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Lign

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Everything posted by Lign

  1. Secrectly, all modern games with many different skins are much more heavy than apb low quality primitives
  2. But... but some people from apb discord saying that 80 FPS is fine and playable for competitive experience
  3. I was wondering how we can fix dethreating with the current matchmaking system and realized that LO can make players losing their ‘elo’ only if they lose on 3rd or 4th stage of the mission. So, as long as they need to dethreat, they still have to work for it a bit. It will also increase the activity of players in silver district and we might get a 2nd alive silver district again
  4. Only one district is alive and it's full of silvers and low golds. I'm getting exhausted farming them and getting one good oppostion that can compete well after 15 missions against silvers
  5. Ye, it should be in top priority what has to be done to the game currently
  6. Never seen big streamers reaching 400fps during match with top end pc and low settings in cs
  7. Matchmaking won’t be fixed even with bigger pop until they implement cross instance. We will still be matched with 40 players
  8. At least you have 200kb/s. Mine is not going anywhere above 50kbs
  9. L Nah, it’s due to your cpu. I wonder if it’s even able to fully load up 1050ti
  10. I agree that it might be hard but in my mind that system works like these npc contacts are just placeholders upon triggers that open contact menu. And these menus have just a flag for a district where it can be opened. So, I believe they need just to set up flag for both districts
  11. I don't think it's difficult, as you're able to pledge any contact without coming to him. They need to just allow it doing everywhere
  12. With current pop when only one district is alive, it's not possible to lvl characters
  13. Because the whole weapon balance is made around using clotting agent. Changing that mod can implement some consequences. The game has quite fast ttk and playing without CA is annoying and a bit different experience. You can’t re-pick the corner while having low hp. You can’t take tiny damage by nades while baiting your enemy throwing them. There’re much more situations like that
  14. Would be cool to have separate matchmaking district intances on new engine if the pop will allow it. Public districts with usual matchmaking as it's now and competitive where you get in the lobby and wait for proper opponents then the server starts a district instance only for you and your opponents
  15. 120 points for each side is not a short final stage. Overtime usually begins when one of the side has 60-80 points in my mind when you grab an item.
  16. Yes, I want missions to be decided only on obj points. It will solve f spamming. Yes the enemy can come and grab item, but mission won’t end up with his winning like it usually happens on overtime. You will have a chance to retake it again
  17. Tbh, I would rather remove neutrality of points but make capturing longer and again, no overtime, the mission is won by a team that reaches a match point
  18. The mission won't be going forever because the timer will still be there until an item is taken by one of the the side. You can't make item neutral again when someone grabs it and a mission will be finished when one of the side reaches 120 points. Same goes for graffiti. You can't make it neutral back. But you can make points neutral on point hold final stage and that's the reason why I suggest to unfreeze timer whenever point turns neutral
  19. An overtime situation is very unbalanced for those who finally took over the game in their hands because a side that have more points needs just to spamm F upon the item or push over the point and make it neutral. How it could be fixed: Remove overtime completely but freeze the stage timer when someone grabs the item or takes a point or graffiti. So every side needs to get to the maximum points the stage requires to win a mission and no overtime or buffing stage timer is needed. For missions with point hold make the timer unfreezing everytime when the point turns neutral.
  20. 2.4 ntec moved it to the same strength in cqc as other mid-long range weapons such as obeya or star. You weren’t able anymore just to pick small angle from the corner and minttk the guy pushing you. Some ppl realized and started switching to other meta weapons such as oscar and carbine in that situation others started whining to bring back old ntec. Ntec is meant to be only a mid range weapon with extremely strong tapping. Making it strong in cqc in a 3rd person shooter is not a good way to balance it. Now, we are again sitting in the same position where you stay with ntec and sometimes switch to oca if a place you’re currently playing in is hard cqc
  21. I don’t think they should completely disable explosives, just limit it to 1 per team.
  22. what Vegas you’re talking about? The one that you can get for jt?
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