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vsb

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Everything posted by vsb

  1. a suggestion not fitting the desired gameplay feel is a valid criticism if you really want a preview of air control, im sure there's plenty of clips with blatant cheaters using it which movement penalties do you think are unnecessary? imo crouching accuracy being treated as minimum spread, meaning standing accuracy is often penalized, is the only thing i would flat out like to get rid of - everything else needs to be tweaked (lowered, mostly) but i think sprinting, jogging, strafing/walking, and jumping are all valid penalties improved rifling is generally an upgrade because max bloom is rarely a significant factor in current apb balanced around lots of rng bloom/spread anyway, in a rebalanced apb where consistent max accuracy is easily and/or regularly achievable it would be a more impactful downside in an apb with less to little rng, i think trading weapon control for specific performance boosts would be a very good way to balance a mod like ir and cj cj would be busted if there were identical spray patterns, but balanced if there weren't imo perhaps narrow meta was the wrong way to describe it but currently any mods can be used, depending on the weapon, and have a distinct effect in fights (ignoring l, ll, and lll which are not always useful) - something like heavy barrel as a straight boost would make it an absolute necessity on every gun, and not using it puts you at a constant disadvantage vehicles in gameplay are definitely unbalanced, i agree my personal quick and dirty fix would allow every vehicle to reach at least 20m/s top speed (23m/s is the speed cap) and then differentiate vehicles with acceleration, handling, and slight hp differences ultimately i would prefer that it not matter overly much which vehicle is used other than broad categories like tankier, faster, more agile, etc the process is simple but not easy, but we're just splitting hairs shot placement in apb is based on which cardinal direction the camera is facing afaik, a new system would definitely have to be built for identical spray patterns
  2. i dont have any hands, finger.exe is easier for me
  3. are you that qb guy? i agree with a lot of stuff so i'll just pick out the things i don't agree with definitely don't want any identical spread/recoil patterns like csgo more vague patterns, like the swarm variants pulling certain directions with initial recoil would be fine, altho expansion of that mechanic to all guns seems like it would require the curve system, which i greatly dislike eh these kind of go together i think movement penalties are absolutely necessary, altho there are certainly some excessive examples i don't think titanfall/apex movement systems would fit well in apb, and if they were implemented i think they should have appropriate movement penalties, imo they wouldn't exactly be skill based movement systems if players can bounce around without any negative effects dont be a dork could you elaborate on "no point"? current improved rifling is borderline, but cooling jacket is fairly well balanced imo, and would only be more so if your suggestions for more base accuracy are implemented not an idea i'm comfortable with, especially since mods are part of progression unlocks this easily leads to an incredibly narrow meta when it comes to mod setups, something we saw with rtw apb actually heavily disagree with this, i genuinely enjoy that many apb vehicles have a noticeable sense of weight and momentum that many comparable shooter/driver combo games lack there are obviously exceptions (the cisco is an abomination, no matter how many top speed buffs it receives) and the server delay, while necessary, can quickly make driving near-impossible with the slightest extra latency rebalancing essentially the entire game is not something i would call easy to implement, recoil/spread patterns alone would likely need an entire new system built
  4. finger.exe working_brain.dll average-human-ability.zip please don't attempt to use any 3rd party programs not on this list
  5. sure we can add those, just for you, just because you're special
  6. vsb

    Remove Modifications

    3 point sling only works on the gun its equipped on, since most secondary weapons don't have 3 point sling, the mod has no effect when switching from primary to secondary have you not considered that the EOL weapons are pretty severely underpowered?
  7. as much as i think people overestimate how many macro users there are, theres no denying that its incredibly easy these days to set up some relatively complex macros the "minimal bloom/maximum accuracy" macro youve described is something that can be created in about 10 minutes (plus ingame fine testing) right out of the box with at least half the gaming mice available for purchase atm
  8. balancing pvp around cheaters is an incredibly silly idea, it only ends up punishing legitimate players
  9. rng isn't actually needed, its just the easiest way to counterbalance weapon performance no idea why realism would be a factor in apb, where kevlar vests are treated like boob jobs
  10. the first time we had battleye msi afterburner prevented apb from launching, but no bans were issued no idea if its allowed this time around, but its incredibly unlikely you'd get banned for trying to run such a well known program
  11. vsb

    Remove Modifications

    remove all modifications
  12. what if all these "macro users" are just scroll wheel apes?
  13. if you have a 120hz monitor you should be aiming for 120fps, why else did you buy the fuckin thing? also you'll still be getting frame drops and stutters regardless, i would much prefer to go from 120fps to 100fps than from 60fps to 40fps
  14. yeah, another significant problem was the notoriety system encouraging n5/p5 players to simply kill the closest player from the same faction and vice versa, because losing or delaying n5/p5 status was more valuable than the minimal kill rewards
  15. as long as theres multiple weapon choices there will always be a meta, its impossible to eliminate
  16. you definitely can't do this if ttk is going to be increased then everything has to get smacked with a proportional increase first, only after there's more wiggle room without min ttk pushing right up against instant do individual weapons start getting dialed in
  17. it says across all stores, so it doesn't look like there's an exclusivity clause
  18. https://www.pcgamer.com/epic-has-made-easy-anti-cheat-free-for-game-developers/ https://dev.epicgames.com/en-US/services-games
  19. i think that teamplay and premades should be prioritized in just about every facet of apb, so i disagree say the average ttk of smgs is .7s and weapon x is considered trash because it has a ttk of .9s - if the average ttk of smgs is changed to .9s, weapon x will no longer be considered trash a ghost shot is effectively a missed shot, lowering damage (or increasing stk) makes missed shots less punishing valid point about single fire/semi auto weapons still experiencing ghost shots, lowering rof probably wouldn't be effective I doubt bloom and spread will ever be significantly reduced at the current ttk, as it would push too many weapons closer to min ttk, and too many weapons have competitive min ttks for that i don't think this sentence makes sense, but consistent tracking is just as much of a skill as twitch aim
  20. except you could have done really well on the last mission but not be doing so well on the current mission and still go n5/p5, even though the teams are balanced and a single death is more than likely not going to allow a bunch of bronzes to win a mission against gold opp anyway
  21. -apb is a team based game at its core, i dont think its unreasonable to lean into that with higher ttks, especially when there will eventually be a matchmaking system capable of separating premade and solos -weapons considered trash because of higher ttks are considered so because of the disparity between average/meta ttk and and their own higher ttk, if the average ttk was lengthened this disparity would lessen -increasing ttk by lowering damage (missed shots are pess punishing) or decreasing rof (less chance of shots falling between frames) would lessen the effects of poor network code, not that the game should be balanced around such a thing anyway -weapons would need to be rebalanced regardless, theres no reason that bloom and spread would not be taken into account i think a longer ttk would allow for more accurate weapons as well, as minimum ttk moving closer to effective ttk would mean weapons dont need the artificial rng the current ttk requires overall im not certain i support a longer ttk, while it would have a lot of benefits i think the biggest obstacle would be many players finding the slower game pace less fun than other shooters
  22. no seg doesnt prevent dethreating, it simply removes the reason to dethreat - because everyone has access to lower skill players whenever they want, no dethreating required no seg is like bandaging a stab wound without dealing with the person stabbing you
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