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Everything posted by Noob_Guardian
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Can we finally get a legendary based on stabba series
Noob_Guardian replied to Inhotep's topic in General Discussion Archive
The lethal TG-8 Variant would be the commadant OSCP series, it functions really similar. -
I've used far and NTEC, I own almost every gun in the game. I do love the far, and it does feel nice to use, but it's also extremely similar to the star with the bloom recovery. The far is capable of doing well against ntec, even before the nerf, but you would still lose out due to that. I never complained about NTEC's jump shooting, but I do remember hearing complaints about it. Mine was only the BR. While the star is meant to be a training gun, also note that the best pistol is also the starter pistol. Just because something in APB is starter, doesn't mean that its not supposed to be viable/good. We saw that especially after they buffed the star to make it better in the AR category because it was completely shadowed by the NTEC. (It only took 4 years of complaints though) And by making the FBW the newbie pistol APB is the most balanced it has been. Yes, I agree S1NA is a little out there, previously I called it balanced because they buffed the CQC weapons, however after they put the CQC weapons back to near their original states. (.7 OCA TTK, ETC) I feel that it is a little too strong now. Probably could use with a slight nerf to jump shooting for a first. If it's too overbearing still, increase max bloom slightly. I've used the AMG and Shaw, honestly the full auto snipe is more of a lucky gimmick imo. I've managed it a few times but it's always been luck. I tend to burst/tap fire it really fast at range to make it a little more manageable. PMG has always been borderline since it got buffed, I wouldn't know where to begin on it since when I use it its either lucky RNG or can't hit the broad side of a barn. Like I said, I feel the game is in the most balanced state it's ever been. I didn't say it's entirely balanced, there are still minor changes that can be done to a few weapons to buff, and to slightly nerf things without making them underpowered and overpowered. Merged. "A jack-of-all-trades in its class, the Somatic Tactical Assault Rifle works best at short to middle ranges. While not the most accurate of rifles, the STAR 556 can fire fully-automatic without extreme loss of precision, making it a useful training weapon." They made FAR long after, when it first came out it was seen as a hybrid between ntec and star, however star got buffed to be on par with it bloom recovery wise since then. My issue with the NTEC was the "logic" that reducing its bloom recovery slightly would effect it at range, to give a little more space for the obeya and obir, lessening the difference between it and say the STAR and FAR at range, while still giving it an edge at range. I always felt it had been too versatile from cqc to mid, and it needed one or the other reduced, and I would have rather not touched its CQC abilities because then it'd be near "useless" in cqc against other weapons (which is what we see now currently). I didn't want the NTEC to be as versatile as it was, however I still wanted it to be capable in CQC and mid, just not as much of a "must pick" in comparison to star/far and obeya. It's because the bloom recovery for both is the same. They both handle and feel extremely similar despite their differences. FAR used to be considered a STAR/NTEC hybrid, but they buffed the star's bloom recovery and it just ended up that they felt about the same so people say that. Merged. It's always been a tossup between pmg and shotguns though since the PMG got buffed years ago. OCA is an easy weapon to use (I prefer it over the pmg's recoil by far), but 5 shots often matter damage/tag wise moreso than 8.
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I never felt NTEC dominated CQC, it was viable but annoying, not as good as an oca or shotgun half the time without crouching and such, but not dominating it. As i've mentioned, I'd rather have had a bloom recovery nerf, because I've always felt that 5.0 is too fast. CQC bothered me far less with the NTEC than how it easily shut out the majority of other midrange weapons 4.0-4.25 i feel would have been fine. I felt that doing so would help the other AR's compete in mid, while opening more room for obeya/obir at mid without making them overbearing. I won't deny that I enjoy the current iteration of NTEC however. The only "Jack of All Trades" weapon is the STAR, and Far is really similar to it. Not the NTEC which people like to "put in it's place" instead. (likely why they made ntec trash at cqc as well) Other midrange assault rifles have a longer TTK than the NTEC, and it is extremely noticable especially with the bloom recovery being slower when facing "skilled NTEC users". I pick what weapon I want to use based on how I feel and how I want to have fun. If I want to actually "try" I would go NTEC, HVR, or 3 slot OCA over my silenced 0 slot one, or even a shotgun if need be. But I prefer to have fun and not go "try-mode" 24/7 and stick with whatever weapon I want because I can pull 20+kills out regardless if I cared to put that effort in. I know how to play "high skill matches" and abuse cover to the fullest to where I can lure and bait a flank of 3 annoying coordinated High skill players who love to push in a manner to which I kill all 3 one after another. It's not the most enjoyable thing to do, but it works. Though I do prefer just to go braindead half the time against such coordinated groups because bothering to try while in a PUG which I run 95% of the time is beyond my effort to care. If bother I can pull a 1.0 or positive K/d against some of the hardest players to beat in the server. But since facing them is boring I don't try that hard. Your experience is different than on Jericho, as here people use whatever easy weapons they can to stomp anyone at all times. Rather than "just for lols". But we established that a while ago I think. I feel APB is one of its most balanced states atm despite the random jank and annoying hvr-esk mechanics. A few weapons could do with minor tuning, but I can't say that anything is glaringly "overpowered". NTEC was "too versatile" imo and without a definite niche, now it seems to more or less have one, leaving the STAR as the Jack of Trades (as it should be).
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Considering that they never officially "grey area'd" or permitted the medium item exploit, but the old dev team openly said that the door opening is okay. I don't get your point. While i'm against both, one was given the okay. I'd rather they both be fixed once and for all honestly, with the door opening given alternate ways to open a door. Merged. F and LMB isn't much the issue, you end up moving just slightly faster than base speed. Its where you move the item at sprint speed, that it becomes an issue. Its Shift + space+f+x + space +f+x+ space. Noone's really complained about F+X, it provides little benefit and only benefits because the item pick up and drop locations from a character. You might move an item 4m/s this way, and a heavy item "slightly" faster than base. The issue is when you move medium items with a base speed of 3 m/s at 6m/s from the medium item movement exploit.
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They are however rather similar. Aside from mag and base accuracy that is. Merged. NTEC is easy af to play, the reason people use it is because it was versatile in CQC and mid-long, where weapons like the star and far lose out at mid because the bloom recovery is slower and weapons like obeya were only superior at/past the NTEC damage drop. The STAR and FAR feel "meh and boring" because they require slower paced shots at mid range to be effective, while the NTEC doesn't. It tap fires and achieves kills quickly in comparison. The reason why buffing every other weapon to old NTEC standards is impossible, is because game balance overall would then be atrocious. The other weapons that take out ntec, do so within their separate niches which they have to be competitve against the other weapons within their niches to be capable of doing so. If you're to buff anything to the NTECS strength, then their niches would be broke and much less defined, like the shredder first thing from the shotgun rework. Any weapon that goes into mid range, has to compete against the NTEC, and the only guns that are often effective against it, are only effective either as an SMG in 10-15m, or obeya at 40+/obir past 57m. Other AR's are tend to be much more useless in midrange. Aside from the FAR who's accuracy helps negate the slow bloom recovery. The only thing wrong with NTEC imo has always been the bloom recovery speed, but they've opted to nerfing it in a billion "other" ways lel. Dunno about you but getting kills is getting kills. It's satisfying to use NFAS and ATAC to teamwipe. Dunno why you think that it's boring, it's no different than using the NTEC to teamwipe. Using non-meta guns like the shredder, odin series, and such are extremely satisfying to get kills with but they aren't broken and uber ez either. When facing an NTEC I would go NTEC because its the only thing that would effectively compete against it at all ranges from cqc to mid. Not because "oh ntec fight is fun" (lel). There are a number of high skill players who wanted the NTEC nerfed as well, because they know that it isn't the "epitome of balance" that people claim it to be. I don't find "ntec vs ntec" fights 24/7 to be fun. Dealing with only 1 out of like 15? mid range weapons 90% of the time IS boring. HVR's issue was QSING, not damage imo. They decided to break both in an annoying and backwards way. One group does everything to get easy kills, including crutch behind a previously too versatile weapon and the other plays the game and has to deal with the consequences of not using broken weapons by using them as well or losing. That's a fun game to play. The NTEC ATM is probably the most balanced its been, however the fact that they had to hardnerf CQC because they don't dare touch the midrange aspects of it is laughable.
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You know damn well that it doesn't work that easily ingame, and "just shoot them" doesn't negate the fact that its an exploit that's consistently being abused.
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Games have mechanics which are able to be bypassed when they inadvertantly removed animations to make the game smoother? Quick exploit the removed animations to bypass the games natural movement speed reductions! The only acceptable one is the door kick. It's stupid af that they havn't made any animations/other ways like grenades to open doors by now while fixing it in 7 FUCKING YEARS! Don't make me laugh with the "larger skill ceiling" for abusing exploits. Hur x + f + spacebar so hard, such high skill huur. Enemies can't catch up to me now without grabbing a vehicle. Lucky me I moved the item ~60m by the time they spawned and another 18 by the time they got into a vehicle! huuur so hard to do. The movement exploit isn't hard, it isn't some high skill ceiling brainiac move. It's low effort, high reward, with no drawbacks which bypasses the games basic movement mechanisms. You can say "oh but if you miss it once" yes, if you miss it once after jumping 30m, you've still moved 2x further than otherwise, and a 1s hick-up isn't going to negate that fact. Just because bad players rely on abusing a mechanic it doesn't mean it should exist.
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They nerfed jump accuracy and made its max bloom even larger. I feel they could have reduced its bloom recovery and jump accuracy instead, but having a gimped ntec in cqc is pretty nice imo. The star/far is the most balanced weapon in the game. The NTEC is/was superior to every other "mid range" weapon ingame. There's a reason why the majority used the NTEC over any other midrange gun even when owning most of them. If something in APB is balanced, like the OCA, it's used, but not overtly so compared to other weapons in its niche and category. When something is overpowered, it's used without end, like qs hvr, jump scout, prenerf C-2, and prenerf atac, and NTEC by the majority. Considering people who never wanted it touched argue "just buff every other gun to be as strong" and then when a weapon like the ATAC or anything similar that isn't an NTEC comes along or gets buffed to be capable of competing, or performed better than the NTEC in "x" range, it got nerfed from ntec mains (and litterally everyone else complaining because it's too powerful). Why? Because NTEC was broke and anything stronger than it is automatically considered broken. Anything that tends to be stronger than the NTEC in the rifle-ish niche, also ends up being too overpowered for cqc weapons, which ironically, is why NTEC got nerfed in CQC and jump shooting. NTEC really only needed jump shooting nerfed and bloom recovery lessened to like 4 or 4.25 for a start to see how it performed. But that would have accrued billions of whiners. At least not too many people bitched about the current ntec changes from what I've seen. NTEC is still used heavily because no other weapon aside from obeya can easily harrass people at range, but I've seen other weapons being used a little bit more often now as well which is good. The STAR should be the ideal weapon that one considers the most balanced, and which other AR's should revolve around. The reason the NTEC was always seen as that was because it was always too powerful, and not "the newbie weapon" which is ironic since the best pistol aside from the .45 is the fwb.
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APB 2 graphic - please dont do this
Noob_Guardian replied to AxeTurboAgresor's topic in General Discussion Archive
I see dark shadows but I dont really see "black" shadows, and those are very few and far between, likely easily fixed by turning up brightness like in any game. The APB EU graphic is probably near standard or lower than half for brightness. Most people i know turn theirs up to what your screenshot is, which is honestly too bright imo. -
APB 2 graphic - please dont do this
Noob_Guardian replied to AxeTurboAgresor's topic in General Discussion Archive
Honestly though, the EU shader pic looks far better than the normal game picture, there's litterally no contest. It's not even that dark and grimey either. It just needs a few tonal adjustments and things like the greens being brighter, with brighter hues on a few objects in the light without looking so painted. The colors in the pic are so dark because the brightness isn't max like your picture. Really though, why complain when it'll look 30x better to begin with? Heck, I've even streamed and the stream looks fine (better than the game does on my computer) but i've had buddies who play with brightness at max complain because it's too "dark" like guy, you can litterally see "everything" on the stream how is it too dark. lol Kinda strange to see you complain about the EU shaders when your profile pic looks exactly what your complaining about xD -
I'm not saying its to smear orbit, however I don't think L0pht is the most liked person in the server either... however that also throws into question other streamers who many many many more people extremely dislike. But that's also depending on if its true or not.
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because there is an exploit that's never been fixed with it which negates the movement speed reduction and lets you move it at sprint speed with it. I'm sure there's a number of people who have set up macros for it as well. It's dumb af that they havn't fixed it. There's movement speed limits on items for a reason. They fixed it on heavy items by making it extremely clunky to move them. The reason they havn't fixed it on medium items is probably because they refuse to make moving them a little clunky to prevent the glitch abuse. The problem is that it makes you move medium items which have a forced movement speed limit, able to be moved at sprint speed. It's not how the game "should" function, and its not a solution. It's simply something they refuse to fix and that people abuse for easy wins.
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It wont matter, if you fire fast enough you'll never hit the sprint animation/speedup, you'll have to have a very slow ttk to think of benefiting from it.
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FBW or .45 What is your preference?
Noob_Guardian replied to Nivo's topic in General Discussion Archive
that's the fr0g. .45 has ttk advantage .45 and fr0g, can't go back to fbw. -
mb, i guess I should have said that its useless for other reasons than being 4stk
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That's actually not a bug, it gets more accurate while moving. You literally don't need hunting sight on it for that reason. It's probably just a side effect of its unique accuracy gain. the ISSRA is useless for other reasons, not because of corner popping.
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To be fair though, .45 seems to be more of a weird hybrid finisher. Like, its extremely good at just annihilating 1 enemy especially if tagged, and its low mag seems to suggest this but if you have cover, it's not too hard to take out two or even 3 people coming at you because of its ttk and range for a pistol. It's a psuedo primary in the secondary slot, and generally weapons that do that, such as the prenerf RFP, and prenerf FBW, got nerfed for that reason. Granted, fr0g permits multiple kills in a mag, and can do similar as the .45, its severely limited in range capabilities. I've consistently near teamwiped just with the .45 while getting rushed from several sides. Where with any pistol or weapon I would be using at the time except maybe the fr0g (depending on ranges), it would have meant death. The only thing that makes the .45 resemble anything balanced is 7 shot mag, however it's not very hard to consistently 1 mag enemies if you aren't spraying and because of its damage, you don't have to worry about CA compared to the fr0g where even a fraction of a second (.3s?) and its an added shot. Yes the player has to be "skilled" 5 hit but most players using it now ARE skilled vets, and it's not hard to do so. You start spraying the .45 real fast and enemies immediately run for cover or die, even if you miss and have to reload they're generally so tagged that finishing them isn't an issue. Saying that hitbox behavior and latency should factor in isn't much of an arguement because the majority of the time, they aren't an issue, and i tend to reg better with the .45 than I do primaries while lagging. (really though it makes no sense) I do own both the fr0g and .45, and I generally feel that the .45 is just a tad too powerful. Maybe you're right and reducing its mag to 6 or reload time may be better, as it would solidify itself as a finisher, or a hard to use psuedo primary with no leeway for error. Though I feel that making CA have a little more effect on it, or making it so it cannot spray near as fast may be a slightly better option.
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The End? Or The Beginning?
Noob_Guardian replied to AquaSensei's topic in General Discussion Archive
Honestly over the last few years, its rare to run into aimbots, maybe a triggerbot, but I've seen more people who seem to ESP than full blown aimbot/triggerbot like they used to, and Macro tends to be the most common. That said potential ESP is still rather rare. -
Fr0g Series - Buff damage to a 205-210 per shot - Currently 200 .45 Reduce damage to 215 per shot or/and increase ttk to .85-1s. - Currently 225 and .8 Right now the fr0g is a very niche weapon which can be great sub 10m and turns into a psuedo fbw up to 20, and due to CA and even a slight moment of cover it often takes an extra shot to kill. This is due to the Fr0g having exactly 200 hp damage. I feel it should get a minor buff to its damage to alleviate CA3 slightly in cqc, but not gain near as much overdamage as the .45 has. It would likely end up giving it another 1-2m possibly of range from the increased damage, though i don't see this necessarily as bad or a potential to worry that it would become too imbalanced. (Though i'm okay with testing to ensure it isn't too powerful) Whereas the .45 which has much more range and a little more damage does not have this issue what so ever, it has the same TTK and much more range. It's not nearly as spammable as the fr0g due to 7 shots vs 10, however i feel it's a bit too effective due to its ttk, overdamage, and range combined. At least from my years of maining it and and from being on the receiving end. I always end up switching back to this from anything else I use because how it makes enemies much easier to handle. Overall I feel it's a tad "too" strong in comparison to most other pistols at the moment, except for the fr0g which is severely limited to cqc engagements and has issues with CA and an enemy being even 1m out of range. There's no other pistol like it which can reach to 40m effectively and still end up doing so well in cqc against the more F2P counterpart pistols, while still going toe to toe with most cqc weapons. All of the other f2p pistols that can reach 30m have ~1.05ttk in comparison to the .8. While I feel that due to the amount of shots and the low room for error, a somewhat lower TTK than 1.05 is fine for the .45, especially since you generally have to fire slower to hit at range, I feel that .8 may be a bit too low due to its cqc effectiveness. I wouldn't say increase its TTK to that of the FBW or higher because I feel that would overnerf it, (though speaking in lines of TTK's and range, doing so may push it to a psuedo balanced state, but it would need a mag buff, and in general if a pistol can't effectively toe to toe against the FBW, it's considered trash if most of its range is within the FBW range). However a slight increase to the TTK between .8 and 1s to make it a little less forgiving in cqc, I feel may not be too harsh on it.
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I WANT THIS HOW MUCH G1C TO THIS TRUCK 4 SLOTS???
Noob_Guardian replied to Farmiga's topic in General Discussion Archive
i forgot about those -
this is what i feel when no n-tec nerf
Noob_Guardian replied to RedEYEvan's topic in General Discussion Archive
I mean, it wasn't "that" bad because it didn't touch how stupid strong it is past 50m. Luckily you have almost nothing to fear from the NTEC sub 10m half the time now. -
its time for new contact ( not engine update )
Noob_Guardian replied to Donjae's topic in General Discussion Archive
I always drive safe paths where I know enemies wont be with carsurfers unless need be. The worst though are the carsurfers who hold items or hop out window and die with items. *cringes* -
CQC weapon accuracy is fine, they have good accuracy and are effective up to 15-20m where they can hit ttk easily. At 20-30m it gets a little more rough but they can still get kills. PMG is accurate and can do better at 20-30m, the S1na and such also. They have only ever been buffed in some form or another except for when they "fixed" the overbuffed the OCA, and made CJ actually have an effect on SMGs, albeit very little. Shotguns are strong within their respective sub 7-10m niche depending on which, aside from the outsider ones like strife and shredder. Accuracy there is not an issue. The ntec is the best and most popular weapon because it "was" effective in cqc, mid range, and even to 60-70m where it really should not be because of its accuracy, damage drop, and recovery. Instead of reducing its ranged effectiveness, they went with nerfing its cqc effectiveness (it was likely a choice between nerfing either or, or both). While I don't see it as what was "needed" (I would have prefered a more midrange nerf) the nerf has made cqc weapons, and being in cqc against the ntec much much easier. When a weapon is too effective, it gets nerfed. If you havn't noticed this cycle the last few years from the C2, ATAC, HVR, and other weapons that deserved some form of nerf, thats on you.
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NA threat segregation and dethreating
Noob_Guardian replied to lvrq's topic in General Discussion Archive
Dethreating and gold lock, along with no new content, trashy stompy players abusing EVERYTHING and cheap tricks are what did the game in. The companies not fixing these issues, allowing them to be done for so long, lead to this.