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Hexerin

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Everything posted by Hexerin

  1. Should remove all the JT-exclusive versions of the guns (like slotless ones) and just have the JT store provide the same guns you get from ARMAS. Would vastly reduce the bloated database footprint this store causes, and also make it much easier to navigate. Then, just have two copies of each gun- one being the current low cost lease, the other being an exorbitantly priced version that gets you the gun permanently (only on that character, and untradeable). That way, free players are finally treated fairly in this game, and have the ability to obtain anything we paying players can... after grinding their asses off for it per the norm in the industry.
  2. You're vastly overthinking how this works. It isn't a hit order thing, as every pellet hit/miss is determined simultaneously the moment you fire the weapon (this game doesn't have projectiles, outside of obvious things like rockets or grenades). All the game does is take the number of hits, and apply the base damage and per ray modifier accordingly. Take, for example, that you landed only 8 pellets (of the potential 21) from the CSG shot you just fired. CSG base damage is 70, per ray modifier is 0.9, so: First pellet does 70, then: 63->56->50->45->40->36->32, for a total damage on that shot of 392.
  3. Good to know that things are still happening with the database, it's an invaluable resource and your efforts are greatly appreciated. Gun's rockin' 373 max damage per shot, oof.
  4. I'm just sitting here wondering if @Speedz dropped the APB:Dbv2 project. Hasn't been updated since early July.
  5. ARMAS changes won't be happening until after UE3.5 drops. MattScott stated this very clearly in the first few days after the buyout. Hrm. Just realized there's no trial option for it... that's unfortunate.
  6. They completely dumpstered the Strife, which was the only shotgun that was actually fun to use.
  7. You do realize you can't just pull a reversion of that size like it's a simple matter of flipping a switch, right? The financial hit they'd take would tank what little value the company's stock has, and any investors they have would immediately pull out. It would likely just outright kill the company.
  8. Jericho's running just fine. Battle Royale can also be team based. It's very obvious that "Riot" is a mode cashing in on the Battle Royale hype, just as Fight Club was created to draw in Call of Duty / Battlefield players for the sake of boosting population numbers.
  9. Populate this ghost town.
  10. They're still hiring, but it takes time because you still have to perform training and the slog of HR intake paperwork. Also, there's just the simple fact that they're getting hammered with an excessively high amount of ticket volume due to picking up a completely dumpstered game. Tons of players returning and having to go through support to get their accounts straightened out after the old staff fucked with everything on the way out.
  11. Half of these are reporting racist/pornographic symbology. None have been responded to or dealt with.
  12. By the way you're stating this ("not working exactly the same way"), would I be correct in taking that as you're still pushing them live rather than just reverting entirely?
  13. Changes, or a reversion? This patch was to include the hitreg fixes that were on the OTW, and I was kinda looking forward to them considering it's not entirely fun when you empty an entire 50 round M-1922 magazine into an unmoving target and they completely ignore it. Yes, that actually happened to me. Would've just asked in the quoted thread, but you locked it.
  14. You're looking at 2-3 months until you'll hear back. However, once your ticket is in a rep's hands, your responses are handled as priority by that rep (usually getting a response within an hour or two). This is also just a temporary issue, probably. In theory, tickets will be handled much faster in the future. Here's some context as to why:
  15. One would hope not, considering the servers have been outright killing themselves the past few days.
  16. I have no problems paying for microtransaction content, as my Euryale attests (I'd also have the following few tiers of loyalty rewards as well, if they existed). I have a problem with releasing gambling features in video games, which is a viewpoint shared by anyone with half a functioning brain cell as it's obvious how damaging such features are to the industry as a whole.
  17. The stats are literally irrelevant. It's the principle of the matter.
  18. You were doing so well too... Just when I thought you might be different to every other dev in the industry, you go and continue contributing to this absolute cancer. Heavy loss of respect for your company.
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