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Hexerin

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Everything posted by Hexerin

  1. Or is this something that hasn't even been brought up yet? I ask this not seeking any details, just out of simple curiosity about whether or not the team has any interest whatsoever in reworking the entire system so that it can be in a healthy, and competitive state. As it stands the weaponry is universally, exceptionally weak (with one exception that is essentially a mechanical exploit), and is only actually viable if you're fighting people much lower skill than yourself.
  2. The day I stop playing, permanently.
  3. There's a confirmed issue with hitreg, MattScott released a statement "we're aware, have found replication, and are fixing". It'll probably be fixed in a patch this week or next, until then I'd simply suggest not using precision weapons.
  4. Several days later and the servers are still running flawlessly. If you're having issues, it's on your end and something you should look into fixing yourself.
  5. That isn't a bypass, that's literally the method by which you obtain the 4 slot Fresno.
  6. My question is why the killer always gets 100 score, even if they only did 1 damage towards the kill. When someone dies, each person who contributed should get score based on the actual damage they dealt towards that kill, nothing more.
  7. That extra ten players on either side makes a deceptively substantial difference to gameplay health.
  8. Your first image is actually one of the older versions of Reloaded's threat systems. Realtime Worlds used a completely different system that only had fifteen threat levels.
  9. It's a rifle. It fires a single projectile in a straight trajectory, that works best while marksman'd (although can be hipfired in a pinch as well). It used to be a shotgun, back in RTW days. It was changed to what it is now for Reloaded, and has never been a shotgun in this incarnation. That being said, I wish they'd revert it to being a shotgun again. Then I'd have an actual CQC option for LTL.
  10. All these people calling the NL9 a shotgun...
  11. There's a lot about this game that doesn't make sense.
  12. It isn't all that surprising. Dolton Montane D 230 and D 430 are both also unavailable (the 2 slot and 4 slot variants for the Montane, the 2-seater pickup truck).
  13. As someone who has it on both their Enforcer and Criminal, I steadfastly believe it should be available ingame via normal means (contact unlock).
  14. It was never correct anyways, because it had to be manually updated and nobody on the team ever bothered.
  15. Guess that explains why there's less than 100 total people online right now on Jericho... @Majiik @Androvald @Aphadon Here, let's ping the relevant parties.
  16. Will likely start being a thing after the shotgun changes go through. Consistent shotgun damage is a terrifying thought when it comes to the Strife.
  17. The actual fire rate is perfectly fine. I'm assuming he's talking about the wonky behavior where the Strife locks out actions after firing until the refire cycle finishes, like the HVR.
  18. Here's hoping Jericho gets good results as well... and that the maint doesn't take the full eight hours.
  19. You're kidding yourselves if you think LO is going to take this to the relevant authorities.
  20. Very much reportable. Be sure to include video recording of the player killing you, and leave a volume warning for the support agent. https://support.gamersfirst.com/hc/en-us
  21. The "coefficient" thing, do we know how exactly that works? Like, is that just a direct percentage or is there some formula involved there?
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