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Dragonshaman

Car Spawners should be removed

Remove car spawners  

254 members have voted

  1. 1. Should car spawners be removed?

    • Yes, they break the game
      69
    • No, but they need changes
      82
    • No, they are fine as they are
      103


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1 hour ago, Dragonshaman said:

When the objective is one a bridge, and the car spawner is below the bridge on the complete opposite side of your 200m spawns, and your enemy actually knows how to play, you're not going to get that car spawner before all the enemies respawn.

I never said it was unfair IF everyone uses it, but the fact that you are FORCED to use it, and the fact that not everyone can buy a good car AND a car spawner, makes it unbalanced and ultimately a broken system. if that's the case, give ALL cars a free automatic car spawn. That would make it so everyone can use it and make it an integral part of the game.

By this I mean, not making it a mod, but making it a standard feature of the car itself.

*sniff sniff*  I smell a socialist line of thinking.  

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Should just add "-50% vehicle health" on all of the special mods. Kinda boring the current meta where all the plebs play around their tanks.

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i’d like carspawners to remove trunk space, or reduce the number of seats available normally

 

they need some kind f downside, a team with 4 carspawners in 4 heavy vehicles is quadrupling the number of objectives in any given stage, it’s kind of crazy imo

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23 minutes ago, TheJellyGoo said:

Should just add "-50% vehicle health" on all of the special mods. Kinda boring the current meta where all the plebs play around their tanks.

Break their tank then. As someone who loves driving a tank I know it is not hard to melt them if you actually try.

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Tbh the only thing that needs to be changed about them is the wonky spawn detection.

Sometimes you can spawn in it even if there's enemy players nearby.

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2 hours ago, TheSquigg said:

My only issue with car spawners is my issue with the spawn system, you can spawn in view of the enemy and if you aren't looking in the right direction RIGHT back into the respawn menu you go, or you spawn as they osmaw it or something. The car spawners themselves are fine and if you have an issue with them run ALIG, Osmaw, OPGL, or just do what I do and ace the whole enemy team, then camp the car from outside the 'nearby enemy range' and kill them once (yes that is the same thing I hate about them but... it's feature of the game despite how annoying it is).

Plant a satchel charge and don't blow it

50% chance to kill someone spawning in it seconds later xD

Idk why but it works lol

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10 hours ago, SelttikS said:

Break their tank then. As someone who loves driving a tank I know it is not hard to melt them if you actually try.

That's a straight up lie and you know it.

 

My suggestion actually influences (benefits) two main gameplay aspects.

Vehicle variety - running no special mod in trade for HP makes running basic mods viable. You want to be a tank - so be it  - without making it a priority target.

Anti-Vehicle - heavy weaponry gets a buff and makes them an actual threat

 

Not saying it doesn't need some fine tuning here and there but you know its a start.

 

Also the solution to a meta problem cannot be to force players into running certain setups. Those are reserved for niche trade offs.

Edited by TheJellyGoo
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You should be removed too.


Another thread which has it's poll results contradicting OP's claims lmfao.


Lets summon a lock guys.

Checklist:

NTEC and STAR are fine the way they are, they don't need revamping, period.

Car spawners are fine the way they are, they don't need revamping, period.

Next please.

It's really funny to me how this game gets reincarnated all of a sudden and the waves of bitсhing didn't wait that long to happen.   Get a life.

Edited by ch4ncer
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11 hours ago, GhosT said:

Tbh the only thing that needs to be changed about them is the wonky spawn detection.

Sometimes you can spawn in it even if there's enemy players nearby.

It's not wonky spawn "detection" (prevention, rather), the range to disable spawning is just very low (25m, iirc).

 

 

As far as I'm concerned, most "recent" additions to the game ("new" vehicle mods like car spawner, radar tower, the consumables and some weapons) made a negative impact to gameplay. It's become less about playing the mission and fighting other players and more about meta-fights and meta-objectives surrounding certain weapon-loadouts and vehicle-configurations.

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6 minutes ago, ch4ncer said:

[...]
Another thread which has it's poll results contradicting OP's claims lmfao.
[...]

How so? The majority is against Carspawner in it's current form.

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Just now, Revoluzzer said:

It's not wonky spawn "detection" (prevention, rather), the range to disable spawning is just very low (25m, iirc).

 

 

As far as I'm concerned, most "recent" additions to the game ("new" vehicle mods like car spawner, radar tower, the consumables and some weapons) made a negative impact to gameplay. It's become less about playing the mission and fighting other players and more about meta-fights and meta-objectives surrounding certain weapon-loadouts and vehicle-configurations.

 

I am aware. It's 35m in action districts, and 25 in fight club.

 

Yet I and others can sometimes still spawn when people are way closer than that in action districts.

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6 minutes ago, GhosT said:

Yet I and others can sometimes still spawn when people are way closer than that in action districts.

The time from initiating the spawning-process and switching from spawn-map to game-environment is sufficient to have another player cover 10-15m, I'd wager. The cutoff-distance should've been much greater from the beginning (60-70m, I'd say) to stop the car-spawner from becoming such a pivotal element.

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Carspawners made missions much more random. Now a lucky placement of a car can literally win you a mission that you otherwise would have lost 100%. Rather just add more spawn points and prolong the mission time. Being able to spawn directly on a point is crazy and makes for a really awkward gameplay experience where you spend more time camping carspawners to block a spawn than actually looking for your enemy. 

Edited by Senx

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20 minutes ago, Senx said:

Carspawners made missions much more random. Now a lucky placement of a car can literally win you a mission that you otherwise would have lost 100%. Rather just add more spawn points and prolong the mission time. Being able to spawn directly on a point is crazy and makes for a really awkward gameplay experience where you spend more time camping carspawners to block a spawn than actually looking for your enemy. 

"Lucky", i know people that think twice before placing a car spawn... i just try to stop it in the right place so enemies dont blow it so easily or they take more time to reach it or benefits my teams more. There is no luck in that.

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50 minutes ago, TheJellyGoo said:

How so? The majority is against Carspawner in it's current form.

OP claims they should be redone, poll says otherwise.

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1 hour ago, TheJellyGoo said:

How so? The majority is against Carspawner in it's current form.

By your logic , based on the intial premise that the OP laid out "Should Car Spawners be removed", the vote currently indicates 65% in favour of keeping them.

 

You are just trying to fit the statistics to your own opinion.

 

Yes, some of the people who want to keep them recommend changes, but the way the poll was constructed is badly skewed in favour of misinterpretation which is exactly what you have tried to do here by misrepresenting the information it has gathered.

 

My personal view is that car spawners should maybe affect the vehicle by removing capacity from the car (-1 space for people), and only allow the vehicle owner to spawn in the drivers seat.

 

Also, I read somewhere a suggestion that the ambulances in game should be usable as mobile spawn units, which IMO would be a great solution. This way mobile spawners are universally available and with a given amount of health. People would have to find another ambulance if they want to replace a blown spawn rather than merely spawn another vehicle.

Edited by TheNightingale

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35 minutes ago, Excalibur! said:

"Lucky", i know people that think twice before placing a car spawn... i just try to stop it in the right place so enemies dont blow it so easily or they take more time to reach it or benefits my teams more. There is no luck in that.

And that is exactly the problem. Just by placing a few car spawners, you're already wasting a good chunk of their time just to get rid of them.

When you spawn 200m away from the point on the other side of where the car spawner is, you need to one, be lucky to find a car to go get rid of it, and 2, be lucky that your enemy isn't watching the car and the point with an ALIG. Car spawners change the gameplay way more to the point of annoying lame gameplay.

This game has become all about lame tactics. It's no longer about being good or smart about how you defend or attack.

Nope just place a few car spawners and you waste a few of their minutes easily.

What if the point is already far enough as it is to get there, and you get 4 minutes to do it, and then your enemy spawns there first because of the wonky spawn system, and they place a car spawner just to waste another 2 of your minutes before you can even get to the point. It's ridiculous.

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16 minutes ago, TheNightingale said:

By your logic , based on the intial premise that the OP laid out "Should Car Spawners be removed", the vote currently indicates 65% in favour of keeping them.

 

You are just trying to fit the statistics to your own opinion.

 

Yes, some of the people who want to keep them recommend changes, but the way the poll was constructed is badly skewed in favour of misinterpretation which is exactly what you have tried to do here by misrepresenting the information it has gathered.

I agree that it may leave room for misinterpretation but I see it the other way around.

The first decision you have to do is whether you want them out of the game the way they are or not (Yes, they break the game|No, they are fine as they are)

The middle way is if there are no changes to be done then it is to be removed thus the answer counts towards the "Yes, they break the game" since those people only want to keep it if there are changes

Edited by TheJellyGoo

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Also to the people who think that taking out car spawners automatically makes you win;

You will NEVER and I mean NEVER win EVERY single shootout in your lifetime.

Even if you take out the car spawner, you are NOT guaranteed to win the exchange after that, in fact, your chances are lowered because they will know where you are, since you blew up  their spawners.

So you lose that exchange, and you still spawn 200m away because the spawns are still crap.

That's your mission lost right there.

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4 minutes ago, Dragonshaman said:

And that is exactly the problem. Just by placing a few car spawners, you're already wasting a good chunk of their time just to get rid of them.

When you spawn 200m away from the point on the other side of where the car spawner is, you need to one, be lucky to find a car to go get rid of it, and 2, be lucky that your enemy isn't watching the car and the point with an ALIG. Car spawners change the gameplay way more to the point of annoying lame gameplay.

This game has become all about lame tactics. It's no longer about being good or smart about how you defend or attack.

Nope just place a few car spawners and you waste a few of their minutes easily.

What if the point is already far enough as it is to get there, and you get 4 minutes to do it, and then your enemy spawns there first because of the wonky spawn system, and they place a car spawner just to waste another 2 of your minutes before you can even get to the point. It's ridiculous.

How is giving defenders more troubles bad? Spawn cars are double edged swords, they can be useful for spawn or distracting enemies... as they can reveal your possible paths to your objective.

 

Edited by Excalibur!

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1 minute ago, Excalibur! said:

How is giving defenders more troubles? Spawn cars are double edged swords, they can be useful for spawn or distracting enemies... as they can reveal your possible paths to your objective.

 

Not sure what you are saying to be honest, mind giving a clearer explanation of what you mean?

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1 minute ago, Dragonshaman said:

Not sure what you are saying to be honest, mind giving a clearer explanation of what you mean?

I am not sure what you dont understand... there is nothing wrong with car spawns. Sometimes they worth to be destroyed, sometimes not because they show you possible enemies paths to their objectives.

Double edge sword. Get it?

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5 minutes ago, Excalibur! said:

How is giving defenders more troubles bad? Spawn cars are double edged swords, they can be useful for spawn or distracting enemies... as they can reveal your possible paths to your objective.

 

I'm mainly talking about attacking. Defending has always been easy.

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2 minutes ago, Dragonshaman said:

I'm mainly talking about attacking. Defending has always been easy.

What exactly prevents you to take a car, go to their car spawns, blow them and rush enemies? I really doubt you have so much troubles to find a car in this game (thats why you take care of your car and not crash it everywhere like people usually do). And if your enemy is using alig it would be better for you honestly...

But it is true that sometimes can be a problem for attackers if they are not coordinated and just mindlessly rush the objective.

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Am I seriously the only one that uses the detonation packs?

 

Just drop one on the car in question and it's bye-bye to the car spawn.

 

One of these days I'm going to have someone spawn in right as the pack detonates. That'll be a hoot.

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