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Roxl

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Everything posted by Roxl

  1. Summary: Male Cowboy Boots/Soldier Boots have strange deformation with Baggy Shorts Description: While the Cowboy Boots/Soldier Boots are equipped over the top of Baggy Shorts, the bottoms section of the Baggy Shorts will be distorted in unnappealing ways. Steps to Reproduce: 1. On a male character, change to and delete an outfit slot to ensure baseline 2. Purchase and/or equip a pair of Cowboy Boots/Soldier Boots 3. Purchase and/or equip a pair of Baggy Shorts 4. Select the Cowboy Boots/Soldier Boots 5. Press the "Put the selected clothing item over other clothing" button 5. Observe the Cowboy Boots/Soldier Boots deforming the lower hems of the Baggy Shorts How many times have you recreated this bug: 100% Results: Cowboy Boots/Soldier Boots are distorting the lower sections of the Baggy Shorts in a way that looks like the mesh deformation is incorrectly applied for the shape of the Cowboy Boots/Soldier Boots Expected Results: Cowboy Boots should cause little-to-no deformation of the Baggy Shorts when layered over the top. With either a more form-fitting deformation model, or perhaps replaced with a similar deformation to the Calf-Length Urban Boots Soldier Boots should cause deformation similar to, or copy from, the Death Boots
  2. It's fairly easy to make that outfit as it's mostly black. Depending on what server you're on, you could probably get the non-armas parts easily. From looking at it, they look like: Underwear - Bikini Top (Stu Phoenix Rank 7) Tops - Tank Top (Ty Durrant Rank 7) Bottoms - Combats (Miguel Estebano Rank 2) Footwear - Knee-high Work Boots (Kaspar Danko Rank 6) Jewelry - Dog Tags (Miguel Estebano Rank 2) Belts - Star-buckle Bullet Belt (Cop Role 7) You will have to pay money on the ARMAS Marketplace if you want the other parts, however. What they are and where you can buy just the clothing: Headwear - Headphones Handwear - Fingerless Tactical Glove (L) Handwear - Fingerless Tactical Glove (R) Armor - Tactical Elbowpads or Tactical Elbowpads Armor - Tactical Kneepads or Tactical Elbowpads Armor - Armored Thighpads Webbing - Tactical Harness Webbing - Tactical Pouch, Gasmask (L) Webbing - Handgun Holster Config (R)
  3. For some reason I really like the story progression of this one Despite it's choppy slow motion and bloomy visuals. I also enjoy this one: Mostly for no other reason than how disconnected it is compared to the modern-day product.
  4. It seems to be their intended course of action as they add more of the originally Armas-based weapons onto the Joker Store without creating a new weapon entry for it. At least, that's what I glean based off the responses from posts like this one: Personally, I'm not a huge fan of muddling the weapon naming schemes even more than they already are. Especially since the JG-1140 already states it's a 3-slot by its name. Plus JT implies a Joker Ticket origin.
  5. Summary: Dragon Weapon Skin applied to Joker C9S EX-III JT2 PR1 uses incorrect model Description: Equipping the Joker C9S EX-III JT2 PR1 with the "Dragon" weapon skin will incorrectly show the Joker C9 'Wasp' model Steps to Reproduce: 1. Purchase the Joker C9S EX-III JT2 PR1 from the Joker Store 2. Equip it in your inventory 3. Change the weapon skin from Default to Dragon 4. Observe the weapon now uses the model from the Joker C9 'Wasp' Results: Expected Results: The Joker C9S EX-III JT2 PR1 uses the correct weapon model when the Dragon skin is applied
  6. Having encountered this problem several times as well, I find it is quite an irritating process to fix. In my experience, it seems to rear it's head on outfit slots that see a lot of clothing changes. Stuff like whole outfit redesigns or new/replacement clothes being added. However, here are some ways I had "fixed" the issue on my end: Spamming the "Put the selected clothing item over other clothing." button on each individual clothing piece roughly in this order: Shoes -> Socks -> Pants -> Jackets -> Shirts, then reordering anything from there Unequipping everything but the clothing you want to reorder Lastly deleting the outfit slot, equipping only the Shirt and Pants you want to reorder, then adding everything else from there Hopefully one of those work for you.
  7. Roxl

    Weird symbol behavior

    I'm fairly certain that this property is intended. It's also not limited to any layer-specific position or order. As it only happens on the Gradient Circle, Gradient Sphere, Gradient Cloud, Gradient Square, and Rough Texture primitives, I figured it was to do with the symbol designer either not being able to properly handle Invert Masks for semi-transparent primitives, or making it work wasn't worth the trouble.
  8. Weapon silencers can sometimes be inconsistent with how it handles muzzle flashes. Mostly the hvr series of snipers will seemingly remove the flash entirely, while some other weapons will reduce the size of the flash. Whether or not this muzzle flash behaviour is what you're referring to, here's a list of some weapons that don't change their muzzle flash colour with the Nutcracker skin
  9. Does that also apply to the Pathfinder PR1/2 as well?
  10. Oh nice! Congrats to the other winners as well! Though I do wonder if it's just the Prentiss one that will be added
  11. I had also posted a bug report about this back during halloween. A bit dissappointing that it's still not been fixed since then. The bug also applies to the lesser used Pathfinder PR1/2 weapons
  12. One ugly holiday sweater with too much Prentiss theming and not enough crazy elves Name: ROXL Server: Jericho
  13. Pretty nice. Only got #2-4 part wrong. Though that's probably because I like Seung's bloodrose origin story more then Jeung's.
  14. That seems to be the intended design for the kit ARMAS promo image with no driver side vent ARMAS solo car image with no driver side vent ARMAS solo car image with passenger side vent Artist Renders:
  15. Kind of, yes. From what I can remember, it can only be combined with the Shotgunner Vest Config from the "High Roller" clothing pack. If I were able to connect to anything I'd give a more concise answer. -Edit- Yes. The only other chest config that it can be worn with is the 'Shotgunner Vest Config' found in the 'Enforcer High Roller Clothing Bonus Pack'/'Enforcer High Roller Bundle'
  16. There is the Armored Bonus Pack (Enforcer) and the later added Armored Bonus Pack (Criminal) which both contain only the "Combat Gear: Armored" clothing set. They have no direct connection to the Impact Bonus Pack (Criminal) and the later added Impact Bonus Pack (Enforcer), containing only the "Combat Gear: Impact". Did you purchase the Impact Bonus Pack (Enforcer) and the "Impact" clothing has not shown up? If that is the case, you may have to contact support Or is it that you purchased the Armored Bonus Pack (Enforcer) and have not received the "Impact" clothing? If that is the case then, as far as I know, that's intentional.
  17. As far as I'm aware, the Armored Bonus Pack acts the same way as the most of the other faction packs. Some clothing items are only purchasable for one faction. Although most of the configs seems to be delivered to both sides now... However, in the case of the Amored Bonus Pack, you'd have to purchase the Impact Bonus Pack (Enforcer) if you wanted the criminal clothing equivalent. Can't say much about the Vigilum/Libero configs though as they seem to have the last remaining "faction-locked" chest/leg configs.
  18. If you're referring to the Spray Cans Leg Config (L/R), then you have to wear one of the thigh webbings/armor first. These can be: - Thigh Rig (L/R) (Requires a belt) - Tactical Holster Pad (L/R) (Requires a belt) - Armored Thigh Pads Each of these can be obtained either through one of various ARMAS products, or you can use the "Street Krew Holster Pad (R)" preset from Gumball.
  19. When the new halloween skin, "Occult-Demoness" is applied to either the OCA-EW 626 'Whisper' series or the Pathfinder (not LR or SD) series of guns, the model will not appear. In Inventory: Of all the different weapons I was able to check, it seems to only appear on these: OCA-EW 626 'Whisper' PR1 OCA-EW 626 'Whisper' PR2 OCA-EW 626 'Whisper' RT1 Pathfinder PR1 Pathfinder PR2 In-game images:
  20. Roxl

    Showstopper look

    That Showstopper was bought from ARMAS Not that it makes any difference as the one from the Joker Store look and functions exactly the same
  21. Roxl

    Showstopper look

    That isn't max graphic quality nor is that what the showstopper looks like by default. It seems like you've got some lowered texture resolution Standard (Left) and Chrome (Right)
  22. The new Katana, Fire Axe, and Shotgun harnesses are backpacks instead of webbings, so they can be equipped to more things than the webbings can. However, the clothing editor will display a message in the bottom right corner when one piece of clothing will replace another. And generally the torso holsters and backpacks can't be worn with jackets/coats. If it's really too much to check something beforehand, here's a general list of what can't be worn with each Female Midriff Web Holster + Shoulder Knife Harness: Double Gun Holster (Back): Backpacks (Currently including all 3 harnesses): Male Double Shoulder Holster + Knife Shoulder Holster: Webbing Vest: Backpacks (Currently including all 3 harnesses): The hoodie is a regular top while the death jacket is a coat
  23. It looks like a female knife holster trying to deform around a male hoodie. I feel like it would look nicer if they'd used either the male Double Shoulder Hoslter or male Knife Shoulder Holster as a base instead of trying to repurpose the female version
  24. Well, I'm still not a fan of the gameplay style overall, this "Season 0" did seem to play a bit better than the OTW test. Instead of constantly spawning in the middle of a firefight, I now spawn in with about 2-3 deadly zones to traverse before getting to a safe zone. Not particularly optimal, but better than OTW. On the main gameplay side of things, I haven't much to add that hasn't already been said. Biggest problems I had on the gameplay side is the rather intrusive UI, rather strange spawn locations, and slow standing gain. Though standing might just be because it takes ages to start a match up on Jericho. And my undecidedness on the backstory has not changed since the OTW test. There's far too many unsolved questions, and missing details on both the Red Hill Institute of Technology and Lawrence Holland. Still not quite sold on the map changes too. I think it's creative the way that some destructible fortifications have been made, but there are still floating objects, broken textures, and odd collisions that still need to be fixed up. And lastly, I still want to suggest that if this Red Hill Institute of Technology are going to hang around for as long a time as it sounds; their icons used for contacts should be redesigned in the style of current contact organization icons. So the white/grey outlined style. Even just something simple like the mock-up on the right. Simply because their red and blue icon sticks out like a sore thumb in comparison.
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