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Everything posted by Noob_Guardian
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Been using an oca and havn't had a problem, i guess ducking as a tactic actually works, oh and not being dumb and rushing into a corner with a shotgun helps as well. Hell, used the strife for a while there, and it was hilarious how well i was doing against other shotguns...
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Ironic how everyone now suddenly hates the shotgun meta but absolutely loved it when the CSG was the go to weapon...
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Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
You do realize the only changes that LO made to the shredder was to range, pellets, and ttk? People keep complaining about shredder killing cars, but fail to realize its shit at doing it past 25m (and has been doing it since it came out). I dunno about you but i almost NEVER have a car chase/shootout. If you're in a vehicle getting shot and blown up by a shredder, you clearly did something severely wrong to get within range while driving, or trying to "drive away" with a slow vehicle. I have never been blown up by a shredder just saying, so i'm obviously doing "something" right. Also note that all those guns that reach further deal less hard damage. Excluding jg because its not actually meant to destroy cars, as it is to deal high damage to it, nfas isnt a weapon that is meant to do high hard damage either, its range is litterally 5m its meant as a spray and pray cqc weapon which is why its ttk is .58 3 hits to kill and is why its not only full auto but its bloom is horrible with its range! Having a much worse range and bloom than the JG and CSG to keep it balanced! The shredder is meant to have range. Also just because its full auto doesn't mean it isnt meant to deal high hard damage! Alig does really high hard damage but its full auto! Also note that when the ROF increase comes in for the shredder it will fire MUCH slower ROF than an NFAS AND ALIG! With less range than the Alig and every other weapon that does high hard damage in the game! Hell the ISSR Dogear, isn't even identified as an antivehicle weapon in its text! But its arguably according to some one of the best guns in the game for antipersonel and doing high damage to vehicles, but you claim now that it's balanced? How it's not an AV weapon! NERF IT! (that is, if i was to act like anything without "av" is meant to be "ap".) Long range weapons can fire further than the other weapons and thus get more shots off at a vehicle to make up for its hard damage at range. It makes sense then that a weapon that has a range of roughly 25m can deal more damage to a vehicle in comparison to the other weapons with 70-100m ranges. Just because it's good at destroying vehicles as well, does not mean it needs to be nerfed even further than necessary to make it a "utility only gun". You know, because hybrids are allowed. Not that we actually have very many effective hybrids, because lets be honest, G1 did shit balancing to anything that did decent car damage by giving it horrible firing mechanics in general which is why a good 85% of the utility type guns are not used by anyone! (except well, the dmr av and issrb) Shredder isn't primarily meant to be a vehicle destroyer, however it does do high hard damage. So what? That doesn't mean it needs a nerf past the ROF and decreased Shotgun buff. Even if LO decreased its hard damage to 250 you probably still wouldnt be happy with it. Also note DMR-AV has damage ramp and its damage increases at range, also your dmr av stats seem off it starts at 180 damage and ramps to 270 according to both databases, does pr2 have the useless IR3 mod? A weapon is allowed a niche, and it doesn't need further nerfing because you simply don't like it. The suggestions to make it either completely useless in cqc, and completely useless in general are getting old. The shredder will be balanced once its ROF and Less pellet overtune gets fixed. It doesn't need any other changes simply because "you don't like it" (it's clear you have a bias against the weapon and want to see it nerfed to the ground). -
I mean, i've heard of spades customs, so if you're him, im sure you post all kinds of different stuff. I've seen people who posted like 10+ of the same thing up, and it always annoys me.
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if you make a lot of stuff yeah, but most people just put like 20 of the same thing up x.x
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There is already a limit of 50 items per character on the marketplace! still too much imo, but at least there's a limit like that. Still dumb to go through 5 pages of stuff for a single person though xD isnt there currently a limit of 5 pages per character? wouldn't know, i barely use the market xD but if you say 5 pages and the other guy says 50 per, it makes sense that there is one.
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Should also limit how many items a person can put up then, so we aren't trashed with a ton of overly expensive mods and gear by 1 person.
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.45 is great but not as forgiving, those extra shots matter a lot. The Fr0g keeps its ttk to ~10m, and still only takes 6 shots at 20 which is roughly then the same ttk as the obeya pistol, so its still slightly "better" imo. It's just difficult to actually hit every one of those shots at 20m in comparison but still possible.
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Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
You always have to deal with car spawners and pio radar/spawners. I destroy them as needed, but don't just go around firing at every enemy car in between objectives for kills taking 10-15 extra seconds when i could be at the obj and either defending it already or have completed it. You say people sit in the car until they are at an advantage, yeah you're right! Which is why I don't fire at the car with someone in it unless im at an advantage with a teammate near or know i can take him out. Sure i may have to deal with it later, but i have never actually had a problem with it because they normally respawn them anyways regardless. I don't have to destroy every enemy vehicle either, car spawners and spawn choices aplenty normally allow enemies who died to just respawn it as soon as they died. Simply standing near it is enough sometimes to prevent enemies from spawning. There's more than one way to play apb at "higher" skill levels, destroying a vehicle is the easiest at times, but i find it more beneficial to block it instead if there's a teamwipe because im often out of grenades so i don't waste the ammo. Works like a charm as well. Switching to the situational guns on the stages is necessary rather than less effective weapons are important. Yeah a shredder can destroy cars, good job for noticing, but its not going to help much if i'm chasing a car and at a distance against another with a midrange weapon, aligs and osmaws are great for that. By the time you could destroy the car with a shredder, it may be already in the obj spot, or you would of have had to have the luck to close in close enough to begin with. Yes, we both have different ways of playing, that doesnt make either of ours wrong. You have always played APB differently than me as have other high tier players. What I see isn't what you see, because time differences as well as opp differences and how we handle our opp. I'm sure you've noticed this by now Theres honestly maybe 3 "clan groups" currently (on crims) that give me a massive problem when playing and ~ 7 crim players even when solo that do as well (whether they are in those clans or not i couldnt tell you). But I play solo 97% of the time and can often carry or at least hold my own even against clan groups. I won't say i'm "god tier pro", i'm definitely able to pull positive against skilled premades when my team is going completely negative most of the time, even if barely. -
Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
Well I would start with them because those are the 2 things that were majorly effected with the shredder changes. I used to 3 hit at 25m before the buff, but it was harder and often took 4-5 hits due to bloom (i got the preset ir3 variant which is rather balanced due to its high ttk in comparison to cj3). TTK got decreased when it got buffed, and then the pellet overkill damage topped it off. Putting its TTK back where it was before would rebalance the cqc aspect, and the overkill would effect the further range aspect therefor more effectively balancing it within its niche, even with cj since it effects bloom with less overkill it wouldn't be near as strong as it is now. If further needed you could change the overkill a little more until it feels as balanced as needed within the ttk limits, which if you use IR3 with the TTK increase, would cause almost a 1s ttk for ~30m, but that would be if the overkill damage didn't cause it to 4-5 hit if you missed. I'm used to using jg, but csg still takes almost 8? shots to destroy a car almost right? JG takes like 5 or 6 I think. -
Reduce carrying capacity of Low Yield Frag grenades to 2 (from 3)
Noob_Guardian replied to Nitronik's topic in Game
all the conc users had left thats why lol, everyone left decided to spam low yields, hell i noticed returning players who only used concs went low yield and spammed em as much as possible. -
Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
I don't know either but testing in both districts matters so that we find out what's best right? dunno is OTW still up or was that switched to the normal client now? Still kinda hard to test because if its the normal client one, i hopped on and only saw one guy on last, but i havnt been on APB since Thursday due to a few other games popping up that I wanted to play, and I don't play on weekends much if at all. -
The only thing shredder needs is to have its ROF reverted back to a ttk of ~.84/.85 and have its Shotgun "buff" overkill pellet damage decreased. It's range has always allowed it to 3 hit at 20-30m with IR3, now itll have a further increased TTK for it as well due to the mod, and decreasing the shotgun overkill will potentially make it 4-5 hit at times at 20+m anyways, causing a 1-1.3ttk in general at that range. I do agree with the increased range from thumpers mod though, would be interesting to see how that works instead. JG is fine, if anything increase its TTK back to .7 where it was originally. Showstopper has a high pellet spread already, what you feel is that its ROF and the shotgun changes make it more consistent than it normally would be. It's really only useful sub 5m though...
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Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
Wait, because it's full auto? Even if it was semi auto it'd STILL be doing the same shit what nonsense are you talking about. CSG MELTS players atm, Strife litterally 2 shots 90% of the time and melts EVERYTHING, JG melts in CQC. A gun melting has nothing to do with its semi/full auto. It has to do with accuracy and ROF. ROF needs reverted on shredder that WILL balance it. Further decrease its overkill with pellet damage and it stops being so effective at 20-30m, thus fixing most of the issue there and putting it where it should have been originally in effectiveness. Wouldnt know about instant reload, i got the preset one that's *cough* actually balanced in comparison. In all honesty though I played the shredder as if it WAS semi auto and tap fired because i didn't realize it was full auto for almost a year of having it xD Destroying vehicles is necessary? Destroying cars doesnt even level up the weapon role, and if you're like me, you don't even bother firing at vehicles unless they are A. Empty Car spawns or B. Car spawns after you teamwiped. If I do end up needing to destroy cars i go alig or osmaw/volcano, because they are actually effective for that in the needed situations far more than shredder. The only other times i shoot a vehicle is when I choose to damage it enough to make the guy hop out to kill em for the weapon role. Decreasing the pellet overkill from the shotgun buff, and reverting its TTK (increasing it) would effectively put the shredder back in a similar place where it had been before it became "overpowered" through its buff but still be stronger than it had been by actually being effective still, which is what i've been suggesting be done so it doesn't go to "never touch again because COBRA (prebuff) useless." That isn't "trolling", and i've owned the shredder for years and used it a bunch so i know what i'm talking about. Havn't seen anything about hosting an event on Jericho, and most of the time Jericho is dead for the OTW, Last I logged in there were like 3 people on, the time before that 7, before that ~18. Depends, is it going to have the same niche but actually remain balanced with its reverted ttk or are they going to nerf it to the ground because people whining that a shotgun shouldn't hit 20-30m with IR3 increasing its ttk to ~1s+? -
Proof Shredder Is Imbalanced
Noob_Guardian replied to Darkzero3802's topic in General Discussion Archive
Decrease the pellet overkill and put base ttk to .85 which pushes IR3 to ~93-1s and yes it's then balanced. Got no reason to complain if the weapon hits a rough 1.2s ttk at 30m. All shotguns melt cars. Most people dont run MP on shredder, and quite frankly its not even worth using on most guns. EM3 is far more beneficial. -
actually the original OCA had no downside with CJ3, imo that's fine as is honestly, it was dumb to add such a downside in the first place.
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Game works worse than 5 months ago
Noob_Guardian replied to BrutalCopp's topic in General Discussion Archive
The only change i noticed was running better after I fixed my CPU heat paste and my memory leak that i had for like 2 years, so i honestly can't comment whether he is right or wrong. It may have hit for some computers with certain specs, other computers may not notice anything so its hard to say imo. But the only updates we had in the like, last 5 months were from LO, so if so it would have to be from the extra coding. -
currently .85s i think yeah its something like that. I remember when I was happy it got a ttk buff, but upset that they ruined its bloom while doing it and made it more unusable than it had been. Havnt tried it now though
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Game works worse than 5 months ago
Noob_Guardian replied to BrutalCopp's topic in General Discussion Archive
The game actually decreased in performance over the past 6 years. I used to run this with ~30fps on an I3 laptop, now it hits 0-10 fps and not above. I'm quite sure that its possible it took another performance hit but i havnt noticed it much -
Cobra got a TTK buff a long while ago, im pretty sure its faster than 1.05 now.
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The only weapons that were rebalanced due to hitreg was shotguns, not every other gun, every other gun was changed for balancing reasons that didn't include hitreg. Though im glad they fixed hitreg, or mostly fixed it.