
BlatMan
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Everything posted by BlatMan
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Waaay more cheating noticed since BE
BlatMan replied to Havana's topic in General Discussion Archive
Hardware macros are detectable if the anticheat is configured to monitor player input. No human will fire consistently for long periods. BE and EAC block some hardware based macro mice anyway. -
Alright you actually mean shots not shooting server sided. Best way to combat that with semi-auto weapons is to use CJ3 or shoot slightly slower. The servers don't run at a high enough tickrate.
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Remove threat segregation. Half the bronze district is gold colored anyway.
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No one is stopping you from role playing.
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What do you mean by ghost shots? Reloaded partially fixed the issue with weapons shooting client sided but not shooting server sided. If you mean shots not hitting, that's a network problem. It's been bad since they switched from Softlayer to Amazon AWS .
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The Current State of APB Population
BlatMan replied to a Pair of Socks's topic in General Discussion Archive
Sign in > Empty silver and gold districts > sign out. -
How about make songs count as themes. Let players select a 5 second section as their theme. Give others a choice to hear the section, whole thing, or muted. I don't see the use for long themes atm. No one else can hear it, and there's a longer option call songs. You can play them from your vehicle anytime and others will hear it.
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In the music studio, there's patterns 1 to 9 Pattern 1 Pattern 2 etc. When you hover your mouse over one, it displays a tooltip that says "Right click patterns here to rename them." If you right click, you get a rename button. No matter how many times I click that button, I cannot rename the patter. The default themes have patterns renamed, but I cannot edit the names on them either.
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I really want the Jericho Nightrider floodlights on my enforcer. I also want the Pursuit special rear lights and spoiler on criminal. APB's theme is to "be everything you can't be." It does not make sense to limit body kits to factions.
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You want to prevent players from joining missions? Really???
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It barely has more range when you account for the range curve on the CR762 and OBIR and IR3. If they didn't have that stupid curve mechanic then the N-ISSR-B would have a slightly wider niche range. It would be even wider if the silencer didn't reduce it's max range. What's the point of the silencer reducing max range anyway? It doesn't really mask the weapon sound, and you can't put IR on it since it's a red mod. Worse is on the pistols where it reduces the mag size by 1. What idiot came up with that?
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APB does need high single thread performance, but it also needs more than 1 core. It uses at minimum 3 cores. You can see this in task manager. 2 threads are normally near max and then there's a bunch of other threads running on the rest of the cores. Any +3.5GHzx Intel quad core from the last 8 years will run APB at 60fps or better. A 1st i7 will run APB over 100fps with a +4GHz overclock if don't mind tinkering. This does mean that APB will run poorly on Geforce now. It uses server hardware with low clock speed, high core count CPUs.
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With the higher hard damage it was an AV weapon that can put pressure on players. Without those AV capabilities, there's no point in using it when the other rifles do a better job at killing players and vehicles. Choosing it now would be like choosing the stock star over the N-tec or Far. It kills slower and blooms more, why use it?
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CR762 and OBIR/FFA are my go to weapons atm. No reason to use the N-ISSR series. The CR762 kills faster, and the OBIR/FFA functions better as a support weapon with the extra overdamage.
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I voted no. The audience isn't there, You still need a stable internet connection with low latency to the servers. That eliminates mobile connections and most public locations. Even with good connection, winning gun fights will be near impossible with over 100ms input lag. On top of it you have account for server latency. Depending on your location, geforce now servers, and APB servers, you can have higher latency than most weapons minimum ttk. The most you can do reliably is mess around in the editor, which you can do on most modern low end computers. This was asked 2 years ago. Currently, APB is still not in a stable state. I doubt there will be a stable enough version for geforce now in the next 2 years. Also, hardware will continue to get faster, and current hardware will be cheaper on the used market. People will have access to affordable hardware, but internet latency is not going to improve, because we can't send data faster than the speed of light.
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I too want seconds of input lag when moving my mouse.
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Mission Impossible Bugfix Patch Announcement
BlatMan replied to Sakebee's topic in General Discussion Archive
I was not missing because I was getting red hitmarkers. This means medspray is buggy. -
Maybe the VPN is giving you a random IP address each time you connect. This may be triggering the trade lock.
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Mission Impossible Bugfix Patch Announcement
BlatMan replied to Sakebee's topic in General Discussion Archive
Do you continuously heal after using med spray, even if you take damage? I've had a few players take multiple mags to kill after they used med spray. -
Mission Impossible Bugfix Patch Announcement
BlatMan replied to Sakebee's topic in General Discussion Archive
It's about 160ms in the current log and the logs from last patch. Maybe 5ms faster on average, but not enough to notice in game. -
Mission Impossible Bugfix Patch Announcement
BlatMan replied to Sakebee's topic in General Discussion Archive
No difference in the garbage collection stutters. VIP missions seem to use the wrong kill count. It defaults to the lower kill count, even if the mission started with 3v3 or more players. Glad the death themes can be disabled. No more needing to modify the files to get rid of them. -
I wish I could kick players who team kill you because you're trying to complete the objective in an unopposed mission.
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Mission Impossible Patch Announcement
BlatMan replied to Sakebee's topic in General Discussion Archive
I noticed this too. I had a few VIP missions that started as 3v3 and 4v4, but were limited to 2v2 VIP kill counts. -
The jump shooting is useful for shooting over high walls, but otherwise it's a gimmick.
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I usually burst fire like: 1 2 3, pause, 1 2 3, pause, 1 2 3, pause. This keeps the bloom on the low side of the bloom curve.