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Hexerin

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Everything posted by Hexerin

  1. It would be the smarter thing to do. Which is funny, because they even stated that they would before the first round of the previous changes went to OTW.
  2. Assists aren't damage, they're score. The score is based on damage, yes, but it isn't a direct reference.
  3. Grabs popcorn and waits for the inevitable shitstorm of weeping cries from NTEC mains.
  4. It'd be a SHAW/AMG, but with faster fire rate. It'd likely have just one giant clip, that takes a long time to resupply. It'd most likely share weight class with OSMAW. Could easily work.
  5. For the sake of clarity. ------------------------------------------------------------------------------------------------------------------------------------------------------------------ This is unneeded, and curves its balance in a way that could cause more problems down the road. Frenzy has no overdamage, so increasing its base damage (166 being the ideal) would be the better course for accomplishing the same thing as a base range increase. It really doesn't need more ammo, and again would also curve its balance in a way that could cause more problems down the road. Along similar lines above, increasing base damage would also increase consistency, which would serve similar purpose to an increased ammo pool.
  6. Improved Rifling on the live servers does the same thing, while also giving the OBIR an upside that's relevant to actual gameplay.
  7. Try actually firing them ingame, instead of just looking at numbers on paper. The difference is huge.
  8. No, it consistently loses because people don't understand how it works and refuse to learn. They just want to M1+W and be rewarded with a free win.
  9. If you want to talk about balance and be taken seriously, you should learn how the game actually works. It's not 16.6 damage, it's 166 damage. You have 1,000 health, not 100. Also yes, it would still be a seven shot kill. The Frenzy has exceptionally higher accuracy than the other standard assault rifles, making it a six shot kill would jump it into overtuned status.
  10. Bring health damage up to 166, from 143 Bring hard damage up to 19, from 14.3 Gun is now in line with the other standard assault rifles. It needs no other changes. Also, on a sidenote, APB:Db's TTK calculation for the Frenzy is incorrect. It's actual TTK is 0.72 with its current stats. @Speedz
  11. Gotta be an exciting thing, from a business standpoint. So much risk, but the payoff if successful...
  12. Where is this vehicle that you guys are able to drive it...? S'far as I'm aware, we only have the normal Varzuga and its slottables/variants.
  13. If they're going to touch that, I'd prefer to see it changed to show the exact timers... on everything.
  14. Friendly reminder that new district(s) are a bad idea, especially with a playerbase as small as ours. The reasons should be incredibly obvious to anyone with a functional brain.
  15. I've always wanted to see Heavy Barrel reworked to something like reducing horizontal and vertical recoil, but increasing weapon weight class (makes you move slower while drawn).
  16. All these people who have clearly never even used the Frenzy for any relevant amount of time, talking about its balance as if they have the right to.
  17. Bear in mind that most "golds" aren't actually gold.
  18. Pretty much this. Still seeing that clan of about four players all using a shared speedhack on Jericho (Enforcer side). They don't even try to hide it, either (not that you really can). The worst part about this is that speedhacking can be completely stopped on the system level, they just have to implement simple server-side movement checks.
  19. Those are my favorite, simply because at that point it's basically a single territory hold finale (which is one of the most balanced finales in the game).
  20. Mikro too, it's surprising how high the car's frame is despite the visual appearance.
  21. Stages that have multiple locations ("raid these three separate doors on this one stage"), will choose where those locations are randomly from the list. They are, however, restricted by certain limitations ("can only be within this section of the map" or "must be within this range from each other").
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