-
Content Count
9989 -
Joined
-
Last visited
Everything posted by Noob_Guardian
-
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
I just face a CJ3 shredder, needless to say I agree that CJ3 makes it cancer. The IR3 varient is pretty balanced however imo. Sadly the ONLY thing that could fix the issue atm is prevent cj3 from being placed on it, or "further" increase "certain" shredder TTK's, and decrease the overkill damage slightly. -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
Shredder isn't meant to be facing off cqc against the JG nor CSG, its range is further -
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
Mine won't change much honestly, its the preset "ir3" varient, unless they decrease its range down to 10m it wont really effect me. -
I've actually know a person who was in "voip/ts" who at the time we faced a certain guy, and he entered their twitch to watch and fight them at the same time and would call him and his team out in the voip, but i only know that it happened that once, but he didn't join the district to do so to the streamer, the guy had broadcasted his twitch before the match and he went onto it cause it was a guy he didn't like. But it was years ago, and I can't remember the name of who did it nor who it was against.
-
Umm dude, I'm one of the ones who always talk in /d and read it, I ain't chat deaf, it just doesn't happen like that. If it did people would be getting banned for harassment for it. Ex, I've been called stuff when I enter a district, BUT that's only after I said something in /d (sometimes I've said hi to someone and a different guy goes and says something negative at me or some crap or did a match and the opp got salty.) While I'm sure what you say the reasoning could happen, it's clearly a non issue the majority of times. I think they honestly did the /who against streamsniping, it doesn't make sense otherwise, especially when some servers like Jericho only have 1 district for each threat...
-
Please bring back the classic troll face emoji!
-
Dear Little Orbit your inexperience is showing.
Noob_Guardian replied to TheDogCatcher's topic in General Discussion Archive
i'm sorry you feel that way did he try turning it off and back on again? @TheDogCatcher They are trying to balance a lot of aspects of APB that don't fit what they want, they've had these plans in the works for months before now, but only spent a week or so testing. Most of the changes i'm fine with. Shotguns are a "tad" too strong, but it's not too much of an issue atm imo, though a tad annoying, it's nothing like the ole RFP/Carbine nonsense, atac, nor C2 nonsense. Also, ever read the TOS? Says game can change at any moment for any reason and that nothing is "final". We the "general" population know this from the 5x+ Carbine reworks, ontop of TONS of other weapon reworks, I think the only weapon not touched by being rebalanced somehow was... hmm... S1-NA? S1-FA? i think that's actually the only ones?... General population also get information from other players, and a LOT actually have friends or see people in /d discuss it from the forums so even if the "majority" doesn't actually read forums, they do end up learning about what's happening "somehow". Also I and others have requested mod changes a LOOOONG time ago under G1, specifically one was for a bigger difference with IR3 and CJ and for an increased ttk with IR3 rather than the same thing as CJ but "lesser", however I think when they revamped the old forums, that forum page was lost, or it was made within another forum topic and not one of mine (Appearently I only made like 6 topics? lol), though it had been discussed before by players, however, not recently. I do agree about the unbannings, but its w/e atm now. -
You used to have them right off the bat, now you don't and it's rather kinda dumb imo. I do agree something should further be done tutorial wise, but i do believe that those 2 things should still be on any new character without the tutorial. Maybe a 3 day temp weapon selector for the one, and another having a choice between kev1 and CA1
-
but 2 hits at 100m. DMR actually increases damage to 2 hit at 83m+
-
You do realize that it is just as easy to run around the district and find them? Or see them in chat talking? Also I've never seen anyone just enter a district to /who and talk shit was that happening in European servers? Because it isn't in Jericho. In Jericho you won't hear shit unless someone faced them in a mission or the guy spoke in /d. People never /who'd just to trash talk be
-
You clearly never used an ntec Anyone who put sniper should have their balance opinions revoked. clearly they can't figure out the difference between a weapon with a 20 to 30 Max optimal range and 100m range.
-
I think legendaries should have a 1 to 3% chance if it really is like. 001 nonsense. But I do believe that something like overwatch 1 legendary every 25 regardless of if you got one before" would be a decent system at least, even if it was increased to 35 or 40 for APB. So you have a chance before then but if not then you will get it anyways
-
Are you guys now G1 in disguise milking the shredder?
Noob_Guardian replied to Gateron's topic in General Discussion Archive
Except it was the range intended when it was made by g1 originally? I used to 3 hit people 24m with mine, however it wasn't as effective and often either 3 hit or took 7 due to hitreg. CSG was always from 0~12 - before nerf JG 0~7? NFAS 0-~5 OGRE 0-~10 Shredder was made to fire and reach further than all the other shotguns. (I'd know cause i bought it and its original stats show that intent) Its original range was ~20m?? or so, and I used the IR3 varient so yeah, mines actually meant for ~20-27m, aka EB3 varient. -
Balanced Shotguns: how are they?
Noob_Guardian replied to TheFakestOfFakeGolds's topic in General Discussion Archive
oh no new players have a chance against vets now? How horribly frustrating it must be to get killed by a lowly bronze. -
So your a peeing tom? greaaaaaaat peeking*?
-
Why learn to counter when you only ever mained NTEC and expect every other weapon to just lie down and die easily for you?
-
They changed the /who chat command to show only nearby players as opposed to everyone in the district. No, they changed it to only see clan mates and friends list, everyone else is hidden. Imo it's a really dumb change, I like to see if anyone i know who may not be on my fl is on or see what kind of opp ill be getting by seeing if I know any names. Now I can't and its slightly frustrating having to guess what skill level my opp will be in the district.
-
Starting to lose interest in APB again.
Noob_Guardian replied to a topic in General Discussion Archive
You mean the server where I havn't seen a blatant since ff? -
lol wut? i'm sure you've used each of those weapons i mentioned. Each one at least currently can do exactly what I stated. Though ATAC is closer to a 15-25m 8 hit normally, though it tends to take ~10-12 25+ simply due to bloom. I was giving examples of what is normally expected with how a weapon should perform, at least on "paper" or how they function currently. If a weapon does not act effectively within its intended range, then it isn't a good weapon.
-
I had that happen the other day with my shredder, heck I even ghost shot 6 rounds into someone sitting still. Saw the bullets of my strife hit a wall behind an enemy, but did 0 damage to the enemy
-
depends, what's its "intended" range? CSG and JG for example should 2 hit up to at least 5-7m OCA and PMG should be able to 8 hit up to 15-20m Atac should reliably 8 hit up to 20-30m and each weapon for the most part, does hit those ttks in their ranges if you don't miss except AR's where at range you need to tap/burst thus artificially increasing their ttk. Those are their optimal intended ranges, if an easy to hit 3 hit kill smg with a .74 ttk came out, i'd call it balanced depending on its range. If it had a 50m range i probably wouldn't call it balanced and ask for it to be increased to ~.75/.8 due to range and ease. If it was 20m i wouldn't be calling it overpowered, if it was 24m for a 4 hit with it unmodded, i'd say it is indeed balanced. The weapon in question is balanced until you mod it in a specific manner, and ONLY in that manner. Not only that but it's intended range is in a sweet spot where other weapons start to become worse, causing it to shine. This does not make it overpowered, as it has its own special niche. Learn to play against that niche and you should do fine.
-
Wake me up when this JG / Shredder meta is over
Noob_Guardian replied to CookiePuss's topic in General Discussion Archive
Shotguns were overpowered years ago as well, point? Remember when every match had a csg or jg? "but thats not oooopppp" and then it got nerfed and shotguns stopped being used because they weren't cqc pwners in mission districts anymore. TTK for mine is always going to be .84, i fixed the post after I rechecked, i mentioned why in other post responding. Dropoff is 20m because THAT is its intended NICHE, its not meant to compete against the csg and jg on equal footing in cqc like you ASSUME (really would make is absolutely useless having to cqc marksman mode a weapon against other shotguns), its meant for a range past their range, aka 15-30m. You even buy the thing before this whole "shotgun buff"? I was killing people with mine at 25m LONG before this buff happened, the only difference is now its a reliable gun, and people HATE that fact because now people are using a gun that they never had to face before let alone compete against. The problem is they released the modable varients. -
Mine is the IR3 preset with a .83/4 ttk the normal one is lower. I've never seen the CJ shredder, infact, in the last 2 weeks i have seen exactly 0 cj 3 shredders. Z-E-R-O, in fact the majority of shotguns i've seen are csgs and jgs, NOT shredders. The Range is ofc ~22/23m for 3 shot 4+ onward for the cj3 variant. CJ3 actually INCREASES spread btw, not decreases, ever actually test that on any shotgun? it's right there in the fine print on the mod I was thinking .99 there because i forgot I already applied IR3 for the .84 lol my bad on that fixed in post. Now, do I think thats broke with Cj? I can see the issue, but the only way to fix would be to nerf the ttk even more and thus nerfing the already balanced preset variant. Because nerfing anything else would make it worthless to use, especially against the current CSG/JG/OCA/PMG. The only thing that makes it stand out and keep it somewhat in a balanced state is that it dominates in it's 20-30m niche where very few other weapons actually compete. SMGS worsen past 15m especially at 20m, and AR's are decent there, but BXXN is right, the ATAC is really good at 20m-30m and has a .7ttk, actually faster with cj but that's its only real competitor other than ntec and carbine. That's not an "shredder is op" fault, that's simply because it is in its own niche. Easy to use doesn't mean broken, star is easy but its not broken, hvr is easy but isn't broken, atac is easy but not broken, far is easy but not broken.