Genobee 143 Posted July 31, 2019 (edited) I am incredibly late to this party. Moving on! These changes are a mixed bag. On the one hand there are some VERY much needed ones. On the other I am truly baffled by the chosen approaches. Take the EMP grenade for example. Instead of addressing the issue directly a grenade is instead being put in place to resolve it. One that requires grinding out a contact newer players won't have access to for a good bit. Meaning the players who can tolerate/work around/etc the issue get it right away. Meanwhile newbies are gonna have to deal with a dumb annoying mechanic until they suffer for a while. Again, I just don't understand why it is being done that way. It's just plain freaking weird and counter intuitive to me. Using something that could easily become a problem in of itself (or worthless) in lieu of directly addressing the core problem at hand doesn't make sense to me. Now I will admit that the grenade does sound very fancy. I do wanna see more free items to play with in APB. My issue lies in the justification for it existing to begin with. Then there's things like consumables. Widely hated. People think the spam and way they were setup was bad. So now you are going to just add in an obnoxious timer to counter them. Just freaking make them permanent. Don't screw over newbies or folks that haven't been around for years. The fix isn't going to do anything I feel. All it'll do is be mildly irritating to those of whom have enough to abuse 24/7. There are better ways to do rewards. Give us some super rare perm guns, skin, cars, something else instead. That'd feel a hell of a lot more rewarding too. Please abandon the concept of consumables. It was a failed attempt at giving players a "reward" for doing missions from years ago. Only ones I'm really liking the sounds of are the gun balance tweaks. Aside from some finer details of it. The NFAS works decently as an example of what I mean. That thing doesn't have much in the way of range and now it'll have a less than competitive TTK, poor kill to mag ratio, so-so mod compatibility, etc. Yes it did need a f***ing nerf. However it shouldn't be done by swinging the pendulum wildly in the opposite direction. Now it's gonna need something else to make it a worthwhile choice over even the nerfed OCA I'm betting. Edited July 31, 2019 by Genobee 5 Share this post Link to post Share on other sites
Parthian 344 Posted July 31, 2019 11 hours ago, MattScott said: Hi all, A couple quick notes: Some players reached out to me asking if we are still going to release the new content tomorrow, and I realize now that I wasn't clear enough in the blog. These new contacts will launch with the Engine Upgrade - not in July. These are Tier 3 contacts, so they only have 10 levels. When evaluating their backstory and the possibly rewards, regardless of what G1 had planned, they just didn't feel like Tier 4 contacts. Thanks, Matt If lvl 10 contacts are Tier 3 contacts and lvl 20 contacts are Tier 4 contacts then what tier are the lvl 15 contacts? Please re-evaluate making the contacts have 20 levels. It makes so much more sense and is less confusing than having to start over at 10 again. Share this post Link to post Share on other sites
SkittyM 287 Posted July 31, 2019 31 minutes ago, Parthian said: If lvl 10 contacts are Tier 3 contacts and lvl 20 contacts are Tier 4 contacts then what tier are the lvl 15 contacts? Please re-evaluate making the contacts have 20 levels. It makes so much more sense and is less confusing than having to start over at 10 again. Tier 4 is 15, Tier 5 and "Specialists" are 20. Share this post Link to post Share on other sites
Donjae 52 Posted July 31, 2019 (edited) this is the rank system the game have now also look at the ranks that the new contents unlock . also i really recommend to NOT change any colors in the game system . and this is the old rank system that make the game to be super fun to play and also make the player for something like to be gold 1 gold 2 gold 3 ...until 10 same for silvers and more . p.s : as far as i see the really max rank are 290 . Edited July 31, 2019 by Donjae Share this post Link to post Share on other sites
blockblack 91 Posted July 31, 2019 What happens if Nfas gets un-nerfed? I use Nfas and it is very OP already with reflex and improve rifling, Then what about it's original power before it got nerfed Share this post Link to post Share on other sites
DeadPixels 253 Posted July 31, 2019 If we are being honest here, OCA could have been fixed long ago when you started to mess with shotguns. All you would have to do is revert the buff just like you said you are going to do now. There was nothing wrong with the gun and i don't understand why you waited so soo SO damn long!? Share this post Link to post Share on other sites
Hexerin 1140 Posted August 1, 2019 15 hours ago, blockblack said: What happens if Nfas gets un-nerfed? I use Nfas and it is very OP already with reflex and improve rifling, Then what about it's original power before it got nerfed You should probably do some research on what you're talking about before you try to suggest balance changes. All shotguns (except Shredder) were changed years ago to be completely unaffected by Reflex Sight... by simply having perfect moving accuracy as a baseline. Share this post Link to post Share on other sites
Zolerox 564 Posted August 1, 2019 emp It's gonna be a bumpy ride (from the newsletter) Share this post Link to post Share on other sites
blockblack 91 Posted August 1, 2019 8 hours ago, Hexerin said: You should probably do some research on what you're talking about before you try to suggest balance changes. All shotguns (except Shredder) were changed years ago to be completely unaffected by Reflex Sight... by simply having perfect moving accuracy as a baseline. so what should I replace reflex sights with? Share this post Link to post Share on other sites
CookiePuss 5373 Posted August 1, 2019 43 minutes ago, blockblack said: so what should I replace reflex sights with? mag pull, and extended mag are nice if you need more rounds to get a kill, or want to reload more quickly 3ps3 is also nice since at least for me I have my secondary out most of the time and it makes switching back to my shotgun faster tagger is ok for shooting over walls or tracking players running around tall vehicles or you can just leave the slot empty Share this post Link to post Share on other sites
SkittyM 287 Posted August 1, 2019 2 hours ago, Zolerox said: emp It's gonna be a bumpy ride (from the newsletter) Ah, so we really are going ahead with the blue eggy boi. Right on. Share this post Link to post Share on other sites
Talla 84 Posted August 1, 2019 (edited) 9 hours ago, Hexerin said: You should probably do some research on what you're talking about before you try to suggest balance changes. All shotguns (except Shredder) were changed years ago to be completely unaffected by Reflex Sight... by simply having perfect moving accuracy as a baseline. Jumping with a shotgun breaks that perfect accuracy, right? Having perfect accuracy while jumping was one of the best advantages of shotguns back in the days. If they have less DPS over time than submachine guns, they got to have a counterbalance to make them viable. Instant-DPS was the advantage, but it seems LO is not too fond of corner-camping meta. EDIT: To add to @Genobee's point, get rid of consumables. I'd add those to the utility slot (like the supply box), in case some want that content to stay in-game. Edited August 1, 2019 by Talla Share this post Link to post Share on other sites
Hexerin 1140 Posted August 1, 2019 (edited) 2 hours ago, Talla said: Jumping with a shotgun breaks that perfect accuracy, right? Yes, but Reflex Sight also doesn't affect jumping accuracy. It's a different stat. 4 hours ago, Zolerox said: emp It's gonna be a bumpy ride (from the newsletter) Newsletter...? Edited August 1, 2019 by Hexerin Share this post Link to post Share on other sites
heelruby 66 Posted August 1, 2019 41 minutes ago, Hexerin said: Newsletter...? The APB newsletter Share this post Link to post Share on other sites
skyzero 0 Posted August 1, 2019 Its a great idea.... but getting this amount of JT are so hard for newcomers, most of them give up and game community stay small. Share this post Link to post Share on other sites
vsb 6170 Posted August 1, 2019 9 minutes ago, skyzero said: Its a great idea.... but getting this amount of JT are so hard for newcomers, most of them give up and game community stay small. its not meant to be easy its a way to encourage players to play more and at the same time give them an option other than dumping money into armas - if it was too easy then no one would buy armas weapons at all 1 Share this post Link to post Share on other sites
PACwoMAN 37 Posted August 2, 2019 On 7/30/2019 at 11:49 AM, xHenryman90x said: Hopefully these jokes will become old SooN™ These jokes are always actually. On 7/31/2019 at 6:47 AM, MattScott said: Hi all, Some players reached out to me asking if we are still going to release the new content tomorrow, and I realize now that I wasn't clear enough in the blog. These new contacts will launch with the Engine Upgrade - not in July. Thanks, Matt JULY NEW CONTENT NOT IN JULY.... Seriously? That’s what I’m saying. Share this post Link to post Share on other sites
LAPDAlonso 41 Posted August 2, 2019 engine upgrade is never coming, let's face it. It will be 2020 in a few months, I'm getting old folks, release it before i turn 80 please. Share this post Link to post Share on other sites
Hexerin 1140 Posted August 2, 2019 @MattScott Will the new contacts finally open those two locked equipment slots on our character loadouts? Share this post Link to post Share on other sites
vsb 6170 Posted August 2, 2019 5 minutes ago, Hexerin said: @MattScott Will the new contacts finally open those two locked equipment slots on our character loadouts? [image] i cant wait for them to rework the UI and just delete those last slots instead of unlocking them Share this post Link to post Share on other sites
Neonis 20 Posted August 2, 2019 (edited) On 8/1/2019 at 6:36 AM, Zolerox said: emp It's gonna be a bumpy ride (from the newsletter) On 8/1/2019 at 8:45 AM, SkittyM said: Ah, so we really are going ahead with the blue eggy boi. Right on. I am a fan of the EMP grenade idea, but I am not completely sold on the look. Maybe that is all they could do right now, but I would hope for something a little more hi-tech looking in the future. (Unless they are going for a built in my garage look, or a prototype look.) I was bored enough here at work so I made this in MS paint. lol I tried to make something following the rough shape of the grenade, so it would fit into the player models hand the same way all the other grenades do. It's far from perfect, but I like the look more than the copper wire wrapped look from the newsletter. Either way, can't wait for the grenade to be in the game. It sounds fun. Edited August 2, 2019 by Neonis 2 Share this post Link to post Share on other sites
SkittyM 287 Posted August 2, 2019 1 minute ago, Neonis said: I am a fan of the EMP grenade idea, but I am not completely sold on the look. Maybe that is all they could do right now, but I would hope for something a little more hi-tech looking in the future. (Unless they are going for a built in my garage look.) I was bored enough here at work so I made this in MS paint. lol I tried to make something following the rough shape of the grenade, so it would fit into the player models hand the same way all the other grenades do. It's far from perfect, but I like the look more than the copper wire wrapped look from the newsletter. Either way, can't wait for the grenade to be in the game. It sounds fun. Honestly i had actually suggested using the Pipe bomb model for it. But they're still learning things so its fine... for now. Share this post Link to post Share on other sites
vsb 6170 Posted August 2, 2019 5 minutes ago, Neonis said: Unless they are going for a built in my garage look they might be since it just looks like a shitty electromagnet, altho i question whether an electromagnet of that size would be able to disable vehicles Share this post Link to post Share on other sites
Hexerin 1140 Posted August 2, 2019 (edited) 26 minutes ago, Glaciers said: i cant wait for them to rework the UI and just delete those last slots instead of unlocking them So instead of furthering our character's growth, you'd rather keep the currently clunky system. Edited August 2, 2019 by Hexerin Share this post Link to post Share on other sites
vsb 6170 Posted August 2, 2019 40 minutes ago, Hexerin said: So instead of furthering our character's growth, you'd rather keep the currently clunky system. considering there's only about 8 equipment options aside from role specific stuff (handcuffs/keys/etc) i imagine the intent was to have equipment act similar to the rest of apb, with different team members having different strengths upping equipment to 5 slots wouldnt really affect that other than allowing smaller teams to have "optimal setups" honestly if it were up to me i'd revamp the equipment system and its effects on objectives entirely because atm its almost as much of a nonfactor as the open world activities 1 Share this post Link to post Share on other sites