns... 1 Share this post Link to post Share on other sites
SalomaLeal 13 Posted September 4, 2019 They shood maked poket obir (an RFP noop wepon) to be slow like shaw Share this post Link to post Share on other sites
neophobia 216 Posted September 4, 2019 8 hours ago, Solamente said: why the hell did this need its own thread instead of just being posted in the patch feedback? because of hexerin, classic move Share this post Link to post Share on other sites
fragmeister 37 Posted September 4, 2019 1 hour ago, Sayori said: Literally no one asked for this. I'd like to see them nerf the ntec...forums will be flooded with tryhards complaining. I did ! Im sooooo happy now ! Share this post Link to post Share on other sites
BrandonBranderson 672 Posted September 4, 2019 4 hours ago, supermariobrothe said: on a side note, when they made you unable to switch to pistol after firing the HVR, why didnt they do it the otehr way around as well, firing pistol and switching to HVR, same result, this half measure is doesnt fix the problem and is annoying in a self defense situation Because with the HVR you now have to wait to scope in all the way to deal full damage. I think doing it that way would take longer to kill someone than doing it normally with 2 HVR shots. Share this post Link to post Share on other sites
Shui 225 Posted September 4, 2019 Ahahaha finally Gitgud scrubs 1 Share this post Link to post Share on other sites
GhosT 1301 Posted September 4, 2019 4 hours ago, CookiePuss said: Another gun that will now gather dust in my locker. Literally nothing has been changed. If you don't play it like a cheap scrub and abuse the quickswitch, that is. 3 2 Share this post Link to post Share on other sites
Acornie 490 Posted September 4, 2019 I'm back from my extensive testing of shooting the wall for 10 mins: almost completely unnoticeable, 0.5 seconds is nothing (and ofc does not even relate to 'mobility') the gun outputs 495 dmg in a burst, that's only 55 less than a scout, if the scout has a 1.75 second delay to switching to avoid QSing then this is a no brainer Share this post Link to post Share on other sites
CookiePuss 5378 Posted September 4, 2019 57 minutes ago, GhosT said: Literally nothing has been changed. If you don't play it like a cheap scrub and abuse the quickswitch, that is. Another gun I can't abuse like a cheap scrub. Share this post Link to post Share on other sites
Snubnose 640 Posted September 4, 2019 4 hours ago, GhosT said: Literally nothing has been changed. If you don't play it like a cheap scrub and abuse the quickswitch, that is. exactly. I can't believe so many people are crying about this change... it won't affect anything else the obir does so well, it only prevents people from abusing that one thing. 1 Share this post Link to post Share on other sites
CookiePuss 5378 Posted September 4, 2019 10 minutes ago, Snubnose said: exactly. I can't believe so many people are crying about this change... it won't affect anything else the obir does so well, it only prevents people from abusing that one thing. My issue is this was the only reason I chose the Obir over other weapons. Not the end of the world, but I worry that taking the fun out of fun weapons as opposed to making less fun weapons more fun, is the wrong way to balance. (what even is English?) 1 Share this post Link to post Share on other sites
Havana 216 Posted September 4, 2019 Barely anyone ever mans a Obir anyway. You know you don't. Share this post Link to post Share on other sites
Snubnose 640 Posted September 4, 2019 12 minutes ago, CookiePuss said: My issue is this was the only reason I chose the Obir over other weapons. Not the end of the world, but I worry that taking the fun out of fun weapons as opposed to making less fun weapons more fun, is the wrong way to balance. (what even is English?) I get your point... but abusive mechanics are not supposed to be there to be the fun part of the game... the obir switch was obviously too powerful and got nerfed. the weapon still has all it's mid-long range strength. yes, they really should focus more on buffing underdog weapons than nerfing what's already in the meta... it's like 50% is "meta", the other 50% are guns you take out when you get bored and want to spice things up / challange yourself... I'm still hoping for changes to the snubnose, harbinger and norsemen. also, I want to see the ISSR-A 'Artemis' be AN ACTUAL ASSAULT RIFLE with higher firerate / less damage and not this knockoff marksman rifle it is now... 1 1 Share this post Link to post Share on other sites