My character loaded in with some serious weight problems, looked like it starved for months.
A quick fix to that was just hopping into the character editor booth and squiggling around the pointer, then leaving the booth.
Though the character really wanted to turn back to its true skeletal form, and on successive relogs it went back to 25kg of body mass, but it was to no avail, because i set it back to normal every time.
The game looks... Okay again? The colors and textures make you feel like you're playing a 2010 xbox 360 shooter.
It certainly runs fine. But I didn't see a big difference compared to Live.
I've noticed the Master audio slider also works differently, not only the mouse sens. On Live i keep it around 0.15, while on Beta I had to set it to 0.5 to achieve the same volume.
There's still no "hold crouch" in-game setting, among other things.
Overall a great job. Looks good, runs good (on my hardware: 5700xt, 16gb ram, r5 3600. Around 110 fps, high setting on asylum, didn't drop past 60 I'm pretty sure)
And now, I will, again, reiterate.
The whole ui begs for a redesign. Why does it have to be blocky? It's not a techy universe set 200 years in the future from now. It's a chaotic street gang game. The elements on screen should help to convince the player that it's actually a thug war game.
Again about design, bring some UI elements closer to the center or bottom of the screen, where less action takes place and it should not be too intrusive either. For example, ability timers, ammo counters.