Ritual Posted January 18, 2022 Posted January 18, 2022 Hello, everyone! The standard server maintenance this week will take place on Wednesday, 01/19/2021. The maintenance is scheduled to start at 9 AM UTC and will last up to 4 hours. Console will have its normal maintenance starting at 9 AM UTC as well. Thank you for your patience! Ritual P.S: This post is cross-referenced in Game Updates for ease of access.
AlienTM Posted January 18, 2022 Posted January 18, 2022 overall/engine update pls(month and a half from last)
explosiveUA Posted January 18, 2022 Posted January 18, 2022 Another maintenance without update. ahah mett bott scott, WAKEUP. ****
Hexerin Posted January 18, 2022 Posted January 18, 2022 Change consumables to mods with a cooldown, like they should've been in the first place. 2
MonkaS Posted January 18, 2022 Posted January 18, 2022 22 minutes ago, Hexerin said: Change consumables to mods with a cooldown, like they should've been in the first place. remove consumables 4
Sakebee Posted January 18, 2022 Posted January 18, 2022 1 hour ago, Nagletz said: Where is Sakebee? Still around, just a busy busy bee. Ritual will be taking over the regular maintenance posts for a while to give me some breathing room. 3
BlatMan Posted January 18, 2022 Posted January 18, 2022 54 minutes ago, MonkaS said: remove consumables I kinda agree. Medspray bypasses the downside of not running clotting agent, so that one needs to go. Ammo box should probably be an orange mod, since currently you can stack it with the other deployable, Satchel wouldn't be used much if mobile spawner didn't exist. You can occasionally kill players driving, but that's like a once a month thing. Most players spot them and turn out of the way, even if you placed it when out of line of sight. Maybe if it didn't beep it would actually be useful.
Hexerin Posted January 24, 2022 Posted January 24, 2022 On 1/18/2022 at 2:50 PM, BlatMan said: I kinda agree. Medspray bypasses the downside of not running clotting agent, so that one needs to go. Ammo box should probably be an orange mod, since currently you can stack it with the other deployable, Satchel wouldn't be used much if mobile spawner didn't exist. You can occasionally kill players driving, but that's like a once a month thing. Most players spot them and turn out of the way, even if you placed it when out of line of sight. Maybe if it didn't beep it would actually be useful. Meanwhile, I'm over here with best consumable Epinephrine... Which could easily be directly converted to a permanent modification, with no further balance tweaks being necessary. Although it'd be nice if they pulled back that nerf a bit, and lowered it to a 60 second cooldown (was originally 45 seconds, IIRC).
Deadliest Posted January 24, 2022 Posted January 24, 2022 Can we have some life changing fix?For example why is there a cool down when you rent a weapon? The Down times are RNG sometimes you get 1-4min cool down upon usage and worst 8 hour cool down to be able to use the weapon! Wtf.
xHenryman90x Posted January 24, 2022 Posted January 24, 2022 2 hours ago, Deadliest said: Can we have some life changing fix?For example why is there a cool down when you rent a weapon? The Down times are RNG sometimes you get 1-4min cool down upon usage and worst 8 hour cool down to be able to use the weapon! Wtf. 8 hours? I have never seen this, must be very recent bug.
Uhtdred Posted January 25, 2022 Posted January 25, 2022 (edited) remove all consumables or at least epinephrine injector. I see some people using the epinephrine at least 10-15 times IN EVERY SINGLE MISSION (most of the time they use it when they are losing/playing against good enemies). also buff thumper. Edited January 25, 2022 by Uhtdred
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