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Lixil

OTW Patch notes 1.19.7 (1014)

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Posted

Hello everyone,

We had a patch on OTW. Down below you will find the changes that were made:

•    Fixed an issue where using /unstick while holding a task item would incorrectly end the mission
•    Fixed an issue related to being able to use fences and hydrants to see players through walls
•    Fixed a number of issues related to falling through the floor when standing on a task item
•    Fixed a bug related to ammo not removing the correct amount of APB$ when being refilled
•    Improved hit notifications to properly display when targets are being hit
•    Improved the reliability of Spotter character modification
•    Disabled Open PvP in Weapon Prototype Districts

Known Issues

•    Using the Extend Lease button in the Edit menu for a weapon will crash the client
•    Accept button to accept a trade is currently not working as intended 

  • Like 7
  • Thanks 5
Posted

Actually surprised about some of the fixes in here, I'll try them out later since APB has a history of fixing bugs just to cause new ones that are often unrelated to what has been fixed.

  • Like 1
Posted
4 hours ago, Lixil said:

Disabled Open PvP in Weapon Prototype Districts

😭
Posted (edited)
7 hours ago, Helix Reloaded said:
😭
i do hope they'll look at anarchy districts again one day ): Edited by neophobia
  • Like 1
Posted
13 hours ago, Lixil said:

•    Fixed an issue related to being able to use fences and hydrants to see players through walls

13 hours ago, Lixil said:

•    Improved the reliability of Spotter character modification

Holy hell, I never thought I'd see the day these bugs get cleaned up! Excellent job LO!
Posted

Can't wait for the character leaving moving vehicle de-sync fix.

  • Thanks 2
Posted (edited)

nice bug fixes!... while you're at it you could've made that people see when they got spotted though.

kinda stupid to have the firework launcher expose yourself AND tell the enemy that they've been spotted, while spotter can be used completely stealthy (while you're still behind cover) and the enemy won't even know they've been spotted...

Edited by Snubnose
  • Like 2
Posted
On 9/8/2018 at 11:23 PM, Lixil said:

Hello everyone,

We had a patch on OTW. Down below you will find the changes that were made:

•    Fixed an issue related to being able to use fences and hydrants to see players through walls
 

Does that include shooting through some areas with garage doors and such?
Posted
3 hours ago, Psygo said:
On 9/8/2018 at 10:23 PM, Lixil said:

Hello everyone,

We had a patch on OTW. Down below you will find the changes that were made:

•    Fixed an issue related to being able to use fences and hydrants to see players through walls
 

Does that include shooting through some areas with garage doors and such?

The garage doors being shootable thing was fixed a long time ago IIRC.
Posted
On 9/8/2018 at 11:23 PM, Lixil said:

•    Fixed an issue related to being able to use fences and hydrants to see players through walls

in live this is also a thing with windows, storefronts and garagedoors for me. not all the time though.

unless this was already fixed in another patch on otw...
Posted
On 9/9/2018 at 9:04 AM, Rim said:

Can't wait for the character leaving moving vehicle de-sync fix.

@Lixil we can submit clips of these if it helps :')
Posted
2 hours ago, swft said:

The garage doors being shootable thing was fixed a long time ago IIRC.
hmm, i still ocassionally see names through walls, haven't really attempted shooting at them though.
Posted
1 hour ago, Psygo said:
3 hours ago, swft said:

The garage doors being shootable thing was fixed a long time ago IIRC.
hmm, i still ocassionally see names through walls, haven't really attempted shooting at them though.

That's a different bug, also affects normals walls and you still can't shoot through those.
  • Like 1
Posted (edited)
On 9/8/2018 at 5:23 PM, Lixil said:

Hello everyone,

We had a patch on OTW. Down below you will find the changes that were made:

•    Fixed an issue where using /unstick while holding a task item would incorrectly end the mission
•    Fixed an issue related to being able to use fences and hydrants to see players through walls
 

Glad to see those 2. Good job 🙂
 
9 hours ago, Keshi said:
@Lixil we can submit clips of these if it helps :')
Already done.  Edited by jarko
  • Like 2
Posted
On 9/8/2018 at 11:23 PM, Lixil said:


•    Disabled Open PvP in Weapon Prototype Districts
 

Eh, this was like, the one thing that made the district fun 😕
Are there any plans for enabling PvP in open conflict once prototype districts settle out?
No one ever uses open conflict anyway, it could become a great place for events.
Posted
6 hours ago, TheHidden-Tember said:
Eh, this was like, the one thing that made the district fun 😕
Are there any plans for enabling PvP in open conflict once prototype districts settle out?
No one ever uses open conflict anyway, it could become a great place for events.
Matt said the new Riot game mode is going to be in place of the Open Conflict districts.
Posted
16 hours ago, BrandonBranderson said:
22 hours ago, TheHidden-Tember said:
Eh, this was like, the one thing that made the district fun 😕
Are there any plans for enabling PvP in open conflict once prototype districts settle out?
No one ever uses open conflict anyway, it could become a great place for events.
Matt said the new Riot game mode is going to be in place of the Open Conflict districts.
Hue. What is this riot game mode you speak about

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