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About Me

Found 9 results

  1. we have X and Y axis so why no Z we need this tbh a concept example of the new buttons
  2. basically this is just a glorified blog website that'll sometimes have TLDR's made by me and also with quick references to other people's handy tools, and a few poorly made "tools" made by me. i'm hesitent on posting about this, but this is probably a small morale boost for me to see if there's any interest in this website again. the last interation a year ago was surprisingly hitting a decent amount of traffic but i never fully evolved into what i wanted it to be. at the beginning of 2018, i had a family emergency which took away a large majority of my time for 6 months, and was overpaying for hosting by a lot which led me to the decision of not renewing apbhouse.com. even then, this current new iteration might take a long time to be what i want the final product to be. regardless, if it seems like i'm helping people out, i'll be glad to do it. [funny side note, the only comments i remember from the last website was someone being very upset at G1 for removing Refer a Friend, and another person commenting 'good job, keep it up' which genuinely made me feel warm and fuzzy inside.] there might be some of you that remember this small website about a year ago. i don't even know how to summarize what it was before and i still don't know what i'm trying to make of it. it essentially seemed like a blog, but was also sort of a wiki at the same time, and kept archive of events and tracked g1 officials and tried to give criticism when deserved. it also tried to be new-player friendly in talking about certain gameplay tactics and technique. i guess if i want to live under it's true name, i want it to basically encompass everything. a house full of useful and useless shit. a house you can feel welcome to. i'm decently satisfied with the front page and think it's pretty useful at the moment. however, it is using a basic theme on wordpress but as time goes by and i learn more, it is definitely subject to change. house feature: what's the house feature? just an easy way to promote content creators and hopefully create more interaction within the community again. again, there isn't really a critera at the moment but since it's just me, they'll be handpicked and hopefully i have good taste. can be anything from youtube videos, twitch clips, deviantart pages, etc. doubt there'll be enough traffic to have it as a "daily" swap so featured people might stay on for anywhere from 3 days to 7 days. tldr blogposts: i've started keeping track of events since December 4th, 2018. the previous interation of apb.house probably kept track of events for more than a year but no more than 2 years. i definitely will consider going backwards to try and add prior events. right now i'm doing something what i call TLDR for the blogposts. it primarily just functions as a quick summary of what a blogpost is about so you can quickly skim through what the topics might be mentioned. also, i just noticed that the TLDR's might still be long for some but it still tries to be informative without excluding too much detail. i think LO deleted or archived the really old G1 blogposts. maybe I'll do something of a "State of APB" each month to make it sound more dramatic. ads: if there are ads, the only ones i'll utilize are banner ads. no pop ups, no full screen, nothing intrusive. if you do see any ads that don't sit nicely and out of the way of the main content, please tell me asap. ads will be for the upkeep of website > community contests/giveaways/events > money to buy a nice hot bowl of pho. that's the priorization of the pennies i'll receive for the forseeable future. i also like to be as transparent as i can with things i work on because i enjoy being a helpful and honest individual. i'll most likely keep this post updated with what im currently working on and what i want to add/fix/remove in the future. if things look funky on website, that means im currently breaking, trying to add something. currently working: getting started guide + scrim organizer in queue: scrim organizer still need a logo more fucking content marketplace tax calculator loadout randomizer getting started guide [big] finished: marketplace tax calculator scrim organizer edit: scrim organizer is finished, able to enter player names, and it'll create two teams for you. it'll also assign random weapons but i don't have a complete list for that. later functionality should include checkboxs to customize ability to randomize ONLY smgs or ONLY secondaries. the list of weapons available to randomize isn't complete either, i haven't played in so long, i wasn't sure which weapons are just reskins. if someone has the extra time to state them, that'd be neat and appreciated. edit1: okay i do it. gathering all the names onto an excel sheet because i don't keep up anymore. default randomizer will only random weapons available to everyone without ARMAS/Joker Tickets. checkboxes will allow options to randomize certain categories, and add weapons obtainable via ARMAS/JT. visuals would be nice later on but obviously just aiming for clean functionality at this point. design isn't my forte. should be done within a day or two. i always find motivation late at night. maybe it's because i know i can avoid doing it because i'll probably sleep soon. edit2: three options available for the scrim organizer, default, joker ticket, and legendary. edit3: added a g1c calculator that was totally not inspired by ffbans
  3. I'm not sure if this post is going to be heard by the devs, but here it goes... I did some research in regards to the legality of using the same art style as Yoshida in the creation of the game, including the models and such. Have to go through reddit and discord to ask people who knew of such laws in Japan in regards to copyright law on whether or not is it alright for you (little orbit) to create a similar art style as Yoshida's for the game. What I have found out is that you may be able to use the same art style, or at least, an imitation of the art style, since according to copyright laws in Japan, it is allowed for you to create the derivation of the art style even if it's for commercial use. Just don't say that this is Yoshida's art, since he hasn't worked on the art in the first place, so that you'll be in the clear with Square Enix. It's a common art style that is being used on most medieval themed games in Japan, so it isn't far-fetched for you to do the same. Now the decision is up to you. I just hope that it is possible to delay the game deadline by 4 months (time since you put out the first models, not sure exactly when did the art concept started) or maybe take some effort to remake the models and environments so that you may be able to deliver the kind of style that the backers wanted. Maybe hire or offshore some work to people who have the knowledge of the Medieval Anime (I don't know what that art style used in FFT is called, was it that?) art style for them to work on the concepts and eventually the models for characters and environments. Just don't rush through the process, lest it would lead to a low quality product. Lile I said, the decision is up to you. I'm just a guy who hasn't backed this project, but I have seen the potential that this game has to offer and I don't want to see it go to waste. Ever since you stepped into the picture after the malicious schemes that Playdek did, everyone saw hope in the fact that this game could finally become the game that everyone was waiting for, the game that could reinnovate the Tactical RPG genre, the one that could make Square Enix rethink of the potential that this genre might hold. By the very act of stepping in to the development of this game, you have inspired both backers and developers. That a dead project that has been forgotten, lost, and was heavily criticized by people for being underdeveloped could have the greatest potential for success in every aspect of its design, and that there is still hope for that potential to be unleashed into the world in a way that could inspire more people that would allow them to dream again, even after a failure. I could only hope for the best for the finished product, that it would be inspiring and that it would share a similar hero's journey in its road to development. I do hope that I would be able to inspire the team in this regard. Good luck and God Bless! it_master
  4. Presenting symbols by JusticeSheperd & iemaitre, these symbols have been highly regarded by the community in it's time, this is for your consideration. Symbols by JusticeSheperd https://imgur.com/a/iMsdtSL Symbols by iemaitre https://imgur.com/a/JDdSzc2 Each symbol goes for 75k each, if you're interested in any the these symbols and they're not up on the marketplace, pm me here or mail me in-game and I'll put them up.
  5. Hi, I'm iodyne and I do APB character portrait commissions. I am currently open for commission. PM me here or on steam for more information! DeviantArt Gallery My Steam All my portraits include 3 versions: -.png (no background) -Desktop Wallpaper on APB background -Forum Avatar/icon More samples:
  6. Bokastep


    i new in this game so how that design?
  7. . Have fun https://kellylarossa.wixsite.com/kellycustom/ Hola citizens Service for everything you wish you ask we do send a message here or ingame I have all car kits and clothing complete, ask what you wish ! PM me for request every order will be fast and lovely Nice price! Available complete on Citadel, Something on Jericho and partialy in HAN server.
  8. As the new engine update is coming soon it is expected to have a rise in player base / popularity of the game. My suggestion would be adding more selections in music and symbol customization and do some rework. Symbol: New basic symbols with different curves. More symbols especially for hair are needed. Also increase the amount of symbols for premium accounts. I understand that APB has a function of "complexity' and it cannot have infinite amount of symbols placed in one picture but this can be achieved by installing some new features which could merge dozens of symbols into one. By that I mean increasing maximum amount of symbols and automatically utilizing the whole work after finishing to fit into the frames of so called 'complexity'. Music: increase all kill-themes duration to 10 seconds. Most themes are based on real songs and in order to fit a piece into 5 seconds duration people have to either increase the tempo or cut out some parts. There could be really good works after this is implemented. Also add some more sound kits to music studio or make their customization more complex. In summary I'd like to suggest to increase the complexity and utilization of music studio and image creating along with adding more features and stuff.
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