Nah bro. I'm fine with the R2 changes and making unused guns viable, but don't even mention the shotgun cqc class, I know a thing or two about those because it's the only weapon I've played this year, and trust me, I don't need an even longer ttk against an SMG meta. I'm just wondering if you've actually sat down for a few days or weeks to try the weapons.
The strife change wouldn't change much. But I feel like it's made with other things in mind.
For it to enter the meta it should offer something different and complementary to the other 2.
I'll break it down for you: JG allows for dumbed down gameplay at closer ranges (point open end of the barrel in general direction of enemy, pull trigger until killed).
The CSG offers higher range while also requiring you to be accurate with your pellets at spit range to actually 2stk, at a slightly longer ttk.
Now, what could the Strife offer that these other 2 aren't doing already?
About the ACTUAL In-game changes:
No one asked for a .44 and RSA change. It was pretty uncalled for, actually. Like, I can get to the same train of thought that led to the changes, buuuut... Just, nah.
The RSA already kills slow enough (it's almost 2 seconds of TTK down range) definitlely not posing enough of a problem against ANYTHING other than another RSA for a change to be made regarding accuracies moving. Obeya is like "you're challenging me, bro?" and so are most weapons.
The .44... Idk man. Sure. Most of the time if I'm crossing an open space I'll run with the gun out already (like most people do) so it's not even a relevant change. More like a concept misunderstanding. And the range... Eh. It already struggled enough with being actually 4stk in most scenarios, about 3/4 of the fights (especially fighting against clotting agent 2-3) (no one plays Fragile. I do, but you get it).
I find myself using those as suppressive, supportive weapons. You know. Allow rotation, keep an enemy still, and in some cases allow for someone else to finish the job quickly.
The Snub looks like a pocket gun, I guess just add a line in the code that makes it switch slower to some guns, or start accounting for de-equip time and completely rebalance. No other comment on that one, no one will use it anyways.