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Hexerin

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Everything posted by Hexerin

  1. My question is why the killer always gets 100 score, even if they only did 1 damage towards the kill. When someone dies, each person who contributed should get score based on the actual damage they dealt towards that kill, nothing more.
  2. That extra ten players on either side makes a deceptively substantial difference to gameplay health.
  3. Your first image is actually one of the older versions of Reloaded's threat systems. Realtime Worlds used a completely different system that only had fifteen threat levels.
  4. It's a rifle. It fires a single projectile in a straight trajectory, that works best while marksman'd (although can be hipfired in a pinch as well). It used to be a shotgun, back in RTW days. It was changed to what it is now for Reloaded, and has never been a shotgun in this incarnation. That being said, I wish they'd revert it to being a shotgun again. Then I'd have an actual CQC option for LTL.
  5. All these people calling the NL9 a shotgun...
  6. There's a lot about this game that doesn't make sense.
  7. It isn't all that surprising. Dolton Montane D 230 and D 430 are both also unavailable (the 2 slot and 4 slot variants for the Montane, the 2-seater pickup truck).
  8. As someone who has it on both their Enforcer and Criminal, I steadfastly believe it should be available ingame via normal means (contact unlock).
  9. It was never correct anyways, because it had to be manually updated and nobody on the team ever bothered.
  10. Guess that explains why there's less than 100 total people online right now on Jericho... @Majiik @Androvald @Aphadon Here, let's ping the relevant parties.
  11. Will likely start being a thing after the shotgun changes go through. Consistent shotgun damage is a terrifying thought when it comes to the Strife.
  12. The actual fire rate is perfectly fine. I'm assuming he's talking about the wonky behavior where the Strife locks out actions after firing until the refire cycle finishes, like the HVR.
  13. Here's hoping Jericho gets good results as well... and that the maint doesn't take the full eight hours.
  14. You're kidding yourselves if you think LO is going to take this to the relevant authorities.
  15. Very much reportable. Be sure to include video recording of the player killing you, and leave a volume warning for the support agent. https://support.gamersfirst.com/hc/en-us
  16. The "coefficient" thing, do we know how exactly that works? Like, is that just a direct percentage or is there some formula involved there?
  17. Are the netcode changes mentioned in that other thread possibly going to ship on Tuesday (17th)? Or are they still too early in dev to be shipped live?
  18. Many people have been saying this from the start of the feature (myself included). The problem comes up when you take a second look at it and think about how the game environment would change if Resupply Box (Large) was freely available in unlimited quantity. It's the only consumable that's actually a problem for the game's balance, and thus you'd have to either limit how many can be bought per day (at which point you might as well just leave the system as is, since the mission rewards limit it this way), or limit it via how much it costs (which binarily grants advantage to higher skill players within a given skill range). Resupply Box (Medium) is limited by Joker Tickets, of which you can obtain a maximum of 115 per day via action districts. As they cost 75 JT, you can only make one purchase per day (stack of 5) due to this limitation. Personally, I feel they're overpriced for how little ammo they supply (I still buy them though, as I don't have anything else to spend JT on). The solution to all this is actually very simple. Make it so you can't resupply grenades from these boxes. With this one simple change, there would be no problem with selling both of these consumables for some small but not insignificant amount of APB$. Although personally, I'd prefer the other path of just making consumables function like orange mods, in that they can be used infinitely but are restricted by a cooldown. This would be more intuitive, and more fun as you wouldn't have to bother with pointless resupply whenever you run out of your favorite consumable. I just want an infinite supply of Satchel Charges, damnit.
  19. If that was an actual DDoS, you would be seeing massive and fluctuating packet loss as well.
  20. What makes you think they care about griefing, when they already have publicly stated they aren't going to take action against obvious dethreating?
  21. They've responded to midnight threads several times, this would actually be the first case of it going unnoticed/ignored.
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