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Everything posted by killerskull
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Best moment in your life probably, but not in APB history.
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yall talking death and destruction when in reality people have actually gotten married irl (apb players). I know people from my clan met up and went for raw fish rice
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I had to click the board twice to get here
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Dude, my game wouldnt even frikkin launch. I contacted support. It took them well over a month to get back to me. Can you imagine, after LO acquired it, I dl and installed apb to play it and a error msg popped up? No solution at all? I had to wait and pray that when they patched the game, the issue would be gone. After they finally released a patch, the issue was fixed and I could play the game. I absolutely hate it how there is no priority, all the scrubs asking that their banned accounts weren't unbanned were mixed in with people with real, urgent issues like myself.
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TBH this whole ingame voice chat needs a fix. Its really stupid how I can hear my enemies talk to each other in proximity. If you disable that, I think a lot more people will use it.
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I do not even have close to a magnificent enough beard to hold that position You sure have the right attitude towards it though (looks at ur avatar)
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Quick post - Gamescom wrap up
killerskull replied to MattScott's topic in General Discussion Archive
I cant wait for new content. I really dont care about this weapon balance. Give us something please. New missions or something. -
Ive always said this: I do not like the wall of texts about the contacts. Im here to play a game, not read, and like more kids (granted Im kinda old, 29), my attention span is low. What we really need is contacts with real voices and animations TALKING TO US. Make it a cut scene. That would add so much more immersion and depth. As in, these contacts are actually real and are a part of this game. Tutorial needs to be the same. A deep voice talking about going to the ammo machine and buying ammo. During this time, there is a video showing you running to the machine and purchasing ammo. Then it tells you to actually do it. If you are lost, you can read the text.
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You people need to stop counting the team kills
killerskull replied to virginiavirgin's topic in General Discussion Archive
I think i just found the 2014 version of lilyv3. Hawt dam I just remembered that moment. -
Brainless AI? Players would be driving this not npcs. i know. I'm not sure how much APB you've played but AI drive into you all the time. Oops, ai made a left turn even though you have the right. Right turn, stop, so on and so forth. Because of this, collisions happen often. Which is why a wide vehicle will hit the sides of other turning vehicles more. This is also the reason I've requested to get rid of reverse lag, I know it's to balance vehicles but it's infuriating when you are chasing or need to get to obj asap. Balancing should be done but in a creative non annoying way. N66, kurai sucks ATM but it's not as wide as the enf tank. Unless you are talking about its specs. If they add weight and make it less jumpy, maybe more people will use it. It is a good looking vehicle.
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Oh great, a wide patootie vehicle with brainless AI. What could go wrong? Could this have the speed between the pioneer and bishada and health between them as well? That sounds very plausible actually.
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Shotties were already so powerful in cqc with the wall humping nonsense, are they even more so now? Ive mentioned before, the only thing I remember they needed fixing was hit reg and a nerf to the ability to wall hump. Only showing urself when you fire a single shot with no counter was op.
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1-19-6 - Quick Changes for Live this week
killerskull replied to Beastie's topic in General Discussion Archive
Im thinking its better if you make mods for each weapon group and not doing the mess we are in right now. Specific mods for shotties, snipers, rifles, semi auto and so on. atm Im hearing people say they are not using rifling on their ntec because it increases the ttk. To me, thats a fail change to the mod if people are taking it off. Rifling mod should benefit using rifles no? (IM assuming ntec is considered a rifle). -
1.19.6 Weekend Follow Up and next steps
killerskull replied to MattScott's topic in General Discussion Archive
Yay trading! I have no idea what I would like to trade and for what -
New Most Hated Weapon *laugh*
killerskull replied to TackoGirl's topic in General Discussion Archive
I logged in yesterday but the game was dead at the time. This was around 2 or 3 pm est. Only baylon was on and I tried out the ntec. Couldnt find crims so I just quit the game. Ill try again today, I hope everyones in Asylum. I really wanna try the shotties. -
tittle reminded me of this meme:
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I dunno about the new forum rules but in the old QQ good bye threads werent allowed.
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Are you guys ready for tomorrow? (Well...in 6hours?)
killerskull replied to Keshi's topic in General Discussion Archive
If I get the chance to login today, Ill go straight to FC and try out the ntec. IF in Asylum, try out the CSG and nfas. I have to pay attention to which weapons have IR3 because I forgot what mod does what. I slapped on these mods for I dunno how long and never changed them. -
Weapon Balance Changes - 1.19.6
killerskull replied to Beastie's topic in General Discussion Archive
Looking at stats the JG is a straight upgrade to CSG. Im assuming since the CSG has a tight spread it actually does damage at its max range?