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Hexerin

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Everything posted by Hexerin

  1. It's not an intentional design choice. The way missions work is that when you start a new stage, the objective locations are randomly chosen from a list of locations. These locations were chosen when the mission was designed, and aren't dynamic in any way. Stages that feature multiple locations just select multiple random locations, within the limits set for that particular stage. It's why you see certain mission types group their objectives in a certain way every time you do that mission, but those groups aren't always in the same area. In most cases, your drop / their drop finales have their locations in really bad locations pairings. They can be on literal opposite sides of the district, and they can also be literally 10m from each other. I've once seen one where the previous stage finished on one end of the map, and the drops for the finale were on the other... resulting in a mad dash where the mission ended as soon as the item was dropped because it takes a few minutes to get across the district.
  2. Try to put aside your frustration for losing, and look at the design objectively for a minute. Both of these locations are double-edged swords, but yours was actually the better one. Sure, they can just drive the item up and drop it without fuss on their base, but then your team can just drive up and grab it off the point before they have a chance to really do anything about it. If you happened to kill their anti-vehicle user (assuming they even had one), you could very easily just grab it and take off. Meanwhile your base... woo buddy, sounds like it was a pain in the arse to carry the item there (I'm going to assume you're exaggerating the location a bit though). However, once you've got the item dropped at your base, the enemy then has to navigate it back out while your team is respawning from the street and heading back in to stop them. Your location is the your drop / their drop dream, it's pretty much an automatic victory the moment you successfully make the drop. All this being said though, I fully agree that every mission in the game needs to be looked at. Some can get by with some slight tweaks, most need complete reworks... and there's a couple that need to just be removed entirely because they're broken on the fundamental level.
  3. Still does, just less consistent by a small margin.
  4. NFAS exists for the short range automatic shotgun, with the True Ogre taking it even further to essentially being a melee weapon. The Shredder is supposed to be a more mid-range automatic shotgun, sacrificing some close-range power in order to actually reach out there... hence why it has a much higher TTK than other CQC weapons, the balance point that everyone is completely overlooking in their mad dash to completely destroy the weapon. I don't want to see the Shredder, one of the coolest guns in the game, fall to the same fate that the Strife has...
  5. Back to the trash pile it goes...
  6. They're going to just continue ignoring it and hoping it goes away on the forums. Your only actual option is to just submit the support ticket.
  7. I'd point out the actual reason Jericho has no population, but knowing this game's community it would be intentionally misconstrued.
  8. @LO_Beastie Instead of reverting the range buff on IR3, can you please look into doing what has been suggested a few times and make it buff the slotted weapon's range by a percentage? This way, it nerfs the current abuse cases (shotguns), while still providing significant increases for the weapons that really want to use it (OBIR, CR762, sniper rifles, etc). Also, please don't kill the Shredder. It finally sees the light of day, only to get curbstomped within a week... Shredder isn't a normal shotgun, it's supposed to be competitive with the assault rifles (STAR, NTEC, FAR, etc).
  9. As Grizmo stated, it's only available through the High Roller packs. However, you cannot get it account bound, you will have to purchase the pack on each character individually that you want the Shredder DF on. Hopefully, Little Orbit's ARMAS overhaul will include debundling all the bundles.
  10. Probably Hoplon (Brazilian) and/or Innova (Russian) servers. They had different content than we do, including many things lacking from ours.
  11. It's strange too, how the lag isn't continuous. It comes in bursts.
  12. This isn't going to change until Little Orbit bites the bullet and does one (or both) of the following: Upgrade to real servers Contact FBI's cyber crime division about the ongoing DDoS attacks
  13. Wonder if it's the same group on Citadel alts...
  14. It will play out exactly as these kinds of things always play out in every game ever. Little Orbit will just ignore it, as they have been doing since it was first brought up weeks ago.
  15. There's a small clan of about four players that share an obvious speedhack, and a couple independent blatants. These all being on the Enforcer side on Jericho. Haven't played much of my Enforcer as I've been trying to cap my Criminal, so can't speak to the Criminal side's population. Considering that's all I've encountered since BattlEye went online, while playing several hours almost every day, it's pretty safe to say that the cheating problem is essentially gone. Just need Little Orbit to stop dropping the ball and moderate the few rogue elements.
  16. On mitigation now, and as per the usual wondering why they even bother. Game's completely unplayable on it anyways.
  17. For the umpteenth time, they really need to invest in real servers.
  18. @LO_Beastie Care to explain your reasoning as to why this weapon deserved to be made the absolute worst weapon in the game by a substantial margin?
  19. Paying any attention to the forum over the past 8 years.
  20. It isn't a question, lower prices will sell more and to more people. This is historically proven via a multitude of other commercial successes (Steam being the most obvious thing to point at).
  21. In today's market, it's impossible to be successful with a sub model unless you're already well established (eg WoW and XIV). They might be able to pull some measure of success with a buy to play model; such success would be small and fleeting though, making it not worth bothering with.
  22. https://support.gamersfirst.com/hc/en-us Common sense is difficult.
  23. Should remove all the JT-exclusive versions of the guns (like slotless ones) and just have the JT store provide the same guns you get from ARMAS. Would vastly reduce the bloated database footprint this store causes, and also make it much easier to navigate. Then, just have two copies of each gun- one being the current low cost lease, the other being an exorbitantly priced version that gets you the gun permanently (only on that character, and untradeable). That way, free players are finally treated fairly in this game, and have the ability to obtain anything we paying players can... after grinding their asses off for it per the norm in the industry.
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