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Everything posted by Kiida
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Do you think LO is tired of our shit?
Kiida replied to R3ACT3M's topic in General Discussion Archive
Yes and I don't blame them. -
Mission Impossible Patch Announcement
Kiida replied to Sakebee's topic in General Discussion Archive
In an ideal world it'd just be completely removed along with car spawners. /shrug -
Mission Impossible Patch Announcement
Kiida replied to Sakebee's topic in General Discussion Archive
Remote det slipped through the cracks again. Needs a proper cooldown on par with the 4x4 Firebomb so it can't be spammed. All I have to say. Otherwise great patch.- 301 replies
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Car spawner.
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This. Fragile got a direct nerf the moment G1 unnecessarily nerfed sprintshooting. Flak jacket effectively had the same problem with the low yield nerf. Meanwhile kevlar is just all round bad and I abandon every mission where I see a teammate using it. Having that bit of extra health doesn't make up for being slower than an 90 year old on a zimmer frame.
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About threat segregation... again.
Kiida replied to HighSociety's topic in General Discussion Archive
Removing visible threat will never be the answer. 1. Revert the mission system to how it was pre-2013 - this would mean the removal of mission points to start with. Too many achieve gold simply by doing mission objectives. 2. Reintroduce negatives for playing in a district below your own threat (25% less cash/50% less standing, no role progression) 3. Take players who haven't logged in for a certain amount of time from the threat pool (3+ or 6+ months) OR reset threat for everyone on a seasonal basis. I have been suggesting the above on these threat threads since 2014. -
Spotter duration was always meant to be 8 seconds. For years it was BUGGED and lasted 15 seconds instead. On a 45 second cooldown (which was also too short anyway) that's way too long. One change I'd like to see next though is a buff to radar jammer since no one actually uses it. Give it the ability to nullify any spotter/flare gun tag on the player who activates it, while maintaining its current use for the rest of the team. Also remote det and Firebomb both 90 second cooldown pls.
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If you've been unable to make $12m in APB since 2013 I don't know what to say. I have the same join date as you and earned easily 5x that amount through missions and FC alone. There was also a time when the FFA dropped to $6m in price after a flood of power JMB giveaways.
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Time to spend the 200k JTs I have left over.
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not logging in tomorrow, bye
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#bringbackjumpscout #bringbacksprintshooting
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Unreal Engine 3,5 -> Unreal Engine 4 -> Unreal Engine 5
Kiida replied to Todesklinge's topic in General Discussion Archive
Never gonna happen. -
Hard no.
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What exactly is the current stance on nudity on symbols?
Kiida replied to Xnetexe's topic in General Discussion Archive
I'm no expert but I'm fairly certain bulges to that level of detail aren't allowed. It's basically a blackened dong. -
Pass.
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No, can we stop with these ridiculous nerf suggestions already? Fucking hell.
- 67 replies
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#bringbackjumpscout
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Hyuntae
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Is there anything planned for Car Gameplay?
Kiida replied to Resine's topic in General Discussion Archive
Ban Exoticz and car gameplay will drop by 90% Easy fix. -
\APB Reloaded\APBGame\Config Open APBInput.ini Search "sprint", first result Change Bindings=(Name="Sprint",Command="InputSprinting | OnRelease InputStopSprinting") to Bindings=(Name="Sprint",Command="InputStopSprinting | OnRelease InputSprinting") This makes you sprint by default, pressing/holding shift to slow to a jog.
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Engine Upgrade - Beta Stream Announcement
Kiida replied to MattScott's topic in General Discussion Archive
I'd rather wait until the full engine upgrade is polished and released before Summit shows interest in APB again. -
>Darleena Why not just invite EpicGoat and Film to stream it too.
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no one cares
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This isn't really a bug, as far as I'm aware, but a way to prevent people farming arrests. Re-arresting rescued players has never counted, and it should stay that way imo.