BlatMan
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Everything posted by BlatMan
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Well, can't use IR on any weapon now without reprogramming my muscles to click at the right speed. Looks like the N-TEC is the easiest and most versatile weapon to use. You people complained about how OP the N-TEC was with IR, now it's even more OP because it has more range. Rifles take a large hit in TTK. It's going to be nothing but N-TEC, N-HVR, and shotguns.
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Germany lifted the ban on Nazi symbols in video games. Since it's no longer illegal, I don't see why it would be against the ToS. https://www.golem.de/news/kunstfreiheit-hakenkreuze-und-aehnliche-symbole-kuenftig-in-computerspielen-1808-135919.html https://www.dailysabah.com/technology/2018/08/09/germany-lifts-ban-on-use-of-swastikas-nazi-symbols-in-video-games
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I rather have an ingame option than needing to mess with the files. It is against the ToS whether LO take action or not.
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To add to this, if you use clotting agent you can get get stunned in 2 hits if you're past 88M and manage to heal a bit between hits.
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I agree. R195 mods give players way too much of an advantage over lower ranks. Also, low-yield frag grenades should be unlocked along side concussion grenades. They are significantly better than the other grenades for taking out players. Lower throw delay, faster velocity, lower fuse time, and you can hold 3 in your inventory.
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Weapon Balance OTW Tweaks - E Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
Seriously, stop messing with IR. It didn't need a change, -
50/50 OTW - Smooth, but not a full test
BlatMan replied to tennogrineer's topic in General Discussion Archive
Overclock your toaster. -
Weapon Balance OTW Tweaks - C/D Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
IR still has it's downside on the N-SSW and Rabid with the current max bloom increase. Not nearly as bad as cooling jacket, but still enough to make it not worth wild. I feel the original damage dropoff from beta was the most balanced damage system. Some of the weapons back then needed minor tweaks, but the damage drop-off felt natural and was easy to understand. -
Weapon Balance OTW Tweaks - C/D Testing Values
BlatMan replied to Beastie's topic in General Discussion Archive
For improved rifling, the firing rate should be -3%, -5%. -7%. Than again, what's the point of this change? It's such a minimal change in range that having any noticeable downside would make this mod useless. It's already useless on LMGs and other weapons that reach maximum bloom after a shot or two. -
IMPROVED RIFLING fix (Armas buyers)
BlatMan replied to JoshuaPTR's topic in General Discussion Archive
How about we don't change any of the mods until 3.5 is out? -
I think I mixed up the LCR's accuracy with another weapon. Looking through the DB it's definitely less accurate while in MM. On Innova, the old Russian version, the LCR was 4 shots to kill. I wonder how that would work out on G1's servers?
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Why is player movement still client-side?
BlatMan replied to Hexerin's topic in General Discussion Archive
LO, requesting ping locked districts. -
It does make a huge difference. When my GPU drops to 2D clocks the game gets stuck at around 30fps, while when set to maximum performance in the control panel it runs at 120fps. I really wish Nvidia/AMD would go back to the old way of implementing boost, by going by what application is running, instead of going by load.
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The LCR is slightly more accurate than the the Obeya though. The low rate of fire on the LCR is what makes it less forgiving. 1 missed shot adds a ton to the TTK while the Obeya isn't that big of a deal. 1 missed shot is still a lower ttk than the LCR, and 2 missed shots is also faster to kill if you have CJ3 on the Obeya.
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Let's talk: OTW Improved Rifling
BlatMan replied to DouglasFalcon's topic in General Discussion Archive
I'm fine with it being OP too. It's such a small range difference. Most players would have died regardless. -
It's saddening that RMT is commonplace
BlatMan replied to Hexerin's topic in General Discussion Archive
I'm sticking to g-fuel. -
Let's talk: OTW Improved Rifling
BlatMan replied to DouglasFalcon's topic in General Discussion Archive
Have IR increase recoil slightly would do more to balance the mod, You can still fire fast up close, but you lose a little stability at range. It turns it into a semi-auto LCR. Defeats the whole purpose of the Obeya CR. -
Enforcer, because I don't have to pay off contacts mid mission to avoid getting 5 star for the 3rd time that mission.
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Kids who run with objectives
BlatMan replied to SurvivalDistrict's topic in General Discussion Archive
I feel these issues affect all mission types, not just item hold missions. - Car torque is currently reduced, but the 4x4 vehicles have enough torque to overcome it. They need to limit max speed instead, or reduce the overall torque of these vehicles. - Players shouldn't be able to spawn in a moving vehicle at any time. They also need to count carry items as objectives when checking for blocked spawn points. - Blow torch should be canceled for x seconds after the vehicle takes damage to prevent repairing while under direct fire. -
Check out the marketplace in game. The worth changes a lot due to the small amount of trading. One day a weapon can sell for 5mil, the next day someone puts it up for 2 mil and no one buys it.
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How to: Accurately Measuring Player Feedback
BlatMan replied to Talla's topic in General Discussion Archive
Honestly, it's impossible to give feedback with so few players on the OTW. It's also impossible to give feedback if these changes go live because these weapons are locked behind paywalls. If I were LO, I would recycle those christmas boxes on the live version and have them spawn the weapons they're currently testing. -
Kids who run with objectives
BlatMan replied to SurvivalDistrict's topic in General Discussion Archive
Reloaded's additions to the game broke the balance of running. The biggest offenders are car surfer, blow torch, and mobile spawner. - Car surfer: Allows players to mount themselves on top of a moving vehicle with any weapon, bypassing the weapon restriction placed on passengers in a vehicle. - Blow torch: This mod allows players to repair a damaged vehicle, while riding in said vehicle. If a player is using this mod, you must kill them or they will repair the vehicle faster than you can damage it, but now you've wasted time shooting them and their teammates just respawned in the vehicle because of the next mod. - Mobile spawner. This mod allows players to spawn in a moving vehicle. -
They should allow you to move heavy items the same speed as medium items.
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APB has a blue overlay that affects the overall color in game. It it's impossible to have black customized items because they turn blue when displayed in game. Here's an old comparison of what I am talking about: Default: Blue and fog removed (pre-2015 shader policy):