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Posted (edited)
2 minutes ago, koIaman said:

Might be a feature in UE 4.

Oooh I'd say it would definitly be possible in 3.5.

Edited by Monolillity
Posted (edited)

We need a "raepe" option on peds to give something to do to enforcers aswell

Edited by -Dan-
Posted

It started appearing frequently in games around 2013, Im not sure it would look good with all the breast adjusting clothing items we have.

Posted
2 hours ago, Monolillity said:

Does the EU have jiggly feminine features 'n butts? Serious question.

 

Asking for a friend. Thank you.

yeah a "friend" ROFL

 

ok all joking aside that would be a physics engine similar to how Skyrim has HDT.

But some physics like wind blowing flags or hair blowing the direction the wind is would make APB look aesthetically pleasing to gamers so that it feels more real and able to be connected to more from it.

people do want to feel like they are " really there " in a sense so it would be a good idea in my mind , but not quite for  " the jiggly " alone , as some would want

2 minutes ago, Nite said:

Yeah no way is LO gonna redesign all the character assets to support that kind of gimmick 

adding a new mesh isnt as hard as it sounds but the physics engine has to be able to support it first.

Posted (edited)
13 minutes ago, Fortune Runner said:

yeah a "friend" ROFL

 

ok all joking aside that would be a physics engine similar to how Skyrim has HDT.

But some physics like wind blowing flags or hair blowing the direction the wind is would make APB look aesthetically pleasing to gamers so that it feels more real and able to be connected to more from it.

people do want to feel like they are " really there " in a sense so it would be a good idea in my mind , but not quite for  " the jiggly " alone , as some would want

adding a new mesh isnt as hard as it sounds but the physics engine has to be able to support it first.

Are you not happy with the moving normal maps to make it look like the flags move in the wind?

 

Honestly unless you are looking up close they look the same and the normal map method requires far less processing.

Edited by NotZombieBiscuit
Posted
2 hours ago, NotZombieBiscuit said:

Are you not happy with the moving normal maps to make it look like the flags move in the wind?

 

Honestly unless you are looking up close they look the same and the normal map method requires far less processing.

its an example of how it can be updated to modernize it somewhat

I'm undecided other than that

Posted
2 hours ago, Fortune Runner said:

adding a new mesh isnt as hard as it sounds but the physics engine has to be able to support it first. 

To get "jiggle physics" on characters they need a rig setup to support it. Given how character customization works now I don't think they could just add that in without ground-up changes.

Posted
26 minutes ago, Nite said:

To get "jiggle physics" on characters they need a rig setup to support it. Given how character customization works now I don't think they could just add that in without ground-up changes.

well aware of that. but its still not that hard. not easy but not hard. but its not like i was talking about " jiggly feminine features " itself like he was.

 

20 minutes ago, CookiePuss said:

VpqieLA.jpg

This ^^^^

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