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Everything posted by Roxl

  1. They were all made in, and are screenshots from, the current engine
  2. I dunno about perfect faces, but here's some I've worked on over the years
  3. Gets better each time I see it. Good work! 1. Regardless of what state it ends up in, there'd still be quite a bit of work to implement something like this in-game. However, I'd think it'd still be worth the effort to work on, even if it's just to show off 2. I still play a bit every now and then but exploring map changes, or a new map in this case, would bring me back real quick. 3. Due to APB's nature, I'd have a hard time seeing a map as big as this as anything besides a mission district. Though that would require placing and balancing of both mission objective points and gameplay elements. Though perhaps blocks could be cornered off and playtested in a sort of mock fight club styled district. Might be an interesting challenge
  4. Favourite clothes to design with have been: Ringer T Combats Baggy Jeans (F) Hand Wraps Uniform Shirt Followed up by: Baseball Jersey (F) Military Jumper (F) Short-sleeved Shirt Skate Shoes Baggy Shorts Auto-included items are usually underwear, socks, and one of the two earpiece accessories. It would be nice to finally replace my pt enforcer necklace placeholders with the custom prentiss ones but that seems unlikely
  5. Roxl

    Symbol Outline Errors

    Summary: Some of the recent symbols produce strange results when given the "Outline" effect Description: The following symbols have cut-off outlines when given the "Outline" effect in the symbol editor: Anniversary Grenade Anniversary SMG Anniversary Sniper Anniversary Open Revolver Anniversary Rifle Celebrating 10 Years Image: The following symbols have extremely thin or broken outlines when given the "Outline" effect in the symbol editor: Occult Font Snowcap Font Ballet Dancer Yeti Broom Top Hat Krampus Holiday Lights Sad Snowman Pipe Rat King Scarf Images: Steps to Reproduce: Purchase/Obtain any symbols listed above Enter into the Symbol Designer Create a new symbol Add one of the symbols listed above into the layers With the symbol selected, change the "Effect" from "No Effect" to "Outline" How many times have you recreated this bug: 100% Results: Symbols from most of the Anniversary Pack have the outer regions of their outline cut off. While symbols from the Occult Font set, Snowcap Font set, and Christmas primitive set, have extremely thin or broken outlines. Expected Results: Outlines maintain a uniform outline effect without being cut short, broken, or extremely thin.
  6. Oh boy! Here goes Joker Distribution trying to hire more celebs to front their store. As there does not appear to be any limits on design submissions, aside from them looking like they're from San Paro, here are mine. Most aren’t even related to any Joker Industries branding. Joshua "JT" Tracy Bio Summary: --- Tatiana Kozakova Bio Summary: --- Dominik Wolfe Bio Summary: --- Dennis “Dead Guy” Gunther Info: --- Aisha Bishop / Lexi Bloodrose Bio Summary: --- Celeste Varischet Bio Summary: --- Vivi Jones Bio Summary: --- Samuel De'Mico Bio Summary: --- Sylvia Martinez Bio Summary: --- Jintao Munoz Bio Summary: --- Richard Perez Bio Summary:
  7. Vendetta looked like it was a prototype. I'd hazard a guess that nothing substantial was developed outside of the basic small map, the primitive movement, and maybe that Gossamer model. Maybe, with the team at the time, they might have had some basic story/lore set out. But then again, we got presets with no text later that year so who knows what state it was in... Can't say much on Retribution though. Didn't have an iOS device at the time, and it looks like it's no longer available to download nowadays. Though what little I have seen leaves a lot to be desired.
  8. I could have sworn that spot had been reported on the new bug forums, but it is quite an old one. Reminds me that you can still get inside the roof of the adjacent building even after it was "fixed" As a heads up for anyone who has to deal with this one though, the easiest places to take out people on the roof will be one of these spots:
  9. So Pagan Bloodrose (Criminal) and Simon Tran (Enforcer) started out as unused tutorial contacts, later repurposed to be "experimental" mission givers in Waterfront, and now reside in Asylum as a shop. They could be used for more, and personally I'd like to see them return to the normal mission districts one day. Also if they were to add "shop" contacts into Baylan/Beacon, I think it'd be better to add them as some sort of physical manifestation of the fight club voice contacts. There's like 8 different voices for fight club missions but no faces attached to them. Inky, Binky, Pinky, Winky, and Clyde, alongside LCTester1/2/3, are part of old testing districts, and are/were likely used to check contact progression systems/UI while the game was being developed. I doubt they're scrapped contacts or an early predecessor of Tiptoe. The likely reason some have an early/short LaRocha's bio was to check how the UI handled larger quantities of text. Some of their names are also a sly reference to the english nicknames for the ghosts in Pacman. If they used an actual contact model, I'd imagine they'd have used either a placeholder model or YoDawg's model. Speaking of which, the picture Binky, Pinky, and LCTester2/3 share is the contact portrait of YoDawg. He was the apparent leader, or perhaps social contact, of the third planned criminal faction Red Rain. Red Rain was the "big name" criminal faction that would occupy the Midtown district alongside the enforcers SPPD faction. Good news is there's a new contact on the horizon once the Engine Upgrade™ is released. Being Lynette Casey for enforcers, and Lucas Van Rooyen for criminals. Supposedly they're bringing new toys and new levels. Though apparently the team is looking into reducing their 20 level specialist status. I do agree that it would be nice to have something to work towards beside weapon roles. APB: Vendetta was their failed attempt at bringing in additional funding for their engine upgrade efforts. Apparently their intention was to develop this arena shooter in the newer version of Unreal to acquaint themselves with it and bring that newfound knowledge back to the upgrade process. Didn't quite pan out though. As for the characters present in the kickstarter post, 6 of them are already in-game, while the other 5 are various concept designs from prior artists. It would be interesting seeing them appear in-game, however most of the concept art characters have wildly varied designs to what gets used as actual contacts. You may be confusing APB: Vendetta with APB: Retribution. Retribution was the bizzare iOS mobile game, from Blazing Griffin, that came out of nowhere. Vendetta was the Reloaded teams attempt at making another PC game.
  10. Except Joker lost the helicopter pilot contract to Somatic. After which: It's technically already in the game though? The "Joker M9", referred to in that weapons catalogue image, ended up becoming the "Joker RFP-9" in a similar way that the "Dart Gun" became the "Stabba - TG-8", and the "Stun Gun - NL9-STABBA" became the "Stabba - PIG". The model just received some kind of box thing on the front, and an extended magazine Don't get me wrong, I'd love to see more weapon variants in the game. But I'm not sure an early RFP model is quite the right fit.
  11. Just went to check, and there definitely seems to be something strange going on. On my max rank Enforcer, the Broadwing B101 "Patrol", Veo ES-21 "Colt", and the Vegas G20-03 "T Force" all show a Rank 195 requirement when purchasing inside the Vehicle Editor/Garage. Yet their description lists the correct rank. And even stranger is purchasing them from a contact, in this case Sofia, they all show the correct Rank.
  12. That map can be found unobstructed in the southside "Chapel" area of Asylum, but the one in the image used can be found over in the south-western side in "The Asylum Club"
  13. The Yakuza: Oni Bundle (Account Lifetime) contains clothing found only in the Preset Clothing categories, and Preset Decals. If it is not found there, then please open a ticket with Customer Support. В комплект Yakuza: Oni Bundle (время жизни аккаунта) входит одежда, имеющаяся только в категориях «Предустановленная одежда», и «Предустановленные наклейки». Если его там нет, откройте тикет в службу поддержки. Apologies, I do not speak Russian Извиняюсь я не говорю по русски
  14. Summary: Male Cowboy Boots/Soldier Boots have strange deformation with Baggy Shorts Description: While the Cowboy Boots/Soldier Boots are equipped over the top of Baggy Shorts, the bottoms section of the Baggy Shorts will be distorted in unnappealing ways. Steps to Reproduce: 1. On a male character, change to and delete an outfit slot to ensure baseline 2. Purchase and/or equip a pair of Cowboy Boots/Soldier Boots 3. Purchase and/or equip a pair of Baggy Shorts 4. Select the Cowboy Boots/Soldier Boots 5. Press the "Put the selected clothing item over other clothing" button 5. Observe the Cowboy Boots/Soldier Boots deforming the lower hems of the Baggy Shorts How many times have you recreated this bug: 100% Results: Cowboy Boots/Soldier Boots are distorting the lower sections of the Baggy Shorts in a way that looks like the mesh deformation is incorrectly applied for the shape of the Cowboy Boots/Soldier Boots Expected Results: Cowboy Boots should cause little-to-no deformation of the Baggy Shorts when layered over the top. With either a more form-fitting deformation model, or perhaps replaced with a similar deformation to the Calf-Length Urban Boots Soldier Boots should cause deformation similar to, or copy from, the Death Boots
  15. It's fairly easy to make that outfit as it's mostly black. Depending on what server you're on, you could probably get the non-armas parts easily. From looking at it, they look like: Underwear - Bikini Top (Stu Phoenix Rank 7) Tops - Tank Top (Ty Durrant Rank 7) Bottoms - Combats (Miguel Estebano Rank 2) Footwear - Knee-high Work Boots (Kaspar Danko Rank 6) Jewelry - Dog Tags (Miguel Estebano Rank 2) Belts - Star-buckle Bullet Belt (Cop Role 7) You will have to pay money on the ARMAS Marketplace if you want the other parts, however. What they are and where you can buy just the clothing: Headwear - Headphones Handwear - Fingerless Tactical Glove (L) Handwear - Fingerless Tactical Glove (R) Armor - Tactical Elbowpads or Tactical Elbowpads Armor - Tactical Kneepads or Tactical Elbowpads Armor - Armored Thighpads Webbing - Tactical Harness Webbing - Tactical Pouch, Gasmask (L) Webbing - Handgun Holster Config (R)
  16. For some reason I really like the story progression of this one Despite it's choppy slow motion and bloomy visuals. I also enjoy this one: Mostly for no other reason than how disconnected it is compared to the modern-day product.
  17. It seems to be their intended course of action as they add more of the originally Armas-based weapons onto the Joker Store without creating a new weapon entry for it. At least, that's what I glean based off the responses from posts like this one: Personally, I'm not a huge fan of muddling the weapon naming schemes even more than they already are. Especially since the JG-1140 already states it's a 3-slot by its name. Plus JT implies a Joker Ticket origin.
  18. Summary: Dragon Weapon Skin applied to Joker C9S EX-III JT2 PR1 uses incorrect model Description: Equipping the Joker C9S EX-III JT2 PR1 with the "Dragon" weapon skin will incorrectly show the Joker C9 'Wasp' model Steps to Reproduce: 1. Purchase the Joker C9S EX-III JT2 PR1 from the Joker Store 2. Equip it in your inventory 3. Change the weapon skin from Default to Dragon 4. Observe the weapon now uses the model from the Joker C9 'Wasp' Results: Expected Results: The Joker C9S EX-III JT2 PR1 uses the correct weapon model when the Dragon skin is applied
  19. Having encountered this problem several times as well, I find it is quite an irritating process to fix. In my experience, it seems to rear it's head on outfit slots that see a lot of clothing changes. Stuff like whole outfit redesigns or new/replacement clothes being added. However, here are some ways I had "fixed" the issue on my end: Spamming the "Put the selected clothing item over other clothing." button on each individual clothing piece roughly in this order: Shoes -> Socks -> Pants -> Jackets -> Shirts, then reordering anything from there Unequipping everything but the clothing you want to reorder Lastly deleting the outfit slot, equipping only the Shirt and Pants you want to reorder, then adding everything else from there Hopefully one of those work for you.
  20. Roxl

    Weird symbol behavior

    I'm fairly certain that this property is intended. It's also not limited to any layer-specific position or order. As it only happens on the Gradient Circle, Gradient Sphere, Gradient Cloud, Gradient Square, and Rough Texture primitives, I figured it was to do with the symbol designer either not being able to properly handle Invert Masks for semi-transparent primitives, or making it work wasn't worth the trouble.
  21. Weapon silencers can sometimes be inconsistent with how it handles muzzle flashes. Mostly the hvr series of snipers will seemingly remove the flash entirely, while some other weapons will reduce the size of the flash. Whether or not this muzzle flash behaviour is what you're referring to, here's a list of some weapons that don't change their muzzle flash colour with the Nutcracker skin
  22. Does that also apply to the Pathfinder PR1/2 as well?
  23. Oh nice! Congrats to the other winners as well! Though I do wonder if it's just the Prentiss one that will be added
  24. I had also posted a bug report about this back during halloween. A bit dissappointing that it's still not been fixed since then. The bug also applies to the lesser used Pathfinder PR1/2 weapons
  25. One ugly holiday sweater with too much Prentiss theming and not enough crazy elves Name: ROXL Server: Jericho
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