Jump to content

Search the Community

Showing results for tags 'balance'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • GamersFirst Community
    • Announcements
    • GamersFirst Feedback
    • Articles
  • APB Reloaded
    • OPEN BETA
    • Announcements & Server news
    • Social District (General Discussion)
    • Community Corner
    • Bugs and Tech Issues
    • Game & Forum Suggestions
    • OTW general
    • Off-Topic Section
  • Fallen Earth
    • News & Announcements
    • General Discussion
    • Community Creations
    • New Player FAQs and Guides
    • Bugs and Tech Issues
    • Events
    • Feedback and Suggestions
    • Off-Topic Section
  • Unsung Story
    • News & Announcements
    • General Discussion
    • ​​​​​​​Help and Questions
    • Feedback & Suggestions 
    • Introductions 
    • Offtopic
  • Ships That Fight Underground
    • News & Announcements
    • General Discussion
    • Guides, Tips and Strategy
    • Game & Forum Suggestions
    • Communities & Promotions
    • Creations and Fan Art
    • Bugs and Tech Issues
    • Off-Topic Section

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 32 results

  1. Especially the bloody mary at least some reduced recoil or something to improve them a little bit more?
  2. I specifically said the first time to leave auto shotguns alone but noo you people just had to whine about them and now i am seeing posts of people claiming some automatic shotguns are broken or over op or less op g1 may screwed up on a lot of things but they sure knew how to keep the shotguns right I’m just glad i see the same people who disagreed with me in the first place now disagreeing against the new changes im glad you’re upset you deserve to be upset. and the topic is about why the new shotgun changes is unnecessary
  3. As the title suggests this thread will contain all Vehicle related suggestions so keep the ideas flowing in. I will start off that since LO's CEO mattscott has decided to add new content into the game, with one of them being a new release of a vehicle, I would suggest a slight modification to that new car if possible. SCISSOR DOORS. It's about damn time we got a vehicle that opens up with a scissor door (meaning upwards like a Lamborghini). Anyhow, that was just a suggestion to get this going, but feel free to mention more suggestions related to vehicle please post them in here, have fun and thanks! :D - Kush Patel 7/24/18 (Fluidify/LDnB) Twitch.tv/FluidifyAPB
  4. Hi, i don't know if this thread has been discussed before or not. Please add this to the road map, weapons are not balanced. we have seen it there, for example PMG ! dat OP range.
  5. Yes, i play on bronze servers. And i'm a silver player ( even if i have 700hours on this game) but i have a reason, i only run the game at 13fps max. The issue is that i see so many golds or R255 on bronze servers, where there is new players, and so much of them abuse this system. And i just would like to know why in the world does so many golds rather have easy kills and bully new players than playing against people of their level and getting better at this game ? I mean, now silver servers are the equivalent of golden servers back in the days. We realy need to fix this issue.
  6. Hello folks! As i said in the N-TEC thread, my intention was to research and find what does the community wanted in terms of the N-TEC balance. The results have been quite impressive. As of now.. from 159 people, 59 want the other ARS to be balanced and 59 want everything as it is right now. Here is my opinion. Like most people i think the N-TEC is quite balanced and versatile and doesnt need touch. The REAL problem is that you have no other option in the AR department that can be as effective as the N-TEC. And thats a HUGE issue. Now we could talk about all ARs all day.. but why do that when we can focus on the only other AR everybody can get that doesnt ARMAS and the only other option you have in F2P. Here is where the STAR 556 comes in. This is gonna be a little long, but please take the time to read. WHY BUFF THE STAR 556? The Problem The STAR 556 is known for everybody as the starter weapon. The rifle with newbies start to get acustomed to the game. However, everybody switches to the N-TEC or other guns sooner or later and next to no one uses the star on high demanding matches. You wanna know why? Thats why i asked about the N-TEC in the first place. The N-TEC is a balanced and versatile rifle that has a learning curve but when you know how to use it is a power house yet is still counterable. Most important, its very good at Long, excelent at medium ranges and somewhat decent at short range. The STAR 556 is a decent rifle... with is decent at long, medium and short ranges. See a problem here? All guns in the game, no matter how are balanced now, are designed to Excel in at least one type of range. EXCEPT THE STAR!! IT DOES NOT FIT IN THE BALANCE!! Your enemy has an HVR? then you get another HVR or obeya/obir to counter. CQC? an OCA or Shotgun. Against a STAR?? ... EVERYTHING WILL DO! Even worse.. the delicate balance of the STAR cannot be touched by mods. Cooling jacket? gives to much bloom. Improved rifling? Also too much bloom on mid ranges. Hunting sight? Breaks your cqc capabilities. Reflex sight?. Barely works. Name me ONE mod setting you can use on a STAR thats is more effective than "decent" or works better than on the N-TEC. I DARE YA!! "but zea, the star is the starter rifle... is build so newbies can learn the ropes of the game." NO. WHAT IT DOES IS GIVING EM A FALSE SENSE OF A BALANCED GUN, AND THEN THEY HAVE TO JUMP TO THE N-TEC OR OTHER GUNS WITH A REAL LEARNING CURVE AND SUFFER FOR IT. All weapons have a learning curve.. you cant learn to play the game with a gun made to be "just good at all ranges" when all the rest of weapons have better odds against it in their respective ranges. (except the snub maybe ?? [Click and drag to move] ) What does this have to do with the N-TEC? The N-TEC is the REAL most balanced and versatile AR of the game. Yes, it takes time to master, but makes you learn the most about ranges, shoot discipline, cover, ttk and more. So now.. knowing that the N-TEC is the most balanced AR in the game.. WE CAN USE IT AS THE BEST FOUNDATION TO BUFF THE STAR (and maybe the other rifles... but more on that later) The Stats STAR 556 / N-TEC (Source APBdb) The Solution As you can see in the stats the star is pretty similar to the ntec in terms of damage drop and having notable differences in the accuracy and bloom recovery. So what do i propose for the STAR? to make it as the lore says: "A jack-of-all-trades in its class, the Somatic Tactical Assault Rifle works best at short to middle ranges. While not the most accurate of rifles, the STAR 556 can fire fully-automatic without extreme loss of precision, making it a useful training weapon. " In other words.. instead of how the N-TEC works.. (Very good long range/excel mid range/good close range). Make it the close range alternative (good long range/excel mid range/very good close range). How? Here are some ideas for me. - Change the ttk to 0.70 sec by giving 7% more base firerate. - Change the bloom recovery so it recovers the same way and same speed as the N-TEC, but with less per shot modifier, so it can burst at mid ranges properly and mantain cqc capabilities. - Reduce the bloom modifier for shooting on the move so you can reflex it properly and meaningfully if you want to. And there you go, you got 2 balanced rifles instead of one with fairly good leraning curve and versatility and arent OP. Conclusion Finally.. if they really do changes on the star... Make it a choice of the starter weapon between the STAR and the N-TEC. That way you can have legitimate good learning curves and you will have a good rifle either way in the long run. If some of my data is wrong please tell me and ill correct it as soon as possible. Any support, idea or opinion would be greately appreciated. Thanks for reading, hope this very little proposal can help to make a more balanced game with everyone can enjoy. PSD: We could make comparition with other rifles... but i think the STAR is the most comparable (and insulting) case.
  7. I am aware there is another topic for buffing the anubis, however I thought I would create my own as the other does not seem to offer an actual solution or explain what is wrong The NCR-762 'Anubis' Adeen is a 3-shot-to-kill sniper rifle type weapon. It features a unique sight as part of its legendary gimmick. The original version of the anubis was, in my opinion, quite good. It has a good rate of fire, and the bloom was very manageable as you vould easily time your shots a little slower to maintain accuracy or try to fire at max rate for shorter ranges. This, coupled with the anubis's good mobility and great 'aiming time' (a term I will use to describe the time it takes for the retivule to reach macimum accuracy after entering marksmanship mode) meant that it could provide quick, mobile, precision damage without being overbearing like an N-HVR. It was a fun weapon to both use and play against. It could be compared to a DMR, with the movement penalty removed, but with reduced damage and lacking the reverse damage dropoff that the DMR features. Some players had an issue with the gun's legendary sight, saying that it was too intrusive and made the gun too hard to use. To fix this, Gamersfirst issued a change to it in the large amounts of weapon rebalances a few years ago. They made the sight slightly translucent to allow players to see better. This was fine. However, they also made major changes to how the gun performed: The 'aim time' was increased significantly, meaning that you have to wait a significant amount of time before being able to shoot accurately. The bloom was increased massively, meaning the shot fired after the first will almost always miss unless you wait the even longer time for the reticule to shrink back to sensible levels. The bloom decreases with each shot fired, meaning you have to fire 3-4 shots before you can fire at a similar rate to the old accurate firerate. These changes made the anubis an extremely cumbersome and unintuitive weapon. It now has a long setup time, slow effective rate of fire and makes the user waste ammo if you want both accuracy and a decent time-to-kill. I suggest the reversion of the bloom mechanic to something like what it had before. This would allow the anubis to be a quick responsive sniper again and not feel punishing to the user. Thank you for your time and I hope you consider my suggestion. edit: I revisted the other thread and saw the user Kewlin brought up the issues I have discussed here. Apparently the excessive delay of bloom recovery is a bug, as it was only supposed to be applied to the N-HVR 762 (Where it makes a lot of sense!). I believe that reverting the mechanics would be the best and simplest fix, if this is possible for LO. I do not know if the old mechanics would have been stored.
×
×
  • Create New...