Jump to content

BlatMan

Members
  • Content Count

    5792
  • Joined

  • Last visited

Everything posted by BlatMan

  1. There's nothing balanced about a wall hack. It shouldn't be in the game to begin with, but since it is, it should be time limited to 1 shot.
  2. So here's what I've found. If I'm recording with OBS, my fps goes down by 1, from 145 to 144. This stops the sliding. I don't think the high fps is the issue, it seems to be the framerate limiter itself that's causing it. It wouldn't be an issue if my weapon wasn't stuck with maximum bloom. Also, THIS EDITOR IS A POS!
  3. I'm just looking for the whole list. I found it entertaining. Here's the ones I remember: babies > hamsters f**k > farg CHUCK NORRIS > CHUN****RIS.
  4. i feel like this would be really exploitable for seeing enemy locations based on spawn denials If spawns were limited to 150M from objectives it wouldn't be as easy to exploit.
  5. BlatMan

    Shredder nerf

    The Shredder and Thumper have way too much range and damage. They're better than ARs and SMGs under 30M. SMGs have no place atm, and making the shredder so versatile is basically pay to win since you can't farm many joker tickets as a new free player.
  6. Could we have all vehicle kits faction neutral? I would like to use various parts from Enforcer and Criminal vehicles but I cannot since the kits are locked to specific factions. I understand there will be some clipping issues with certain parts, but it would allow for much more customization. For example, here's a mix between all the Jericho kits that cannot be made in game but look really cool together.
  7. All the new files are encrypted or compressed so I cannot extract them. Battleye also blocks NinjaRipper, and APBDB doesn't have the latest kits or I would rip them from there. I'm trying to create a gallery of all the low tier vehicles with the 4 different front ends (Balkan, Han, Macchina, & Coywolf). I have everything but the Coywolf.
  8. I wish they were in some sort of order. Mine are arranged differently on each character which is really annoying.
  9. The higher tier contacts need a standing increase for their missions. Getting to R195 isn't that bad, but going up to R255 takes forever. It would also give new players a slight boost if they're friends are max rank and pledge to the high tier contacts. Premium needs to give you +125% standing like it used to.
  10. What they need to do is show all spawns on the map, not just the small set you get on the death screen. Then, have the system block spawns based on objective locations. It might be better to have this done on the user's client so there's less server load, but I could see this being a security issue.
  11. It looks like they're trying to lower the average TTK across the board, something many players have wanted. IR is just the start.
  12. I remember the constant lag spikes on Joker in 2011-2012, and the "overkill" servers desktop PCs crashing because Reloaded's staff poorly overclocked them.
  13. This is the best solution until we get cross district matchmaking and a significant population increase. Threat is too easy to manipulate. The fair way to match players would be to go by player count, and limit it to a max of 4v4.
  14. That would completely negate the point of using heavy barrel. You can reduce your rate of fire by tap firing, so why would you not just use IR?
  15. Here's some examples of the front clip swapped. I can probably extract these and get a better render. These are examples that are currently in the game files. Han Veo Default: Han Veo + Balkan Clip: Han Veo + Mecchina Clip:
  16. But 30% of 3 is still less than 1, so all you do is increase reload time. What you really want is Bandolier 3, or if LO allows it, Double-Drum Mag
  17. Battleye doesn't care. You can also edit the XML files so the game doesn't even search for the instrument files. This will throw less errors in the log files.
  18. That's what I meant. The CAP-40 always had a higher shot modifier cap, so I left that alone. It also means cooling jacket is better suited on the OCA, so they're not exactly the same in performance. Here's what the number should be adjusted to in order to match the current stats. Live: Fire Interval: 0.107 from 0.116 Accuracy 10M: 36cm from 37cm Recovery Per Second: 4.884 from 4.44 Test A: Fire Interval: 0.111 from 0.116 Test B: Fire Interval: 0.114 from 0.116 Edit: recalculated values.
  19. Looking through the game files, the front clips (bumper + hood + fenders) are interchangeable between all the low end vehicles. It would be cool if we could swap the front clips in game. This also includes the Coywolf front end, which should fit on the other vehicles without alignment issues. I'll update this post with renders. Macchina Calabria with Han Veo front clip. (wheels from Charge Cisco)
  20. I just thought of something. If they're changing the OCA, they should also adjust the Obeya CAP40 so it's accuracy and ttk match the OCA like it was originally intended.
  21. I understand this, but when there's no accurate weapon stats in game it can confuse new players. Rounding down would be less misleading.
  22. I cannot complain about these changes. The N-TEC Test A change might be a buff depending on the user, but increasing it's overall average ttk should help bring it in alignment with the other ARs in close combat, and indirectly buff SMGs.
  23. LO needs to do the same with the in game damage. 1 burst from an OBIR shows 50 damage for the assist, but the real damage is only 49.5.
  24. It was 50/50. Two matches the opposing team abused it, the next two I did and now it's permanently enabled. It's too good of a mod and really needs to be looked into. Removing the R195 restriction for low rank characters would be a good start, but it won't fix the balance issue. If it displayed all players within range, it would at least limit the areas players can safely use it, but than again it would still be too easy to drive by an area and safely highlight nearby players. There's also tons of spots where you could still place it and not compromise your own position. The only downside it has is you can't have mobile spawner, but it's not like you're going to die easily when the player is displayed on radar with realtime updates. Consumables are also a huge disadvantage for new players. They don't receive them because they're linked to random rewards. They should function like a normal character mod.
×
×
  • Create New...