
VanilleKeks
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Everything posted by VanilleKeks
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Thanks for Fixing QuickSwitching Little Orbit
VanilleKeks replied to a topic in General Discussion Archive
You essentially more than doubled your TTK by switching here. Quickswitching can still be really strong but at least use some better examples. These clips make QS look bad which is not a good thing if you're trying to argue about how strong it is .. This is basically like showing off your super fast Ferrari while driving 50 Km/h in a City. -
Nostalgia Thread? Nostalgia thread!
VanilleKeks replied to PHM's topic in General Discussion Archive
nice -
Nostalgia Thread? Nostalgia thread!
VanilleKeks replied to PHM's topic in General Discussion Archive
please link it, i need this video in my life -
Nostalgia Thread? Nostalgia thread!
VanilleKeks replied to PHM's topic in General Discussion Archive
Do you have the Colby Experience from imAustria/ebnko? -
Nostalgia Thread? Nostalgia thread!
VanilleKeks replied to PHM's topic in General Discussion Archive
bring back the coin sound when you kill someone- 54 replies
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Please remove or change the Spotter Mod. It is a free wallhack with zero downsides. This has been requested many times because it is game breaking.
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It doesn't work for me if I delete the folder. My game doesn't cache anything at all and just crashes after about 3 minutes. Any tips? Edit:; Figured it out, you have to create the folder you want it linked to first, it doesn't create the target on its own, which makes sense. Gonna update the video now.
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I don't think Matt and Scott are rare names by any means.
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Hello, I am posting this here because I do not only want to post this guide, but also start a discussion about any other fixes that the average APB player might not know. First of all: This fix is not my creation. It was shown to me by a person named Secrets, you might have seen them on the APB Community Discord. [Information] What are we doing? We are going to use some of our RAM to create a virtual hard drive (A RAM Disk) and link APB's Asset Cache to that hard drive with a CMD command (symlink). RAM Disks can be a lot faster than even an SSD (depending on age) and allow us to bypass some of the OS level issues that APB has. I don't want to go into too much detail, just know that this is perfectly safe to use. Google is your friend if you feel unsure. Keywords: RAM Disk, Symlink What can this do? - The amount of stutters when ingame might be significantly reduced. - The game might no longer freeze and/or otherwise lock itself, ever. Important Info: - Results will depend on how fast your RAM is. - A minimum of 4GB RAM (for the virtual hard drive) is recommended for the average APB Session (You can lower this, but you will get a out of memory crashes. - You will have to redo the process when you restart your PC. It takes about 30 seconds once you get used to the inputs. - Once you have set it up, you just launch APB normally. - If you have a newer SSD this might not give you any benefit or even worsen your performance. Players with older Drives benefit a lot more from this. [Guide] EDIT: There is an error in the original video, here is the remaster that actually works: [Discussion] Do you have any "unorthodox" fixes that might yield results and you wanna share?
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Trying to be a returning player - colorblind support
VanilleKeks replied to hateweaver's topic in General Discussion Archive
I believe Reshade has some color blind options. Allthough it is safe to use, it might make the UI look really weird. Definitely worth a try tho. -
Both sides of the coin here have pros & concs and I am well aware of them. In my opinion, the proper solution would be to develop a matchmaking system that minimizes the amount of times a surrender would even be justified. Either way, implementing a surrender function into the current game is really about picking the lesser evil, which is simply a bandaid that I don't think is good for the game.
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Time HAS to play a role in order to ensure that players atleast try. The individual tolerance is not important here, apart from determining an average which you can use. That's why League has a 15min minimum requirement for an early surrender. If you do not lock that function behind a timer, you will have people surrendering after the first team wipe. Taking the easy way out is far more common than you actually having an unwinnable match. Considering what Frosi said, the chances of you having an unwinnable match will be lesser in the future. I see it all the time, people die once and then AFK the entire stage. Sure, not having to wait out the timer would be beneficial for both sides in this situation, but I just have a feeling that this will be horribly abused.
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I can understand a surrender function in a game that requires a relatively long time investment per game, such as MOBAs. No one wants to play another 45 minutes dragging out the inevtibable. In APB? Most missions don't take that long. If you really want to, you can just spam in chat and get kicked to the lobby, or leave the game. This sounds more like a more convenient way to skip any form of challenge, since you don't give up your district slot. Not a fan.
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I would suggest that you try to the enhance the already existing color schemes within the game, if you do want to adjust colors for the video. A primarily blue-ish tint that you have used it very rare within APB. Only a few areas in the game have a color scheme that can adapt a tint like that. One being a minor part of north-west Financial. You can see that when you use those color changes in Waterfront that it just doesn't fit right. In general I am against external color adjustment for APB. The way the UI looks makes it so that whenever you slap som adjustments one, you have a struggle with the UI. At some points it was hard to even read the UI because of that problem. Basically try a warmer approach to colors, especially in Waterfront.
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Literally nothing.
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Spotter and Hign Burn Fuel disabled next please And can you add Muzzle Break to the Joker Store? Nice patch thanks
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Why does everything has to be so hidden and mysterious ?
VanilleKeks replied to Ketog's topic in General Discussion Archive
I think a reason as for why the development process is so selectively revealed is because a lot of it is probably boring and could potentially give bad PR. It's not like they are developing a lot of new and cool features. If the process was more open it should be restricted to only actual APB players. Edit: Warframe devstreams are pretty succesful, but I would argue that is mostly because we usually get the stuff within a few weeks after they are shown. With APB no one can say how long until we get the stuff. -
Why are the Apocalypse weapons all terrible?
VanilleKeks replied to Eyepop's topic in General Discussion Archive
Oblivion is one of my favorite guns. It can 4 shot up to like 95m with CJ3. Also you can run Reflex Sight and still have perfect accuracy while strafing. Also keep in mind that 3 shots of the oblivion are like 95% health gone, with that much over damage you can really pressure enemies. It also means that just a small bit of damage to an enemy turns them into a 3STK. -
When did they remove the N5/P5 showing on map?
VanilleKeks replied to Alani's topic in General Discussion Archive
Hell no. At least with the star on the minimap you can still fool people by using vertical environment to your advantange. For example the stairs in the middle of asylum, with 3 different floors. The VIP marker reveals your position entirely.