SelttikS 224 Posted June 18, 2018 1 minute ago, Thial said: The way apb's spawn system works in general is it checks every few seconds if enemies are too close to the spawn point and it turns those spawn points red (yes it also includes regular spawn points not only car spawners) If on previous distance check the spawn point was valid and an enemy gets close to it and you spawn before the next distance check you can literally spawn on top of your enemy. Same with car spawners especially when people are driving around since the distance changes very rapidly so it's fairly easy to abuse it and spawn literally next to people. You never had a situation where you were spam clicking on a spawn point and you were able to spawn to an enemy car driving literally 5 meters away from you ? Nope, but my most recent issue with spawning is the server having a heart attack while trying to spawn and getting to the "please wait to spawn" thing. Quote Share this post Link to post Share on other sites
Shozonu 14 Posted June 18, 2018 6 hours ago, Kempington said: This whole argument of "just empty a couple of mags and grenades", or "switch to X to get rid of them", is all well and good if you're not fighting teams who know how to get back to an objective quickly and play the game smart. Exactly this. Yes, you can destroy them, so you do. But with how easily they are replaced and how pervasive they are in the game, managing car spawns become part of a meta-game routine that, in my opinion, hugely detracts from the game. It's not fun. With how long they have been in the game, it is unlikely that they will be removed. But rather than using car-spawns as a player-side solution for the spawn system, I think LO should add/edit spawn points in the map so that we have better spawn point choices. 1 Quote Share this post Link to post Share on other sites
owzzy 179 Posted June 18, 2018 On 6/15/2018 at 9:56 PM, CookiePuss said: If only bullets damaged cars. If only there was some sort of "mod" that allowed you to, I dont know, "ressuply". If only all players were given access to the mobile spawn mod early in the game so you could set up your own spawn points. Oh well you are right, its probably broken. Don't forget Satchel Charges! Quote Share this post Link to post Share on other sites
Too_many_snowflakes 80 Posted June 18, 2018 On 6/16/2018 at 5:40 AM, Freewind said: Am I seriously the only one that uses the detonation packs? Just drop one on the car in question and it's bye-bye to the car spawn. One of these days I'm going to have someone spawn in right as the pack detonates. That'll be a hoot. This is really the only use for those things... lol. BTW, when is HL3 coming out? Quote Share this post Link to post Share on other sites
indi 175 Posted June 18, 2018 Car spawners placed inside Espacios and Pioneers just makes the game slow down and becomes much more of an annoyance than anything. Like remote det, the HVR, and 3 low yields, there are many things the former team added to the game that overall made gameplay much worse, not better. 2 Quote Share this post Link to post Share on other sites
Eerie 16 Posted June 18, 2018 (edited) Edit: I derped and thought this thread was about the car spawning kiosks at first... The vehicle spawn system is annoying but then again everyone has access to this. Perhaps limiting the number of spawns per vehicle, the only way to refresh the spawner being to respawn the vehicle? But other than that I don't particularly mind them. Edited June 18, 2018 by Eerie Quote Share this post Link to post Share on other sites
Weeb TheEpicGuyV2 269 Posted June 19, 2018 (edited) The spawning issue is less of car spawner (which is easy to counter anyway) and more of holy sh*t, are the spawns in this game complete trash. Rework the respawning system first to something that is decent, and then reanalyse car spawner As things stand now, it is slightly broken Edited June 19, 2018 by Weeb TheEpicGuyV2 1 Quote Share this post Link to post Share on other sites
Excalibur! 207 Posted June 19, 2018 (edited) 3 hours ago, indi said: Car spawners placed inside Espacios and Pioneers just makes the game slow down and becomes much more of an annoyance than anything. Like remote det, the HVR, and 3 low yields, there are many things the former team added to the game that overall made gameplay much worse, not better. Sprint shoting with a macroed joker carabine is much better right? Basically a 40m+ (it kills pretty nice up to 60 with ir3 that has literally not downsides on it) pointman gun that do not suffer from hit reg since its tap fired. If some people rocking with an fbw, imagine what they could do with a joker carabine and literally NO ONES TALKS ABOUT IT. But some dare to speak about balance issues with other guns/items while being silent on this little advantage... Edited June 19, 2018 by Excalibur! Quote Share this post Link to post Share on other sites
KnifuWaifu 499 Posted June 19, 2018 I'm really surprised at the amount of players who are genuinely having trouble countering something as simple as an enemy car spawner. What's next a thread asking to remove enemy bullets because they hurt too much? 1 Quote Share this post Link to post Share on other sites
Spudinskes 41 Posted June 19, 2018 (edited) . Edited June 19, 2018 by Spudinskes Quote Share this post Link to post Share on other sites
vsb 6171 Posted June 19, 2018 5 hours ago, Excalibur! said: Sprint shoting with a macroed joker carabine is much better right? Basically a 40m+ (it kills pretty nice up to 60 with ir3 that has literally not downsides on it) pointman gun that do not suffer from hit reg since its tap fired. If some people rocking with an fbw, imagine what they could do with a joker carabine and literally NO ONES TALKS ABOUT IT. But some dare to speak about balance issues with other guns/items while being silent on this little advantage... being semi auto or automatic has no real effect on hitreg in my experience, the only advantage is you cant ghost whole magazines with semi automatics Quote Share this post Link to post Share on other sites
Excalibur! 207 Posted June 19, 2018 23 minutes ago, BXNNXD said: being semi auto or automatic has no real effect on hitreg in my experience, the only advantage is you cant ghost whole magazines with semi automatics I dont understand it either. My ntec full auto wont never kill (at reasonable distance)... Just check this. If id do that i would allways die. Quote Share this post Link to post Share on other sites
vsb 6171 Posted June 19, 2018 2 minutes ago, Excalibur! said: I dont understand it either. My ntec full auto wont never kill (at reasonable distance)... Just check this. If id do that i would allways die. doesnt this contradict your earlier point about semi automatics getting better hitreg? Quote Share this post Link to post Share on other sites
Excalibur! 207 Posted June 19, 2018 1 hour ago, BXNNXD said: doesnt this contradict your earlier point about semi automatics getting better hitreg? ??? Quote Share this post Link to post Share on other sites
Desumanu 32 Posted June 19, 2018 Before thinking about changes to car spawners, i'd say we should w8 and see what's going to happen to normal spawn system. Quote Share this post Link to post Share on other sites
BlatMan 708 Posted June 19, 2018 15 hours ago, Excalibur! said: Sprint shoting with a macroed joker carabine is much better right? Basically a 40m+ (it kills pretty nice up to 60 with ir3 that has literally not downsides on it) pointman gun that do not suffer from hit reg since its tap fired. If some people rocking with an fbw, imagine what they could do with a joker carabine and literally NO ONES TALKS ABOUT IT. But some dare to speak about balance issues with other guns/items while being silent on this little advantage... If you got killed at 60M by a Carbine, another rifle would have killed you faster. 1 Quote Share this post Link to post Share on other sites
confront 4 Posted June 19, 2018 you need to be removed Quote Share this post Link to post Share on other sites
Hyenard 12 Posted June 20, 2018 On 6/16/2018 at 5:30 AM, ch4ncer said: You should be removed too. Another thread which has it's poll results contradicting OP's claims lmfao. Lets summon a lock guys. Checklist: NTEC and STAR are fine the way they are, they don't need revamping, period. Car spawners are fine the way they are, they don't need revamping, period. Next please. It's really funny to me how this game gets reincarnated all of a sudden and the waves of bitсhing didn't wait that long to happen. Get a life. Hate to break the news to you but more than 50% of people said it needs to be removed or changed in some way. that means that more people have a problem with it, than dont. Quote Share this post Link to post Share on other sites
Fortune Runner 796 Posted June 20, 2018 On 6/18/2018 at 1:46 PM, Shozonu said: Exactly this. Yes, you can destroy them, so you do. But with how easily they are replaced and how pervasive they are in the game, managing car spawns become part of a meta-game routine that, in my opinion, hugely detracts from the game. It's not fun. With how long they have been in the game, it is unlikely that they will be removed. But rather than using car-spawns as a player-side solution for the spawn system, I think LO should add/edit spawn points in the map so that we have better spawn point choices. careful someone might say don't kill ops because they'll just come back I kill spawners regularly doesn't interfere with gameplay much at all since it takes maybe 5 to 10 seconds depending on what i have on me alig is just as fast as grenades anyways and usually someone has that for a gun 1 hour ago, Hyenard said: Hate to break the news to you but more than 50% of people said it needs to be removed or changed in some way. that means that more people have a problem with it, than dont. Total Members 4143 sorry that's not valid most did not vote Quote Share this post Link to post Share on other sites
SelttikS 224 Posted June 20, 2018 (edited) 1 hour ago, Hyenard said: Hate to break the news to you but more than 50% of people said it needs to be removed or changed in some way. that means that more people have a problem with it, than dont. Hate to break it to you but over 71% said No. That means most people are fine with it. the line option "No, but they need changes" Can be taken either way so we will take it to mean they need to be buffed! maybe even have the radius removed and the timer removed as well. Edited June 20, 2018 by SelttikS Quote Share this post Link to post Share on other sites
Hyenard 12 Posted June 21, 2018 5 hours ago, Hyenard said: Hate to break the news to you but more than 50% of people said it needs to be removed or changed in some way. that means that more people have a problem with it, than dont. the last option saying "no, they are fine" is actually talking about the ammo crates so really 100% of people said yes it needs to be removed. see? i can pick and chose what i want to be facts as well. fopr real though. given the way the OP talked about this, i highly doubt his idea of "change" is one of a "buff" 4 hours ago, Fortune Runner said: careful someone might say don't kill ops because they'll just come back I kill spawners regularly doesn't interfere with gameplay much at all since it takes maybe 5 to 10 seconds depending on what i have on me alig is just as fast as grenades anyways and usually someone has that for a gun Total Members 4143 sorry that's not valid most did not vote isnt it an idea that some 75% of a games players dont even join forums so technically none of these polls are worth anything ever? Quote Share this post Link to post Share on other sites
Spudinskes 41 Posted June 21, 2018 (edited) 7 hours ago, Fortune Runner said: alig is just as fast as grenades [...] and usually someone has that for a gun O.o That is so untrue I'm not sure how you could assume that. Edited June 21, 2018 by Spudinskes Quote Share this post Link to post Share on other sites
Isais 11 Posted June 21, 2018 The only reason to remove em is the fact its "oh lets blow up a car" every 2 min. It's a dull, tedious task, and the game was more fun before em 2 Quote Share this post Link to post Share on other sites
CookiePuss 5378 Posted June 21, 2018 If we are to continue having polls, perhaps a tutorial on how to make a worthwhile poll should be made. 1 Quote Share this post Link to post Share on other sites
Fortune Runner 796 Posted June 21, 2018 2 hours ago, Spudinskes said: O.o That is so untrue I'm not sure how you could assume that. assume? i do it regularly rofl 2 hours ago, Hyenard said: the last option saying "no, they are fine" is actually talking about the ammo crates so really 100% of people said yes it needs to be removed. see? i can pick and chose what i want to be facts as well. fopr real though. given the way the OP talked about this, i highly doubt his idea of "change" is one of a "buff" isnt it an idea that some 75% of a games players dont even join forums so technically none of these polls are worth anything ever? thats the forum numbers not the apb game population so its a valid thing for me to say Quote Share this post Link to post Share on other sites