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Noob_Guardian

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Everything posted by Noob_Guardian

  1. I see dark shadows but I dont really see "black" shadows, and those are very few and far between, likely easily fixed by turning up brightness like in any game. The APB EU graphic is probably near standard or lower than half for brightness. Most people i know turn theirs up to what your screenshot is, which is honestly too bright imo.
  2. Honestly though, the EU shader pic looks far better than the normal game picture, there's litterally no contest. It's not even that dark and grimey either. It just needs a few tonal adjustments and things like the greens being brighter, with brighter hues on a few objects in the light without looking so painted. The colors in the pic are so dark because the brightness isn't max like your picture. Really though, why complain when it'll look 30x better to begin with? Heck, I've even streamed and the stream looks fine (better than the game does on my computer) but i've had buddies who play with brightness at max complain because it's too "dark" like guy, you can litterally see "everything" on the stream how is it too dark. lol Kinda strange to see you complain about the EU shaders when your profile pic looks exactly what your complaining about xD
  3. I'm not saying its to smear orbit, however I don't think L0pht is the most liked person in the server either... however that also throws into question other streamers who many many many more people extremely dislike. But that's also depending on if its true or not.
  4. because there is an exploit that's never been fixed with it which negates the movement speed reduction and lets you move it at sprint speed with it. I'm sure there's a number of people who have set up macros for it as well. It's dumb af that they havn't fixed it. There's movement speed limits on items for a reason. They fixed it on heavy items by making it extremely clunky to move them. The reason they havn't fixed it on medium items is probably because they refuse to make moving them a little clunky to prevent the glitch abuse. The problem is that it makes you move medium items which have a forced movement speed limit, able to be moved at sprint speed. It's not how the game "should" function, and its not a solution. It's simply something they refuse to fix and that people abuse for easy wins.
  5. It wont matter, if you fire fast enough you'll never hit the sprint animation/speedup, you'll have to have a very slow ttk to think of benefiting from it.
  6. that's the fr0g. .45 has ttk advantage .45 and fr0g, can't go back to fbw.
  7. mb, i guess I should have said that its useless for other reasons than being 4stk
  8. That's actually not a bug, it gets more accurate while moving. You literally don't need hunting sight on it for that reason. It's probably just a side effect of its unique accuracy gain. the ISSRA is useless for other reasons, not because of corner popping.
  9. To be fair though, .45 seems to be more of a weird hybrid finisher. Like, its extremely good at just annihilating 1 enemy especially if tagged, and its low mag seems to suggest this but if you have cover, it's not too hard to take out two or even 3 people coming at you because of its ttk and range for a pistol. It's a psuedo primary in the secondary slot, and generally weapons that do that, such as the prenerf RFP, and prenerf FBW, got nerfed for that reason. Granted, fr0g permits multiple kills in a mag, and can do similar as the .45, its severely limited in range capabilities. I've consistently near teamwiped just with the .45 while getting rushed from several sides. Where with any pistol or weapon I would be using at the time except maybe the fr0g (depending on ranges), it would have meant death. The only thing that makes the .45 resemble anything balanced is 7 shot mag, however it's not very hard to consistently 1 mag enemies if you aren't spraying and because of its damage, you don't have to worry about CA compared to the fr0g where even a fraction of a second (.3s?) and its an added shot. Yes the player has to be "skilled" 5 hit but most players using it now ARE skilled vets, and it's not hard to do so. You start spraying the .45 real fast and enemies immediately run for cover or die, even if you miss and have to reload they're generally so tagged that finishing them isn't an issue. Saying that hitbox behavior and latency should factor in isn't much of an arguement because the majority of the time, they aren't an issue, and i tend to reg better with the .45 than I do primaries while lagging. (really though it makes no sense) I do own both the fr0g and .45, and I generally feel that the .45 is just a tad too powerful. Maybe you're right and reducing its mag to 6 or reload time may be better, as it would solidify itself as a finisher, or a hard to use psuedo primary with no leeway for error. Though I feel that making CA have a little more effect on it, or making it so it cannot spray near as fast may be a slightly better option.
  10. Honestly over the last few years, its rare to run into aimbots, maybe a triggerbot, but I've seen more people who seem to ESP than full blown aimbot/triggerbot like they used to, and Macro tends to be the most common. That said potential ESP is still rather rare.
  11. Noob_Guardian

    Fr0g and .45

    Fr0g Series - Buff damage to a 205-210 per shot - Currently 200 .45 Reduce damage to 215 per shot or/and increase ttk to .85-1s. - Currently 225 and .8 Right now the fr0g is a very niche weapon which can be great sub 10m and turns into a psuedo fbw up to 20, and due to CA and even a slight moment of cover it often takes an extra shot to kill. This is due to the Fr0g having exactly 200 hp damage. I feel it should get a minor buff to its damage to alleviate CA3 slightly in cqc, but not gain near as much overdamage as the .45 has. It would likely end up giving it another 1-2m possibly of range from the increased damage, though i don't see this necessarily as bad or a potential to worry that it would become too imbalanced. (Though i'm okay with testing to ensure it isn't too powerful) Whereas the .45 which has much more range and a little more damage does not have this issue what so ever, it has the same TTK and much more range. It's not nearly as spammable as the fr0g due to 7 shots vs 10, however i feel it's a bit too effective due to its ttk, overdamage, and range combined. At least from my years of maining it and and from being on the receiving end. I always end up switching back to this from anything else I use because how it makes enemies much easier to handle. Overall I feel it's a tad "too" strong in comparison to most other pistols at the moment, except for the fr0g which is severely limited to cqc engagements and has issues with CA and an enemy being even 1m out of range. There's no other pistol like it which can reach to 40m effectively and still end up doing so well in cqc against the more F2P counterpart pistols, while still going toe to toe with most cqc weapons. All of the other f2p pistols that can reach 30m have ~1.05ttk in comparison to the .8. While I feel that due to the amount of shots and the low room for error, a somewhat lower TTK than 1.05 is fine for the .45, especially since you generally have to fire slower to hit at range, I feel that .8 may be a bit too low due to its cqc effectiveness. I wouldn't say increase its TTK to that of the FBW or higher because I feel that would overnerf it, (though speaking in lines of TTK's and range, doing so may push it to a psuedo balanced state, but it would need a mag buff, and in general if a pistol can't effectively toe to toe against the FBW, it's considered trash if most of its range is within the FBW range). However a slight increase to the TTK between .8 and 1s to make it a little less forgiving in cqc, I feel may not be too harsh on it.
  12. I mean, it wasn't "that" bad because it didn't touch how stupid strong it is past 50m. Luckily you have almost nothing to fear from the NTEC sub 10m half the time now.
  13. I mean, it was this or stop 3ps3 from being on it, but they wouldn't do the latter, and base increasing equip time is a nogo.
  14. I always drive safe paths where I know enemies wont be with carsurfers unless need be. The worst though are the carsurfers who hold items or hop out window and die with items. *cringes*
  15. CQC weapon accuracy is fine, they have good accuracy and are effective up to 15-20m where they can hit ttk easily. At 20-30m it gets a little more rough but they can still get kills. PMG is accurate and can do better at 20-30m, the S1na and such also. They have only ever been buffed in some form or another except for when they "fixed" the overbuffed the OCA, and made CJ actually have an effect on SMGs, albeit very little. Shotguns are strong within their respective sub 7-10m niche depending on which, aside from the outsider ones like strife and shredder. Accuracy there is not an issue. The ntec is the best and most popular weapon because it "was" effective in cqc, mid range, and even to 60-70m where it really should not be because of its accuracy, damage drop, and recovery. Instead of reducing its ranged effectiveness, they went with nerfing its cqc effectiveness (it was likely a choice between nerfing either or, or both). While I don't see it as what was "needed" (I would have prefered a more midrange nerf) the nerf has made cqc weapons, and being in cqc against the ntec much much easier. When a weapon is too effective, it gets nerfed. If you havn't noticed this cycle the last few years from the C2, ATAC, HVR, and other weapons that deserved some form of nerf, thats on you.
  16. Dethreating and gold lock, along with no new content, trashy stompy players abusing EVERYTHING and cheap tricks are what did the game in. The companies not fixing these issues, allowing them to be done for so long, lead to this.
  17. it will, LO and G1 have said as much, however the question will be "how much".
  18. N-Tec did get nerfed like 3 weeks ago tho bud. The shirt is just another whiner who wanted the NTEC to continue to dominate everything.
  19. Nope, hes in middle of the road past the obj, hes at least 70m from the guy. When he started getting hit first he was almost 80-90m. It would take a lot of hits to kill at that distance, almost an entire mag or so without missing if not some into the next. (I used to run HB3 on star and snipe people at 80m with it lel)
  20. Dr. Stone would like to speak to you, thank you very much.
  21. they might have an open slot or 2 slot on armas then.
  22. What other enfs are even remotely good enough to do that though? I know plenty of crims that are good enough for that, but finding enfs like that are reallllyyy haaaard
  23. i love tri cue/4man but the pop makes it hard even in a full district to get opp with a 4 man. 3 man gets good opp and is the most balanced matches aside from 4 man.
  24. This so much, i don't get why people think otherwise, while the current game population is extremely low, the quality of matches is much better because you aren't facing entire cheat clans AND tryhards 24/7 back to back. Like, you no longer have to face Snappy Turtles (which still exists but no longer has cheaters, and it WAS a full blown cheat clan) and Random Acts of Violence back to back. Most matches aren't full of tryhards either, which makes gameplay more enjoyable. Sadly pop is low, because without all the cheaters the game is soooo much more enjoyable. I agree, but some people just reaaaally want "realistic looking hoody guy" for some reason. Like, my character looks like a kilted gay cowboy with a fishnet top but w/e. xD Some of that may be because a lot of clothes are event or Armas locked. I think if we increased the base pool of clothing you may get more deviation. But who am I kidding, its either black/[insert stripes here]type hoodies, or scantily clothed catladies
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