VanilleKeks
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Everything posted by VanilleKeks
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Hello, I am posting this here because I do not only want to post this guide, but also start a discussion about any other fixes that the average APB player might not know. First of all: This fix is not my creation. It was shown to me by a person named Secrets, you might have seen them on the APB Community Discord. [Information] What are we doing? We are going to use some of our RAM to create a virtual hard drive (A RAM Disk) and link APB's Asset Cache to that hard drive with a CMD command (symlink). RAM Disks can be a lot faster than even an SSD (depending on age) and allow us to bypass some of the OS level issues that APB has. I don't want to go into too much detail, just know that this is perfectly safe to use. Google is your friend if you feel unsure. Keywords: RAM Disk, Symlink What can this do? - The amount of stutters when ingame might be significantly reduced. - The game might no longer freeze and/or otherwise lock itself, ever. Important Info: - Results will depend on how fast your RAM is. - A minimum of 4GB RAM (for the virtual hard drive) is recommended for the average APB Session (You can lower this, but you will get a out of memory crashes. - You will have to redo the process when you restart your PC. It takes about 30 seconds once you get used to the inputs. - Once you have set it up, you just launch APB normally. - If you have a newer SSD this might not give you any benefit or even worsen your performance. Players with older Drives benefit a lot more from this. [Guide] EDIT: There is an error in the original video, here is the remaster that actually works: [Discussion] Do you have any "unorthodox" fixes that might yield results and you wanna share?
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Trying to be a returning player - colorblind support
VanilleKeks replied to hateweaver's topic in General Discussion Archive
I believe Reshade has some color blind options. Allthough it is safe to use, it might make the UI look really weird. Definitely worth a try tho. -
Both sides of the coin here have pros & concs and I am well aware of them. In my opinion, the proper solution would be to develop a matchmaking system that minimizes the amount of times a surrender would even be justified. Either way, implementing a surrender function into the current game is really about picking the lesser evil, which is simply a bandaid that I don't think is good for the game.
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Time HAS to play a role in order to ensure that players atleast try. The individual tolerance is not important here, apart from determining an average which you can use. That's why League has a 15min minimum requirement for an early surrender. If you do not lock that function behind a timer, you will have people surrendering after the first team wipe. Taking the easy way out is far more common than you actually having an unwinnable match. Considering what Frosi said, the chances of you having an unwinnable match will be lesser in the future. I see it all the time, people die once and then AFK the entire stage. Sure, not having to wait out the timer would be beneficial for both sides in this situation, but I just have a feeling that this will be horribly abused.
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I can understand a surrender function in a game that requires a relatively long time investment per game, such as MOBAs. No one wants to play another 45 minutes dragging out the inevtibable. In APB? Most missions don't take that long. If you really want to, you can just spam in chat and get kicked to the lobby, or leave the game. This sounds more like a more convenient way to skip any form of challenge, since you don't give up your district slot. Not a fan.
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I would suggest that you try to the enhance the already existing color schemes within the game, if you do want to adjust colors for the video. A primarily blue-ish tint that you have used it very rare within APB. Only a few areas in the game have a color scheme that can adapt a tint like that. One being a minor part of north-west Financial. You can see that when you use those color changes in Waterfront that it just doesn't fit right. In general I am against external color adjustment for APB. The way the UI looks makes it so that whenever you slap som adjustments one, you have a struggle with the UI. At some points it was hard to even read the UI because of that problem. Basically try a warmer approach to colors, especially in Waterfront.
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Literally nothing.
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Spotter and Hign Burn Fuel disabled next please And can you add Muzzle Break to the Joker Store? Nice patch thanks
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Why does everything has to be so hidden and mysterious ?
VanilleKeks replied to Ketog's topic in General Discussion Archive
I think a reason as for why the development process is so selectively revealed is because a lot of it is probably boring and could potentially give bad PR. It's not like they are developing a lot of new and cool features. If the process was more open it should be restricted to only actual APB players. Edit: Warframe devstreams are pretty succesful, but I would argue that is mostly because we usually get the stuff within a few weeks after they are shown. With APB no one can say how long until we get the stuff. -
Why are the Apocalypse weapons all terrible?
VanilleKeks replied to Eyepop's topic in General Discussion Archive
Oblivion is one of my favorite guns. It can 4 shot up to like 95m with CJ3. Also you can run Reflex Sight and still have perfect accuracy while strafing. Also keep in mind that 3 shots of the oblivion are like 95% health gone, with that much over damage you can really pressure enemies. It also means that just a small bit of damage to an enemy turns them into a 3STK. -
When did they remove the N5/P5 showing on map?
VanilleKeks replied to Alani's topic in General Discussion Archive
Hell no. At least with the star on the minimap you can still fool people by using vertical environment to your advantange. For example the stairs in the middle of asylum, with 3 different floors. The VIP marker reveals your position entirely. -
I've been having the stutters too, but I've also had some weird kinda of lag where everything except me moves normally, but it feels like my character is taken control of. Like my char would keep moving in the same direction or walk somewhere completely different.
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which sniper is best in current meta?
VanilleKeks replied to quixxius's topic in General Discussion Archive
As someone who has actually used both DMRs for several dozen (if not a couple hundred) hours. Don't use the DMR-AV for cars, atleast not as a goto choice for AV. You are better off using an ALIG or a Dog Ear. The DMR-AV only really shines at 85m+ or if the enemy isn't running a pioneer/vegas. Don't get me wrong, it has insane hard damage. BUT it is too slow to consistenly deal with the vegas/pioneer meta. Enemies will almost always manage to drive out of your line of sight or out of render distance. They will also manage to successfully drive up to you and attempt to kill you before the pioneer is even remotely close to critical damage. The DMR-AV is however the best choice for squishy car missions, if you can play from 85m+ range. ALIG being the king here again. -
Spotter A free wallhack with the only downside being that you can't resupply ammo, which is useless since there are ammo boxes and car suppliers. A spotted player has no indication of the fact that he is visible to all. Only gamesense can help you. Blowtorch This thing can outheal 90% of the hard damage in the game. Even AV guns struggle to kill a pioneer that is being repaired by a blowtorch. In fact it isn't even worth trying to do, it's easier to just kill the blowtorch user. High Burn Fuel This has enabled car gameplay like no other mod. It is absolutely game breaking. Even when I'm using a conc and an ALIG, there is still more than enough time to hop out of your car and take 0 damage from it blowing up. Even worse, you can guarantee that the remains of your car become cover by turning the driver side away from the guy trying to blow it up. Remote Det I don't mind Remote Det in Missions, but have you played Baylan recently? People just drive to the spawn points and suicide bomb you. Even if you kill the dude, remote det still works after the users death, which is just fantastic. Every couple times I spawn somewhere, I have to dodge atleast 1 or 2 remote dets before I get to shoot anyone. It's not fun. Teleporting into Cars This is the most abused "Feature" in the entire game. It is manadatory that you do this or you will never be able to compete at the higher skill tiers. Pioneer/Espacio Do I even need to say anything? -- What do you want to see balanced? Keks
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Why release a Shotgun when you seem to still have the rebalance going on? I doubt the last patch will be the final one in the forseeable future. Imagine winning this thing just to have it reworked next month or so. Edit: Apparently it's not a shotgun by game mechanics, but only visually? Where are the stats?
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Probemlet är att om man nerfar skadan bara lite för mycket kommer alla scouts och andra snipers direkt vara bättre. Bästa hade varit om de aldrig lagt in den i spelet och scout hade varit standard tbh bara ge scout 850 så är hvr mindre cancer ))
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Being able to 1vs2,3,4,5 is a form of skill Taking down a single enemy in a coordinated attack is a form of skill Avoiding being outnumbered is a form of skill Aiming is a form of skill Ammo management is a form of skill Deciding when to engage is a form of skill Deciding when to disengage is a form of skill Knowing the advantages and limitations of weapons is a form of skill Knowing the map is a form of skill Utilizing the map to your advantage is a form of skill Understanding the spawn system is a form of skill Abusing the spawn system is a form of skill Knowing when to rely on others is a form of skill Knowing when others need to rely on you is a form of skill Do you want me to go on? Defining skill with a single sentence as "this is what it's about" is completely impossible. It has been generally categorized into mechanical skill and game sense but it's incredibly nuanced. Getting back to your example. Being outnumbered is one of the following: 1. Your fault for letting it happen (lack of that specific skill) 2. Proper movement by the enemy (showcase of that specific skill by enemy) It is entirely possible for APB to be skill-based without allowing you to instantly wipe the enemy with head shots. What you think skill is does not really matter in an objective discussion and if you wish to continue participating in those I would highly recommend to consider other perspectives before you make a statement. It makes the discussion better for everyone.
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nice
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With the abundance of car spawners I don't think this will be a problem large enough to justify not removing what is by far the most abused mechanic of the game. We're trading for a lesser evil here. You can already make cars unusable that way anyway, it's just a little bit harder.
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Getting out by teleporting when stuck is fine, getting in is abused like crazy, even if intended. If your car is blocked from both sides and you can't get in, well tough luck grab a civ car or respawn it.
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1. Preventing people from insta teleporting into their cars when close to objects 2. Reverting the last steel plating buff that G1 did. Approx 1 day of developer work for 134% gameplay improvement. Thanks