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Everything posted by Hexerin
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Back to the trash pile it goes...
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They're going to just continue ignoring it and hoping it goes away on the forums. Your only actual option is to just submit the support ticket.
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I'd point out the actual reason Jericho has no population, but knowing this game's community it would be intentionally misconstrued.
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1-19-6 - Quick Changes for Live this week
Hexerin replied to Beastie's topic in General Discussion Archive
@LO_Beastie Instead of reverting the range buff on IR3, can you please look into doing what has been suggested a few times and make it buff the slotted weapon's range by a percentage? This way, it nerfs the current abuse cases (shotguns), while still providing significant increases for the weapons that really want to use it (OBIR, CR762, sniper rifles, etc). Also, please don't kill the Shredder. It finally sees the light of day, only to get curbstomped within a week... Shredder isn't a normal shotgun, it's supposed to be competitive with the assault rifles (STAR, NTEC, FAR, etc). -
Probably Hoplon (Brazilian) and/or Innova (Russian) servers. They had different content than we do, including many things lacking from ours.
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Server Lag and Severely Broken Shotguns, awesome.
Hexerin replied to a topic in General Discussion Archive
It's strange too, how the lag isn't continuous. It comes in bursts. -
Wonder if it's the same group on Citadel alts...
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The ARMAS pre-set guns and your weapon re-balance.
Hexerin replied to Tigrix's topic in General Discussion Archive
It will play out exactly as these kinds of things always play out in every game ever. Little Orbit will just ignore it, as they have been doing since it was first brought up weeks ago. -
There's a small clan of about four players that share an obvious speedhack, and a couple independent blatants. These all being on the Enforcer side on Jericho. Haven't played much of my Enforcer as I've been trying to cap my Criminal, so can't speak to the Criminal side's population. Considering that's all I've encountered since BattlEye went online, while playing several hours almost every day, it's pretty safe to say that the cheating problem is essentially gone. Just need Little Orbit to stop dropping the ball and moderate the few rogue elements.
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On mitigation now, and as per the usual wondering why they even bother. Game's completely unplayable on it anyways.
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For the umpteenth time, they really need to invest in real servers.
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End of July 2018 Update (1.19.6 on OTW)
Hexerin replied to MattScott's topic in General Discussion Archive
Paying any attention to the forum over the past 8 years. -
It isn't a question, lower prices will sell more and to more people. This is historically proven via a multitude of other commercial successes (Steam being the most obvious thing to point at).
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In today's market, it's impossible to be successful with a sub model unless you're already well established (eg WoW and XIV). They might be able to pull some measure of success with a buy to play model; such success would be small and fleeting though, making it not worth bothering with.
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https://support.gamersfirst.com/hc/en-us Common sense is difficult.
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Should remove all the JT-exclusive versions of the guns (like slotless ones) and just have the JT store provide the same guns you get from ARMAS. Would vastly reduce the bloated database footprint this store causes, and also make it much easier to navigate. Then, just have two copies of each gun- one being the current low cost lease, the other being an exorbitantly priced version that gets you the gun permanently (only on that character, and untradeable). That way, free players are finally treated fairly in this game, and have the ability to obtain anything we paying players can... after grinding their asses off for it per the norm in the industry.
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You're vastly overthinking how this works. It isn't a hit order thing, as every pellet hit/miss is determined simultaneously the moment you fire the weapon (this game doesn't have projectiles, outside of obvious things like rockets or grenades). All the game does is take the number of hits, and apply the base damage and per ray modifier accordingly. Take, for example, that you landed only 8 pellets (of the potential 21) from the CSG shot you just fired. CSG base damage is 70, per ray modifier is 0.9, so: First pellet does 70, then: 63->56->50->45->40->36->32, for a total damage on that shot of 392.
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Good to know that things are still happening with the database, it's an invaluable resource and your efforts are greatly appreciated. Gun's rockin' 373 max damage per shot, oof.
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End of July 2018 Update (1.19.6 on OTW)
Hexerin replied to MattScott's topic in General Discussion Archive
You, me, and many others agree on this. -
I'm just sitting here wondering if @Speedz dropped the APB:Dbv2 project. Hasn't been updated since early July.
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Showstopper now available on ARMAS
Hexerin replied to Nanometic's topic in General Discussion Archive
ARMAS changes won't be happening until after UE3.5 drops. MattScott stated this very clearly in the first few days after the buyout. Hrm. Just realized there's no trial option for it... that's unfortunate.