PACwoMAN 37 Posted September 7, 2018 (edited) “Engine Upgrade”... I’m sure they will say “new engine -> better graphics -> worse FPS. You should know”. It’s like PlanetSide 2 - “U have a AMD CPU? 8 cores? Lol! We will use two of them anyway so good luck with 30fps gameplay...” I had about 40-50fps with max settings, 1280*1024 and physx update in Unreal Tournament 2007 with GF8600 GT 256mb and the graphics were twice better. Edited September 7, 2018 by PACwoMAN Share this post Link to post Share on other sites
IAmDisappointSon 45 Posted September 7, 2018 On 9/6/2018 at 12:20 PM, BrandonBranderson said: You can thank G1 getting "creative" with the login screen and main menu for the increased startup time. It's like some kid put together his set of action figures and thinks it's a masterpiece. Bring back old login screen and music xd xdx dx dx dxd xdx 1 Share this post Link to post Share on other sites
Haganu 104 Posted September 7, 2018 On 9/6/2018 at 10:04 PM, DrTilt said: i'll leave this here Gonna need a different language to call the amount of progress shown in this video garbage. Instead of modeling in social in the background of waterfront they just completely removed the land on the other side of the bridge and called it a day, shows there wasn't any intention at all to complete waterfront and instead just fill in a few parts here and there with props. Boats popping in, LOD is as harsh as in the old engine, slightly less harsh at best. The DOF blur is just painful to look at. Might aswell put fog there like @Revoluzzer mentioned. If this is one of the latest builds no way LO is gonna make anyone happy releasing Unreal 3.5 to live after completing the 2 major systems that still needed to be worked on. I need another language to call this garbage so I guess I'll go ahead and call it gomi. Meanwhile I wonder if they fixed the shadows inside of shadows design flaw during the day. Share this post Link to post Share on other sites
Fortune Runner 796 Posted September 8, 2018 no cars no civilians kinda creepy to be there at night like that Share this post Link to post Share on other sites
MattScott 15242 Posted September 8, 2018 Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt 7 5 Share this post Link to post Share on other sites
CookiePuss 5377 Posted September 8, 2018 15 minutes ago, MattScott said: I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt I wish we could make every single player read this. Share this post Link to post Share on other sites
Kewlin 692 Posted September 8, 2018 (edited) 18 minutes ago, MattScott said: Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt There's a dude who made a program to move the camera on 3.5 client rather recently, so this is just somebody using that alongside changing the map used by the login screen menu. Judging by what I know, which is probably at least 95% of what's relevant to know on this subject, this is almost certainly going to be the patch that was on OTW2 on august 25th. That should have been mentioned, and people should know that the login screen doesn't necessarily work the same way as in-game, but we don't live in a perfect world, do we. Unrelated, and I know I've asked you this before I think, but is there any chance you're going to look into reverting some of the texture changes made in the current 3.5 version of APB? Edited September 8, 2018 by Kewlin Changed some wording. Share this post Link to post Share on other sites
Shui 225 Posted September 8, 2018 33 minutes ago, MattScott said: improve performance on modern hardware thats the only thing i want Share this post Link to post Share on other sites
Frosi 722 Posted September 8, 2018 (edited) 1 hour ago, MattScott said: Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt Patch Version="2.0.0.750394" Also for the people talking about the DOF being painful to look at, there are plenty of quality options to turn it off completely, you're literally whining about something that isn't released nor you have ever played or messed with and are implying that there is no way to change it. Tell me any recent game that doesn't have motion blur, DOF or blur in general on max settings. Edited September 8, 2018 by Frosi 2 Share this post Link to post Share on other sites
Poperon 141 Posted September 8, 2018 2 hours ago, MattScott said: Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt But let's talk about it not in the short term, but in the long term: will districts get remodeled at some point? Is it something that you, as the CEO and responsible for the game, would like to see? Maybe updated buildings? These square boxes with random windows are really outdated. We can get along with it for now, but sooner or later, we're going to need fresh buildings to look at while we go pew pew. (Even buildings where we can get inside, interact with, not just standing there for fancy looks) Share this post Link to post Share on other sites
Deadliest 385 Posted September 8, 2018 (edited) thanks to my intel 760p ssd it takes apb 2 sec to go to login menu Edited September 8, 2018 by Deadliest Share this post Link to post Share on other sites
Deathshow99 10 Posted September 8, 2018 On 9/6/2018 at 5:21 PM, PACwoMAN said: So i've started playing since end of CBT/OBT start and had a crap PC like most of players at that time. It was a Dual core Athlon x64, GTS450 1GB and 2GB of PC6400@800MHz RAM. The game runs on that PC about ~40fps (minimal settings), launched for about ~30 seconds. Ofcourse after I've upgraded my PC and it was Phenom x6, 4GB of RAM. GTX660 2GB. The 1.6 update was released - game launching increased from 30 seconds to 45 or so, fps was the same as with old hardware. It's about 6 years passed but wtf? i7 7700hq, 16GB of DDR4 RAM, GTX1060 6GB - still fps drops from 100 below 50. U can say "laptop is a crap" and u will be right a little because PC are cheaper/better for the same price. But seriously - game launching for about a minute right now from SSD with 16GB of RAM till Login menu. It's too many. Only Batman AKnight launching for same amount of time cuz unoptimized like shit. APB - ~50fps average on minimum@1080p DooM 2016 - ~80fps average on all max (80-125fps) Witcher 3 - ~52-60fps all max (HW off, with HW 43-57fps) GTA V - ~all settings at max, rare drops to 50fps, most of time solid 80+ Dying Light - all max ~52-60fps (VSync is ON) Dark Souls 3 - all max, solid 59-60FPS (capped by the game) FarCry 5 - ~50fps average, 47fps minimum. 74 max - all max settings Fallout 4 with Ultra High Resolutin Pack (92GB on hard drive) - solid 60FPS all max, 4K textures, VSync is ON. I know about the UE3 "two cores usage", I know about the core parking and etc., but the fact is that the game goes worse each year about optimization. CPU usage about 30%, GPU 35%. somebody else i think had an issue like this and i belive it is because you play on minimum, try ramping up the setting bit by bit, try using advanced launched Share this post Link to post Share on other sites
MurkTheMerc 111 Posted September 8, 2018 With the engine upgrade. Share this post Link to post Share on other sites
PACwoMAN 37 Posted September 9, 2018 On 9/8/2018 at 12:34 PM, Deathshow99 said: somebody else i think had an issue like this and i belive it is because you play on minimum, try ramping up the setting bit by bit, try using advanced launched I’ve tried all the settings already and got no luck. So now I’m using low settings and have 45-110fps. I would prefer 60-70fps because those 45fps ain’t smooth. Main problem in this game is that you will don’t get smooth frame rate if it less than 60. In other games you don’t have stuttering at ~40fps like here. Share this post Link to post Share on other sites
BlatMan 708 Posted September 9, 2018 On 9/8/2018 at 12:34 AM, Deathshow99 said: somebody else i think had an issue like this and i belive it is because you play on minimum, try ramping up the setting bit by bit, try using advanced launched In those cases it's because their GPU is downclocking due to the horribly implemented turbo/boost function on modern graphics cards. Share this post Link to post Share on other sites
DrTilt 9 Posted September 10, 2018 On 9/7/2018 at 8:58 PM, MattScott said: Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt It was from the last build from G1(i think) Version 2.0.0 Share this post Link to post Share on other sites
Keshi 436 Posted September 10, 2018 On 9/7/2018 at 8:58 PM, MattScott said: Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt alright. Interesting Would there be any chance that mayyyyybeeee we can get a small blogpost on the UE3.5 progress on where it is now? maybe some screenshots to make us keep our high hopes on 3.5? :') On 9/7/2018 at 11:33 PM, Poperon said: But let's talk about it not in the short term, but in the long term: will districts get remodeled at some point? Is it something that you, as the CEO and responsible for the game, would like to see? Maybe updated buildings? These square boxes with random windows are really outdated. We can get along with it for now, but sooner or later, we're going to need fresh buildings to look at while we go pew pew. (Even buildings where we can get inside, interact with, not just standing there for fancy looks) +1 let us open the doors and get in Kappa jk jk but ye... Share this post Link to post Share on other sites
ScottDaniels 30 Posted September 10, 2018 On 9/7/2018 at 7:34 AM, Revoluzzer said: Not in APB. It mainly targets the CPU. Well, at least one core of the CPU and perhaps a second one a little? It's just not built for modern hardware, because it's held together by duct tape and prayer already. I hear this a lot, and while the GPU load does vary, if there is no bottleneck then it shouldn't be stuck under 50%. It is very CPU heavy though. I have an AMD Ryzen 5 2600X and a Nvidia 970, GPU usage fluctuates between 70-90% On my old system with an i7 2600 and the same 970 it would range from 45-55% GPU load. I would assume the OPs system would do better. Share this post Link to post Share on other sites
Weaboos 89 Posted September 10, 2018 Engine upgrade is the last hope. If that does not fix the abysmal performance that will be the end for apb. Share this post Link to post Share on other sites
IAmDisappointSon 45 Posted September 11, 2018 7 hours ago, ╬ PzKpfw VI Tiger said: Engine upgrade is the last hope. If that does not fix the abysmal performance that will be the end for apb. If I remember correctly, I think it was said a while ago that it would first be put on OTW as soon as it's in a playable state. Meaning it could be good or bad. So even if it comes out on OTW and performs about average or slightly worse, it's only for testing on that version and would definitely be improved on before being put on live. This is just what I think I remember, so I could be wrong. Q1 2014, brother Share this post Link to post Share on other sites
Too_many_snowflakes 80 Posted September 12, 2018 LO is the first company to really start moving things forward since the original G1 took over. Give them time. They've already done more in a few months than G1 did in a few years. Share this post Link to post Share on other sites
CookiePuss 5377 Posted September 12, 2018 On 9/7/2018 at 1:11 PM, IAmDisappointSon said: It's like some kid put together his set of action figures and thinks it's a masterpiece. This is how I feel about every render ever. Share this post Link to post Share on other sites
Revoluzzer 274 Posted September 12, 2018 On 9/10/2018 at 4:22 PM, ScottDaniels said: I hear this a lot, and while the GPU load does vary, if there is no bottleneck then it shouldn't be stuck under 50%. It is very CPU heavy though. I have an AMD Ryzen 5 2600X and a Nvidia 970, GPU usage fluctuates between 70-90% Resolution and gimmicks like anti-aliasing probably matter, too. Your screenshots look very smooth, are you running at over 1920x1080? Share this post Link to post Share on other sites
ScottDaniels 30 Posted September 13, 2018 9 hours ago, Revoluzzer said: Resolution and gimmicks like anti-aliasing probably matter, too. Your screenshots look very smooth, are you running at over 1920x1080? Running at 1920x1080, AA forced on from the graphics driver options 16x AF. Share this post Link to post Share on other sites