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Hexerin

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Everything posted by Hexerin

  1. Except that it follows a pattern, which means there's no prediction involved and thus it can be controlled.
  2. Six shots to kill like NSSW, while retaining most of the anti-vehicle capability the ALIG has. Once you take the time to learn how to control the recoil, the gun is damn good.
  3. The recoil will not change, it's the weapon set's gimmick. It's not even bad, just different and requires you to not just mindlessly spray like every other gun.
  4. I extensively use most of the endgame vehicles (twelve of them, to be specific), and no other vehicles suffers this problem. It needs to be fixed, period.
  5. Nano activities are that special type of rare where 50% increase literally wouldn't affect it. You'd need on the order of 25,000% or more to start seeing any difference.
  6. MattScott stated that the weapon changes will be tested on the live servers, in a separate district type.
  7. We're still using the 40 level system, the individual levels just aren't shown.
  8. Factually incorrect. The JG-1040 was added long after loyalty rewards were implemented, and was put at a very early point in the list. Not to mention the friend/ignore list extender, among others.
  9. Huh, how did I not see the parallel there. FFA R&D is actually just the Euryale of the Bullshark's Medusa. I was actually just joking, because the obvious hellish shitstorm that would get kicked up if they were to do it would be legendary (pun unintended). You'd just slap 3-point Sling and Bandolier on it, which doesn't change anything compared to the Volcano other than give you an extra six rockets (three clips). All the other mods either don't do anything, or hurt the weapon.
  10. Should add the FFA 5.56 R&D III to the next loyalty tier. Totally not asking for selfish reasons.
  11. I lost some achievement unlocks and some skins, but not anything that I care enough to submit a support ticket for (at least not while the support desk is as overloaded as it is currently). Half the stuff I never use (only earned for the sake of having), and the couple things I would use are either available via better means (Raptors from ARMAS, account bound instead of 10 day cash leases from contacts) or have equivalents that serve the same purpose.
  12. It used to be, and the ARMAS pages still list it as 30m, hence the easy confusion. However, if you check the database it's clearly 40m now. This makes the Fang (only available via ARMAS) have 47m effective range, which is fucking absurd.
  13. On the guns you'd normally slot CJ into (primarily CQC weapons like SMGs), the decrease to top-end accuracy is never really noticed because they generally regain their accuracy faster than it blooms.
  14. Modless, Improved Rifling, Cooling Jacket. Full auto with Euryale. As you can see, Cooling Jacket is really fucked.
  15. Cooling Jacket does, in fact, share the same downside as Improved Rifling. In fact, it decreases the top-end accuracy even further than Improved Rifling does. Cooling Jacket also increases the rate of bloom per shot as well, causing a double negative from a single effect.
  16. RFP wasn't a problem until they buffed its base effective range from 30m to 40m. All they have to do is revert that, and it would be just fine again.
  17. Still tracking this thread, despite very little activity within. Good show, Matt.
  18. Improved Rifling isn't bugged. How do people still fail to understand this? It's so incredibly easy to test as well, as @Crusade has already shown. That being said, the downside it has is completely irrelevant for 90% of the guns that want to use it... so yea.
  19. It's the same for all the vehicles you get out of JMBs, with the exception of the Gumshoe (both Enforcer and Criminal versions).
  20. Fun fact: This was promised to us back in closed beta. Course, Joker Tickets didn't exist back then and the promise was for them to be purchased with cash. If I'm remembering correctly, it was something like $1m for the stock weapon, with an extra $1m per slot... although the numbers were never anything other than conceptual of course.
  21. The system I've always envisioned for a reworked and streamlined LTL is to: Convert the Stabba weapons into lethal weapons (PIG would be removed from the game, fortunately or unfortunately depending on your opinion of the weapon). Move all the Cop role Stabba weapon unlocks into contact progression, like every other weapon in the game. Introduce open slot versions of the Stabba primaries, unlocked at Cop 5/10/15 per the usual. Introduce a new mod, ideally being a green mod so it doesn't conflict with any existing mods. "Subsonic Rounds" - Simply swaps the health and stamina damage values on the gun it's slotted into. Copy all this over to the Criminal side. Give Criminals the "Hostage" role to mirror Cop. Remove the increased score, cash, and standing rewards you get for arrests and taking hostages. These were there because of how weak LTL was. That's all you'd need to do to make LTL a completely healthy and viable gameplay mechanic. Everything else about LTL is already balanced: Common misconception: The increased respawn time isn't an increased respawn timer. It's the normal respawn timer plus the several seconds you're cuffed. If you're rescued, you get back into the field at a minimum of 30 seconds faster, potentially even minutes if your respawn options were Waterfront tier. The increased potential downtime is the reward for taking the risk that the target might get rescued. The mechanic balances itself. The risk you take to arrest or take the target hostage is balanced against the risk the target's teammates take to rescue them. Self-balance.
  22. I mean, that would be the ultimate goal. It's an extremely fun gameplay style (when it works), which is why I've always been a staunch advocate for it being improved.
  23. Any incentive given would have to be on a level that would completely imbalance the game, because it has to incentivize them away from easy farming of low skill opposition. Alternatively, Little Orbit could have their GMs actually do the core job the position entails. You know, moderating the game and upholding the ToS/CoC by actioning intentional dethreaters.
  24. You should probably sticky this thread, because otherwise it'll wind up buried without notice.
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